mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-15 16:05:10 +01:00
3a62520601
* Removed Neek2o warning when using SD card on Wii. * Added A button to exit credit page (self_slaughter) Nintendont: * Updated to Config to v7 (self_slaughter) * Added Triforce Arcade mode option (self_slaughter) * Added compatibility for GPT and EBR partition type (v3.400+) * Updated language files: French
178 lines
5.0 KiB
C++
178 lines
5.0 KiB
C++
#ifndef _GAME_SETTINGS_H_
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#define _GAME_SETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include <vector>
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#include "usbloader/disc.h"
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typedef struct _GameCFG
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{
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char id[7];
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short video;
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short videoPatchDol;
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short aspectratio;
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short language;
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short ocarina;
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short vipatch;
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short ios;
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short parentalcontrol;
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short iosreloadblock;
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short loadalternatedol;
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u32 alternatedolstart;
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short patchcountrystrings;
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std::string alternatedolname;
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short returnTo;
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short sneekVideoPatch;
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short NandEmuMode;
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std::string NandEmuPath;
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short Hooktype;
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short WiirdDebugger;
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short GameCubeMode;
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short DMLVideo;
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short DMLProgPatch;
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short DMLNMM;
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short DMLActivityLED;
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short DMLPADHOOK;
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short DMLNoDisc2;
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short DMLWidescreen;
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short DMLScreenshot;
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short DMLJPNPatch;
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short DMLDebug;
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short NINDeflicker;
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short NINPal50Patch;
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short NINWiiUWide;
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short NINVideoScale;
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short NINVideoOffset;
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short NINRemlimit;
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short NINArcadeMode;
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short NINMCEmulation;
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short NINMCSize;
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short NINUSBHID;
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short NINMaxPads;
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short NINNativeSI;
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short NINOSReport;
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short NINLED;
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short NINLog;
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std::string NINLoaderPath;
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short DEVOMCEmulation;
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short DEVOWidescreen;
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short DEVOActivityLED;
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short DEVOFZeroAX;
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short DEVOTimerFix;
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short DEVODButtons;
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short DEVOCropOverscan;
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short DEVODiscDelay;
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short PrivateServer;
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short Locked;
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void operator=(const struct _GameCFG &game)
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{
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memcpy(this->id, game.id, sizeof(game.id));
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this->video = game.video;
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this->videoPatchDol = game.videoPatchDol;
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this->aspectratio = game.aspectratio;
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this->language = game.language;
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this->ocarina = game.ocarina;
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this->vipatch = game.vipatch;
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this->ios = game.ios;
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this->parentalcontrol = game.parentalcontrol;
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this->iosreloadblock = game.iosreloadblock;
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this->loadalternatedol = game.loadalternatedol;
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this->alternatedolstart = game.alternatedolstart;
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this->patchcountrystrings = game.patchcountrystrings;
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this->alternatedolname = game.alternatedolname;
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this->returnTo = game.returnTo;
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this->sneekVideoPatch = game.sneekVideoPatch;
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this->NandEmuMode = game.NandEmuMode;
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this->NandEmuPath = game.NandEmuPath;
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this->Hooktype = game.Hooktype;
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this->WiirdDebugger = game.WiirdDebugger;
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this->GameCubeMode = game.GameCubeMode;
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this->DMLVideo = game.DMLVideo;
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this->DMLProgPatch = game.DMLProgPatch;
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this->DMLNMM = game.DMLNMM;
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this->DMLActivityLED = game.DMLActivityLED;
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this->DMLPADHOOK = game.DMLPADHOOK;
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this->DMLNoDisc2 = game.DMLNoDisc2;
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this->DMLWidescreen = game.DMLWidescreen;
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this->DMLScreenshot = game.DMLScreenshot;
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this->DMLJPNPatch = game.DMLJPNPatch;
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this->DMLDebug = game.DMLDebug;
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this->NINDeflicker = game.NINDeflicker;
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this->NINPal50Patch = game.NINPal50Patch;
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this->NINWiiUWide = game.NINWiiUWide;
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this->NINVideoScale = game.NINVideoScale;
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this->NINVideoOffset = game.NINVideoOffset;
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this->NINRemlimit = game.NINRemlimit;
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this->NINArcadeMode = game.NINArcadeMode;
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this->NINMCEmulation = game.NINMCEmulation;
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this->NINMCSize = game.NINMCSize;
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this->NINUSBHID = game.NINUSBHID;
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this->NINMaxPads = game.NINMaxPads;
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this->NINNativeSI = game.NINNativeSI;
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this->NINOSReport = game.NINOSReport;
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this->NINLED = game.NINLED;
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this->NINLog = game.NINLog;
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this->NINLoaderPath = game.NINLoaderPath;
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this->DEVOMCEmulation = game.DEVOMCEmulation;
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this->DEVOWidescreen = game.DEVOWidescreen;
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this->DEVOActivityLED = game.DEVOActivityLED;
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this->DEVOFZeroAX = game.DEVOFZeroAX;
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this->DEVOTimerFix = game.DEVOTimerFix;
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this->DEVODButtons = game.DEVODButtons;
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this->DEVOCropOverscan = game.DEVOCropOverscan;
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this->DEVODiscDelay = game.DEVODiscDelay;
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this->PrivateServer = game.PrivateServer;
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this->Locked = game.Locked;
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}
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} GameCFG;
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class CGameSettings
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{
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public:
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//!Constructor
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CGameSettings();
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//!Destructor
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~CGameSettings();
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//!Load
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bool Load(const char * path);
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//!Save
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bool Save();
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//!AddGame
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bool AddGame(const GameCFG & NewGame);
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//!Reset
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bool RemoveAll();
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//!Overload Reset for one Game
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bool Remove(const char * id);
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bool Remove(const u8 * id) { return Remove((const char *) id); }
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bool Remove(const struct discHdr * game) { if(!game) return false; else return Remove(game->id); }
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//!Get GameCFG
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GameCFG * GetGameCFG(const char * id);
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//!Overload
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GameCFG * GetGameCFG(const u8 * id) { return GetGameCFG((const char *) id); }
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//!Overload
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GameCFG * GetGameCFG(const struct discHdr * game) { if(!game) return NULL; else return GetGameCFG(game->id); }
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//!Quick settings to PEGI conversion
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static int GetPartenalPEGI(int parentalsetting);
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//!Set the default configuration block
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void SetDefault(GameCFG &game);
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protected:
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bool ReadGameID(const char * src, char * GameID, int size);
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bool SetSetting(GameCFG & game, const char *name, const char *value);
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bool ValidVersion(FILE * file);
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//!Find the config file in the default paths
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bool FindConfig();
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void ParseLine(char *line);
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void TrimLine(std::string &dest, const char *src, char stopChar);
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std::string ConfigPath;
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std::vector<GameCFG> GameList;
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GameCFG DefaultConfig;
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};
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extern CGameSettings GameSettings;
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#endif
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