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https://github.com/wiidev/usbloadergx.git
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973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
#ifndef _TEXT_HPP_
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#define _TEXT_HPP_
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#include "GUI/gui.h"
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#include "wstring.hpp"
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typedef struct
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{
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int LineOffset;
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int CharCount;
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int width;
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} TextLine;
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class Text: public GuiText
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{
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public:
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//!Constructor
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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Text(const char * t, int s, GXColor c);
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Text(const wchar_t * t, int s, GXColor c);
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virtual ~Text();
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//!Sets the text of the GuiText element
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//!\param t Text
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void SetText(const char * t);
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void SetText(const wchar_t * t);
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//!Set the max texwidth
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void SetMaxWidth(int width);
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//!Go to next line
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void NextLine();
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//!Go to previous line
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void PreviousLine();
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//!Refresh the rows to draw
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void Refresh();
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//!Set the text line
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void SetTextLine(int line);
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//!Set to the char pos in text
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void SetTextPos(int pos);
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//!Refresh the rows to draw
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int GetCurrPos() { return curLineStart; };
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//!Get the count of loaded lines
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int GetLinesCount() { return textDyn.size(); };
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//!Get the total count of lines
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int GetTotalLinesCount() { return TextLines.size(); };
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//!Get the original full Text
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const wchar_t * GetText();
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//!Get the original full Text as wString
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wString * GetwString() { return wText; };
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//!Get the original Text as a UTF-8 text
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std::string GetUTF8String() const;
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//!Get a Textline
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const wchar_t * GetTextLine(int ind);
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//!Get the offset in the text of a drawn Line
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int GetLineOffset(int ind);
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//!Constantly called to draw the text
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void Draw();
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protected:
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void CalcLineOffsets();
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void FillRows();
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wString * wText;
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std::vector<TextLine> TextLines;
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int curLineStart;
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int FirstLineOffset;
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bool filling;
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};
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#endif
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