mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 03:09:15 +01:00
1129a26b44
Uses MEM2 for downloads, improves timeout handling and adds proxy support.
61 lines
1.2 KiB
C
61 lines
1.2 KiB
C
/*
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Code by blackb0x @ GBAtemp.net
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This allows the Wii to download from servers that use SNI.
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*/
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#ifndef _HTTPS_H_
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#define _HTTPS_H_
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#include <libs/libwolfssl/ssl.h>
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#include "dns.h"
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#include "memory/mem2.h"
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#include "picohttpparser.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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// #define DEBUG_NETWORK
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#define REDIRECT_LIMIT 3
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#define CONNECT_TIMEOUT 10000
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#define READ_WRITE_TIMEOUT 20000
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#define BLOCK_SIZE 8192
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struct download
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{
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bool skip_response; // Used by WiinnerTag
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bool show_progress; // Used when downloading wiitdb.zip
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u64 gametdbcheck; // Used when checking the GameTDB version
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u64 content_length;
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u64 size;
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char *data;
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};
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typedef struct
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{
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int status;
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int pret;
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size_t num_headers;
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size_t buflen;
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struct phr_header headers[100];
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char data[4096];
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} HTTP_RESPONSE;
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typedef struct
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{
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u8 use_https;
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s32 sock;
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WOLFSSL *ssl;
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WOLFSSL_CTX *ctx;
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} HTTP_INFO;
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void downloadfile(const char *url, struct download *buffer);
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int wolfSSL_CTX_UseSNI(WOLFSSL_CTX *ctx, unsigned char type, const void *data, unsigned short size);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _HTTPS_H_ */
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