usbloadergx/mload/source/crt0.s
dimok321 0e7d37b18b *Fixed crash with loading .iso files
*Fixed freeze in theme menu when its empty
*Optimized the game list loading on fat/ntfs/ext. This should speed up the loading process.
*Added cache of game titles. This will speed up the startup after the cache file is written (in other words on second start of this rev). A TitlesCache.bin will be created in the same path as the wiitdb.xml for this. This should especial speed up the startup of fat/ntfs/ext partitions by a lot if no sub folders with the game titles are used, like GAMEID.wbfs only. That must have been painfully slow before on a lot of games. Should be at about the same speed as with sub folders now. I would still recommend to use sub folders.
*Removed wiilight (disc slot) blinking when switching USB port on Hermes cIOSes (thanks rodries)
*Added the ehcmodule sources from rodries to the branches
*Updated language files
2011-02-11 17:41:52 +00:00

300 lines
5.9 KiB
ArmAsm

/*
Custom IOS module for Wii.
Copyright (C) 2008 neimod.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
.section ".init"
.global _start
.align 4
.arm
/*******************************************************************************
*
* crt0.s - IOS module startup code
*
*******************************************************************************
*
*
* v1.0 - 26 July 2008 - initial release by neimod
* v1.1 - 5 September 2008 - prepared for public release
*
*/
// DIP values
//.EQU ios_thread_arg, 3
//.EQU ios_thread_priority, 0x54
// OH0 values
.EQU ios_thread_arg, 4
.EQU ios_thread_priority, 0x79
.EQU ios_thread_stacksize, 0x1000
// WARNING: You cannot change this code !!!!
_start:
b _start_2
.global table_jump_ext
.thumb_func
table_jump_ext:
.code 16
.align 2
b ES_ioctlv_ret__
nop
b IRQ_9
nop
.code 32
b swi_vector
.global ES_ioctlv_ret__
.thumb_func
ES_ioctlv_ret__:
.code 16
.align 2
ldr r1, = ES_ioctlv_vect
ldr r1, [r1]
nop
cmp r1, #0
beq ES_ioctlv_ret
bx r1
/* return to dev/es ioctlv routine */
.global ES_ioctlv_ret
.thumb_func
.code 16
ES_ioctlv_ret:
push {r4-r6,lr}
sub sp, sp, #0x20
ldr r5, [r0,#8]
add r1, r0, #0
ldr r3, = 0x201000D5
bx r3
// to call one far function in system mode using os_software_IRQ(9)
.code 16
.global IRQ_9
.thumb_func
IRQ_9:
push {r6}
bl call_system
add r5, r0, #0
pop {r6}
irq9_1:
bl exit_irq9
add r0, r5, #0
pop {r4-r6}
pop {r1}
bx r1
.code 16
exit_irq9:
.thumb_func
bx pc
.align 4
.code 32
add r0, r6, #0
mrs r1, cpsr
bic r1, r1, #0xc0
orr r1, r1, r0
msr cpsr_c, r1
bx lr
// END of critic area
.align 4
.code 32
_start_2:
ldr sp, =ios_thread_stack
/* Execute main program */
mov r0, #0 @ int argc
mov r1, #0 @ char *argv[]
ldr r3, =main
bx r3
.align 4
.code 32
.global direct_syscall
direct_syscall:
ldr r12, =syscall_base
ldr r12, [r12]
nop
ldr r12, [r12,r11,lsl#2]
nop
bx r12
.align 4
.code 32
.global direct_os_sync_before_read
direct_os_sync_before_read:
mov r11, #0x3f
b direct_syscall
.align 4
.code 32
.global direct_os_sync_after_write
direct_os_sync_after_write:
mov r11, #0x40
b direct_syscall
.align 4
.code 32
.global read_access_perm
read_access_perm:
mrc p15, 0, r0,c3,c0
bx lr
.align 4
.code 32
.global write_access_perm
write_access_perm:
mcr p15, 0, r0,c3,c0
bx lr
.align 4
.code 32
.global ic_invalidate
ic_invalidate:
mov r0, #0
mcr p15, 0, r0, c7, c5, 0
bx lr
// to exit in system mode using os_software_IRQ(10)
.global swi_vector
.code 16
swi_vector:
bx pc
.code 32
ldr sp, =swi_stack
nop
stmfd sp!, {r1-r12,lr}
nop
mrs r12, cpsr
stmfd sp!, {r12}
nop
ldr r12,=swi_intr_addr
str lr, [r12]
nop
bl _swi_handler_
ldmfd sp!, {r12}
nop
msr cpsr_c, r12
ldmfd sp!, {r1-r12,lr}
nop
movs pc, lr
_swi_handler_:
ldr r12, =swi_handler
bx r12
.thumb_func
.align
.pool
.pool
/******************************************************************************
*
* IOS mem_exe for load modules (512KB)
*
*
******************************************************************************
*/
.section ".mem_exe" ,"aw",%progbits
.global mem_exe
mem_exe:
.space 0x80000
/*******************************************************************************
* IOS data section
*
* Basically, this is required for the program header not to be messed up
* The program header will only be generated correctly if there is "something"
* in the ram segment, this makes sure of that by placing a silly string there.
*******************************************************************************
*/
.section ".ios_data" ,"aw",%progbits
.ascii "IOS module"
/*******************************************************************************
* IOS bss section
*
* This contains the module's thread stack
*******************************************************************************
*/
.section ".ios_bss", "a", %nobits
.global ios_thread_stack_start /* stack address decrease.. */
ios_thread_stack_start:
.space ios_thread_stacksize
.global ios_thread_stack /* stack address decrease.. */
ios_thread_stack:
.space 0x900
swi_stack:
.section ".ios_info_table","ax",%progbits
/*******************************************************************************
* IOS info table section
*
* This contains the module's loader information
* The stripios tool will find this, and package it nicely for the IOS system
*******************************************************************************
*/
.global ios_info_table
ios_info_table:
.long 0x0
.long 0x28 @ numentries * 0x28
.long 0x6
.long 0xB
.long ios_thread_arg @ passed to thread entry func, maybe module id
.long 0x9
.long _start
.long 0x7D
.long ios_thread_priority
.long 0x7E
.long ios_thread_stacksize
.long 0x7F
.long ios_thread_stack
.end