usbloadergx/source/language/UpdateLanguage.cpp
cyan06 56d1cc69ce * Updated download URLs to use sourceforge repository.
* Updated language file URL to download correct revision.
2015-08-15 15:21:54 +00:00

167 lines
4.2 KiB
C++

/****************************************************************************
* languagefile updater
* for USB Loader GX *giantpune*
* 2015 Cyan
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/dir.h>
#include "UpdateLanguage.h"
#include "gettext.h"
#include "FileOperations/fileops.h"
#include "FileOperations/DirList.h"
#include "menu.h"
#include "network/networkops.h"
#include "network/http.h"
#include "network/URL_List.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "utils/ShowError.h"
#include "gecko.h"
#include "svnrev.h"
static const char * LanguageFilesURL = "http://svn.code.sf.net/p/usbloadergx/code/trunk/Languages/";
int DownloadAllLanguageFiles(int revision)
{
if(!CreateSubfolder(Settings.languagefiles_path))
{
ShowError(tr("Could not create path: %s"), Settings.languagefiles_path);
return -1;
}
if(!IsNetworkInit())
{
ShowError(tr("Network is not initiated."));
return -2;
}
char fullURL[300];
URL_List LinkList(LanguageFilesURL);
int listsize = LinkList.GetURLCount();
int files_downloaded = 0;
char target[6];
if(revision > 0)
snprintf(target, sizeof(target), "%d", revision);
else
snprintf(target, sizeof(target), "%s", GetRev());
ShowProgress(tr("Updating Language Files:"), 0, 0, 0, listsize, false, true);
for (int i = 0; i < listsize; i++)
{
const char * filename = strrchr(LinkList.GetURL(i), '/');
if(filename) filename++;
else filename = LinkList.GetURL(i);
if(!filename)
continue;
const char * FileExt = strrchr(filename, '.');
if (!FileExt || strcasecmp(FileExt, ".lang") != 0)
continue;
gprintf("%s\n", filename);
ShowProgress(tr("Updating Language Files:"), 0, filename, i, listsize, false, true);
snprintf(fullURL, sizeof(fullURL), "%s%s?p=%s", LanguageFilesURL, filename, target);
struct block file = downloadfile(fullURL);
if (file.data)
{
char filepath[300];
snprintf(filepath, sizeof(filepath), "%s/%s", Settings.languagefiles_path, filename);
FILE * pfile = fopen(filepath, "wb");
if(pfile)
{
fwrite(file.data, 1, file.size, pfile);
fclose(pfile);
files_downloaded++;
}
free(file.data);
}
}
ProgressStop();
// reload current language file
if(Settings.language_path[0] != 0)
Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT);
else
Settings.LoadLanguage(NULL, CONSOLE_DEFAULT);
return files_downloaded;
}
int UpdateLanguageFiles()
{
if(!CreateSubfolder(Settings.languagefiles_path))
{
ShowError(tr("Could not create path: %s"), Settings.languagefiles_path);
return -1;
}
if(!IsNetworkInit())
{
ShowError(tr("Network is not initiated."));
return -2;
}
DirList Dir(Settings.languagefiles_path, ".lang");
//give up now if we didn't find any
if (Dir.GetFilecount() == 0)
{
if(WindowPrompt(tr("Error:"), tr("No language files to update on your devices! Do you want to download new language files?"), tr("Yes"), tr("No")))
return DownloadAllLanguageFiles();
return -2;
}
char savepath[150];
char codeurl[200];
//we assume that the network will already be init by another function
// ( that has gui eletents in it because this one doesn't)
int done = 0;
//build the URL, save path, and download each file and save it
for(int i = 0; i < Dir.GetFilecount(); ++i)
{
snprintf(codeurl, sizeof(codeurl), "%s%s?p=%s", LanguageFilesURL, Dir.GetFilename(i), GetRev());
snprintf(savepath, sizeof(savepath), "%s/%s", Settings.languagefiles_path, Dir.GetFilename(i));
struct block file = downloadfile(codeurl);
ShowProgress(tr("Updating Language Files:"), 0, Dir.GetFilename(i), i, Dir.GetFilecount(), false, true);
if (file.data != NULL)
{
FILE * pfile;
pfile = fopen(savepath, "wb");
if (pfile != NULL)
{
fwrite(file.data, 1, file.size, pfile);
fclose(pfile);
done++;
}
free(file.data);
}
}
ProgressStop();
// reload current language file
if(Settings.language_path[0] != 0)
Settings.LoadLanguage(Settings.language_path, CONSOLE_DEFAULT);
else
Settings.LoadLanguage(NULL, CONSOLE_DEFAULT);
// return the number of files we updated
return done;
}