mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-22 03:09:15 +01:00
fa4b1d162b
the "GameCube Source" setting has USB priority. * Fixed Playlog writing when using Hermes cIOS v4 (untested) (Requires AHB access). * Fixed EmuNAND when using cIOS revision 65535 (issue 2225) * Added Nintendont support: 1. Select Nintendont's boot.dol folder in userpath settings. 2. Set the "GameCube Mode" setting to Nintendont. 3. Nintendont share some of DIOS MIOS (Lite) settings. * Added sections in the Loader settings (Wii/gamecube/Devolution/DIOS MIOS/Nintendont). * Updated the GameCube game settings to display only the selected GameCube mode related settings. * Updated some menus to support more controller's input: - Prevent GC/CC X and Y buttons to change row number in Wall layout (use d-pad up/down only) - Added GC/CC support to carousel's arrow button - Added GC/CC support to Wall/Carousel continuous scroll (+/- on CC, L/R on GC) - Added GC support L/R and Start buttons in the settings/homebrew browser. - Added D-pad support in listing windows if not pointing the screen. The cursor now moves with the selection (not very good with high Overscan value) (issue 2093) * Changed the StartupProcess to speed up launch time by using AHB access to read config files. IOS argument in meta.xml has priority over AHB detection. * Added IOS58 + AHB support for launching the loader without cIOS (Wii games and EmuNAND still require cIOS). * Added a Loader's IOS setting (now Loader and Games use two separate settings: loader can use 58 and games 249). * Added LibruntimeIOSPatch to patch IOS58 and Hermes v4 to get ISFS access and enable Banner mode, Channel's title and System font with these IOSes (Requires AHB access) * Added a delete prompt if downloaded cheat file is empty. * Force all launched homebrew to reload to IOS58 if available. * Changed Gecko.c to send logs to wifigecko too. * Changed wifigecko IP to send logs to all IP 192.168.0.x * Updated French translation.
480 lines
13 KiB
C++
480 lines
13 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <string.h>
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#include <unistd.h>
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#include "FlyingButtonsMenu.hpp"
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#include "utils/StringTools.h"
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#include "language/gettext.h"
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#include "themes/CTheme.h"
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#include "menu/menus.h"
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#include "sys.h"
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#define FADE_SPEED 20
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#define SLIDE_SPEED 35
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#define DISPLAY_BUTTONS 4
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#define MAX_INDICATORS 5
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FlyingButtonsMenu::FlyingButtonsMenu(const char * menu_title)
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: GuiWindow(screenwidth, screenheight)
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{
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currentPage = 0;
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returnMenu = MENU_NONE;
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ParentMenu = MENU_DISCLIST;
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CurrentMenu = NULL;
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titleTxt = NULL;
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GoLeftImg = NULL;
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GoLeftBtn = NULL;
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GoRightImg = NULL;
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GoRightBtn = NULL;
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MenuTitle = menu_title ? menu_title : " ";
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trigA = new GuiTrigger();
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trigHome = new GuiTrigger();
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trigB = new GuiTrigger();
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trigL = new GuiTrigger();
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trigR = new GuiTrigger();
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trigMinus = new GuiTrigger();
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trigPlus = new GuiTrigger();
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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trigHome->SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, PAD_BUTTON_START);
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trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
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trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
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trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, PAD_TRIGGER_L);
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trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, PAD_TRIGGER_R);
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btnOutline = Resources::GetImageData("button_dialogue_box.png");
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settingsbg = Resources::GetImageData("settings_background.png");
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MainButtonImgData = Resources::GetImageData("settings_title.png");
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MainButtonImgOverData = Resources::GetImageData("settings_title_over.png");
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PageindicatorImgData = Resources::GetImageData("pageindicator.png");
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arrow_left = Resources::GetImageData("startgame_arrow_left.png");
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arrow_right = Resources::GetImageData("startgame_arrow_right.png");
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settingsbackground = new GuiImage(settingsbg);
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Append(settingsbackground);
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homeBtn = new GuiButton(1, 1);
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homeBtn->SetTrigger(trigHome);
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Append(homeBtn);
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backBtnTxt = new GuiText(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
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backBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
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backBtnImg = new GuiImage(btnOutline);
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if (Settings.wsprompt == ON)
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{
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backBtnTxt->SetWidescreen(Settings.widescreen);
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backBtnImg->SetWidescreen(Settings.widescreen);
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}
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backBtn = new GuiButton(backBtnImg, backBtnImg, 2, 3, -195, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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backBtn->SetLabel(backBtnTxt);
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backBtn->SetTrigger(trigB);
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Append(backBtn);
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SetEffect(EFFECT_FADE, FADE_SPEED);
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}
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FlyingButtonsMenu::~FlyingButtonsMenu()
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{
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ResumeGui();
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SetEffect(EFFECT_FADE, -FADE_SPEED);
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while(parentElement && this->GetEffect() > 0) usleep(10000);
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HaltGui();
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if(parentElement)
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((GuiWindow *) parentElement)->Remove(this);
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RemoveAll();
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HideMenu();
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delete trigA;
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delete trigHome;
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delete trigB;
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delete trigL;
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delete trigR;
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delete trigMinus;
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delete trigPlus;
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delete settingsbackground;
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delete homeBtn;
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delete btnOutline;
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delete settingsbg;
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delete MainButtonImgData;
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delete MainButtonImgOverData;
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delete PageindicatorImgData;
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delete arrow_left;
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delete arrow_right;
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delete backBtnTxt;
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delete backBtnImg;
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delete backBtn;
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ResumeGui();
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}
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void FlyingButtonsMenu::SetPageIndicators()
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{
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HaltGui();
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for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
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{
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Remove(PageIndicatorBtn[i]);
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delete PageindicatorImg[i];
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delete PageindicatorTxt[i];
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delete PageIndicatorBtn[i];
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}
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PageindicatorImg.clear();
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PageindicatorTxt.clear();
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PageIndicatorBtn.clear();
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int IndicatorCount = ceil(MainButton.size()/(1.0f*DISPLAY_BUTTONS));
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FirstIndicator = 0;
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if(currentPage > (int) floor(MAX_INDICATORS/2.0f))
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{
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if(IndicatorCount-MAX_INDICATORS < currentPage - (int) floor(MAX_INDICATORS/2.0f))
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FirstIndicator = IndicatorCount-MAX_INDICATORS;
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else
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FirstIndicator = currentPage - (int) floor(MAX_INDICATORS/2.0f);
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if(FirstIndicator < 0)
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FirstIndicator = 0;
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}
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int DisplayedIndicators = IndicatorCount > MAX_INDICATORS ? MAX_INDICATORS : IndicatorCount;
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for(int i = 0, n = FirstIndicator; i < MAX_INDICATORS && n < IndicatorCount; ++i, ++n)
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{
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PageindicatorImg.push_back(new GuiImage(PageindicatorImgData));
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PageindicatorTxt.push_back(new GuiText(fmt("%i", n+1), 22, ( GXColor ) {0, 0, 0, 255}));
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PageIndicatorBtn.push_back(new GuiButton(PageindicatorImgData->GetWidth(), PageindicatorImgData->GetHeight()));
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PageIndicatorBtn[i]->SetAlignment(ALIGN_CENTER, ALIGN_TOP);
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PageIndicatorBtn[i]->SetPosition(270-DisplayedIndicators*35+35*i, 400);
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PageIndicatorBtn[i]->SetImage(PageindicatorImg[i]);
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PageIndicatorBtn[i]->SetLabel(PageindicatorTxt[i]);
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PageIndicatorBtn[i]->SetSoundOver(btnSoundOver);
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PageIndicatorBtn[i]->SetSoundClick(btnSoundClick);
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PageIndicatorBtn[i]->SetTrigger(trigA);
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PageIndicatorBtn[i]->SetEffectGrow();
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PageIndicatorBtn[i]->SetAlpha(n == currentPage ? 255 : 50);
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Append(PageIndicatorBtn[i]);
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}
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}
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void FlyingButtonsMenu::SetMainButton(int position, const char * ButtonText, GuiImageData * imageData, GuiImageData * imageOver)
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{
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//! Don't allow operating gui mode while adding/setting the buttons
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HaltGui();
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if(position < (int) MainButton.size())
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{
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delete MainButtonImg[position];
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delete MainButtonImgOver[position];
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delete MainButtonTxt[position];
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delete MainButton[position];
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}
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else
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{
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MainButtonImg.resize(position+1);
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MainButtonImgOver.resize(position+1);
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MainButtonTxt.resize(position+1);
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MainButton.resize(position+1);
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}
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MainButtonImg[position] = new GuiImage(imageData);
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MainButtonImgOver[position] = new GuiImage(imageOver);
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MainButtonTxt[position] = new GuiText(ButtonText, 22, ( GXColor ) {0, 0, 0, 255});
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MainButtonTxt[position]->SetMaxWidth(MainButtonImg[position]->GetWidth());
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MainButton[position] = new GuiButton(imageData->GetWidth(), imageData->GetHeight());
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MainButton[position]->SetAlignment(ALIGN_CENTER, ALIGN_TOP);
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MainButton[position]->SetPosition(0, 90+(position % DISPLAY_BUTTONS)*70);
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MainButton[position]->SetImage(MainButtonImg[position]);
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MainButton[position]->SetImageOver(MainButtonImgOver[position]);
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MainButton[position]->SetLabel(MainButtonTxt[position]);
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MainButton[position]->SetSoundOver(btnSoundOver);
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MainButton[position]->SetSoundClick(btnSoundClick);
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MainButton[position]->SetEffectGrow();
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MainButton[position]->SetTrigger(trigA);
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}
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void FlyingButtonsMenu::HideMenu()
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{
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HaltGui();
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if(titleTxt)
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Remove(titleTxt);
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if(GoLeftBtn)
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Remove(GoLeftBtn);
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if(GoRightBtn)
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Remove(GoRightBtn);
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if(titleTxt)
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delete titleTxt;
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if(GoLeftImg)
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delete GoLeftImg;
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if(GoLeftBtn)
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delete GoLeftBtn;
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if(GoRightImg)
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delete GoRightImg;
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if(GoRightBtn)
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delete GoRightBtn;
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titleTxt = NULL;
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GoLeftImg = NULL;
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GoLeftBtn = NULL;
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GoRightImg = NULL;
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GoRightBtn = NULL;
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for(u32 i = 0; i < MainButton.size(); ++i)
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{
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Remove(MainButton[i]);
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delete MainButtonImg[i];
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delete MainButtonImgOver[i];
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delete MainButtonTxt[i];
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delete MainButton[i];
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}
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for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
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{
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Remove(PageIndicatorBtn[i]);
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delete PageindicatorImg[i];
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delete PageindicatorTxt[i];
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delete PageIndicatorBtn[i];
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}
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PageindicatorImg.clear();
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PageindicatorTxt.clear();
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PageIndicatorBtn.clear();
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MainButtonImg.clear();
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MainButtonImgOver.clear();
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MainButtonTxt.clear();
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MainButton.clear();
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}
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void FlyingButtonsMenu::ShowMenu()
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{
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//! Free memory if not done yet because new is allocated
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HideMenu();
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titleTxt = new GuiText(MenuTitle.c_str(), 28, thColor("r=0 g=0 b=0 a=255 - settings title text color"));
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titleTxt->SetAlignment(ALIGN_CENTER, ALIGN_TOP);
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titleTxt->SetPosition(0, 40);
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titleTxt->SetMaxWidth(310, SCROLL_HORIZONTAL);
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Append(titleTxt);
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GoLeftImg = new GuiImage(arrow_left);
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GoLeftBtn = new GuiButton(GoLeftImg->GetWidth(), GoLeftImg->GetHeight());
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GoLeftBtn->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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GoLeftBtn->SetPosition(25, -25);
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GoLeftBtn->SetImage(GoLeftImg);
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GoLeftBtn->SetSoundOver(btnSoundOver);
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GoLeftBtn->SetSoundClick(btnSoundClick2);
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GoLeftBtn->SetEffectGrow();
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GoLeftBtn->SetTrigger(trigA);
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GoLeftBtn->SetTrigger(trigL);
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GoLeftBtn->SetTrigger(trigMinus);
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Append(GoLeftBtn);
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GoRightImg = new GuiImage(arrow_right);
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GoRightBtn = new GuiButton(GoRightImg->GetWidth(), GoRightImg->GetHeight());
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GoRightBtn->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
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GoRightBtn->SetPosition(-25, -25);
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GoRightBtn->SetImage(GoRightImg);
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GoRightBtn->SetSoundOver(btnSoundOver);
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GoRightBtn->SetSoundClick(btnSoundClick2);
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GoRightBtn->SetEffectGrow();
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GoRightBtn->SetTrigger(trigA);
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GoRightBtn->SetTrigger(trigR);
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GoRightBtn->SetTrigger(trigPlus);
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Append(GoRightBtn);
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SetupMainButtons();
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AddMainButtons();
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ShowButtonsEffects(EFFECT_FADE, FADE_SPEED);
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}
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void FlyingButtonsMenu::AddMainButtons()
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{
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HaltGui();
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for(u32 i = 0; i < MainButton.size(); ++i)
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Remove(MainButton[i]);
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int FirstItem = currentPage*DISPLAY_BUTTONS;
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for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
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{
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Append(MainButton[i]);
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}
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SetPageIndicators();
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}
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void FlyingButtonsMenu::ShowButtonsEffects(int effect, int effect_speed)
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{
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int FirstItem = currentPage*DISPLAY_BUTTONS;
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if(FirstItem < 0)
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FirstItem = 0;
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HaltGui();
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for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
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{
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MainButton[i]->StopEffect();
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MainButton[i]->SetEffect(effect, effect_speed);
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}
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ResumeGui();
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if(FirstItem < 0 || FirstItem >= (int) MainButton.size())
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return;
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//! Don't lock on fade in for initiation purpose
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if((effect & EFFECT_FADE) && effect_speed > 0)
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return;
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while (parentElement && MainButton[FirstItem]->GetEffect() > 0)
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usleep(10000);
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//! Allow button grow only after slide animation is done
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for(int i = FirstItem; i < (int) MainButton.size() && i < FirstItem+DISPLAY_BUTTONS; ++i)
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MainButton[i]->SetEffectGrow();
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}
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void FlyingButtonsMenu::SlideButtons(int direction)
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{
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int SlideEffectIN = 0;
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if(direction == SLIDE_LEFT)
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{
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ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
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SlideEffectIN = EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN;
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currentPage--;
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if(currentPage < 0)
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currentPage = MainButton.size() > 0 ? ceil(MainButton.size()/4.0f)-1 : 0;
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}
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else
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{
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ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
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SlideEffectIN = EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN;
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currentPage++;
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if(currentPage >= ceil(MainButton.size()/4.0f))
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currentPage = 0;
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}
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AddMainButtons();
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ShowButtonsEffects(SlideEffectIN, SLIDE_SPEED);
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}
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int FlyingButtonsMenu::MainLoop()
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{
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usleep(50000);
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if(shutdown)
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Sys_Shutdown();
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else if(reset)
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Sys_Reboot();
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if(backBtn->GetState() == STATE_CLICKED)
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{
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if(CurrentMenu)
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{
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DeleteSettingsMenu();
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ShowMenu();
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}
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else
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{
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return ParentMenu;
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}
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backBtn->ResetState();
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}
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else if(GoRightBtn && GoRightBtn->GetState() == STATE_CLICKED)
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{
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SlideButtons(SLIDE_RIGHT);
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GoRightBtn->ResetState();
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}
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else if(GoLeftBtn && GoLeftBtn->GetState() == STATE_CLICKED)
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{
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SlideButtons(SLIDE_LEFT);
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GoLeftBtn->ResetState();
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}
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else if(homeBtn->GetState() == STATE_CLICKED)
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{
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Settings.Save();
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if(CurrentMenu) CurrentMenu->SetState(STATE_DISABLED);
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WindowExitPrompt();
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homeBtn->ResetState();
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if(CurrentMenu) CurrentMenu->SetState(STATE_DEFAULT);
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}
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else if(CurrentMenu)
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{
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int newMenu = CurrentMenu->GetMenu();
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if(newMenu != MENU_NONE)
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return newMenu;
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}
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for(u32 i = 0; i < PageIndicatorBtn.size(); ++i)
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{
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if(PageIndicatorBtn[i]->GetState() != STATE_CLICKED)
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continue;
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if(FirstIndicator+i < (u32) currentPage)
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{
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ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
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currentPage = FirstIndicator+i;
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AddMainButtons();
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ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, SLIDE_SPEED);
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}
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else if(FirstIndicator+i > (u32) currentPage)
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{
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ShowButtonsEffects(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, SLIDE_SPEED);
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currentPage = FirstIndicator+i;
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AddMainButtons();
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ShowButtonsEffects(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, SLIDE_SPEED);
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}
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PageIndicatorBtn[i]->ResetState();
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}
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|
for(u32 i = 0; i < MainButton.size(); ++i)
|
|
{
|
|
if(MainButton[i]->GetState() != STATE_CLICKED)
|
|
continue;
|
|
|
|
MainButton[i]->ResetState();
|
|
|
|
CreateSettingsMenu(i);
|
|
break;
|
|
}
|
|
|
|
return returnMenu;
|
|
}
|