mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-15 16:05:10 +01:00
b0352c301e
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf) * Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf) * Fixed loading banners from EmuNAND with a long path. (Greywolf) * Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan) * Added support for Open source HBC TitleID.
706 lines
16 KiB
C++
706 lines
16 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "CSettings.h"
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#include "CGameSettings.h"
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#include "FileOperations/fileops.h"
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#include "svnrev.h"
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#define VALID_CONFIG_REV 1031
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CGameSettings GameSettings;
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CGameSettings::CGameSettings()
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{
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SetDefault(DefaultConfig);
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}
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CGameSettings::~CGameSettings()
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{
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}
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GameCFG * CGameSettings::GetGameCFG(const char * id)
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{
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if(!id)
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{
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DefaultConfig.id[0] = '\0';
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return &DefaultConfig;
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}
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncasecmp(id, GameList[i].id, 6) == 0)
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return &GameList[i];
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}
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memcpy(DefaultConfig.id, id, 6);
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return &DefaultConfig;
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}
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bool CGameSettings::AddGame(const GameCFG & NewGame)
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{
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncasecmp(NewGame.id, GameList[i].id, 6) == 0)
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{
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GameList[i] = NewGame;
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return true;
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}
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}
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GameList.push_back(NewGame);
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return true;
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}
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bool CGameSettings::RemoveAll()
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{
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GameList.clear();
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std::vector<GameCFG>().swap(GameList);
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return Save();
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}
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bool CGameSettings::Remove(const char * id)
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{
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if(!id)
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return false;
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncasecmp(id, GameList[i].id, 6) == 0)
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{
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GameList.erase(GameList.begin()+i);
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break;
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}
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}
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return true;
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}
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bool CGameSettings::Load(const char * path)
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{
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char filepath[300];
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snprintf(filepath, sizeof(filepath), "%sGXGameSettings.cfg", path);
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ConfigPath = filepath;
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FILE *file = fopen(filepath, "r");
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if (!file) return false;
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if(!ValidVersion(file))
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{
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fclose(file);
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return false;
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}
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const int lineSize = 20*1024;
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char *line = new (std::nothrow) char[lineSize];
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if(!line) {
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fclose(file);
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return false;
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}
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while (fgets(line, lineSize, file))
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{
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if (line[0] == '#')
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continue;
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this->ParseLine(line);
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}
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delete [] line;
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fclose(file);
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return true;
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}
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bool CGameSettings::ValidVersion(FILE * file)
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{
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if(!file) return false;
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char line[255];
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int revision = 0;
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while (fgets(line, sizeof(line), file))
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{
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const char * ptr = strcasestr(line, "USB Loader GX R");
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if(ptr)
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{
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ptr += strlen("USB Loader GX R");
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revision = atoi(ptr);
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break;
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}
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}
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rewind(file);
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return revision >= VALID_CONFIG_REV;
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}
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bool CGameSettings::Save()
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{
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char filepath[300];
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strlcpy(filepath, ConfigPath.c_str(), sizeof(filepath));
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char * ptr = strrchr(filepath, '/');
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if(ptr)
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ptr[0] = 0;
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CreateSubfolder(filepath);
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FILE * f = fopen(ConfigPath.c_str(), "w");
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if (!f) return false;
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fprintf(f, "# USB Loader GX R%s - Individual game settings file\n", GetRev());
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fprintf(f, "# note: this file is automatically generated\n");
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fprintf(f, "# Num Games: %d\n", GameList.size());
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for (u32 i = 0; i < GameList.size(); ++i)
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{
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fprintf(f, "game:%s = ", GameList[i].id);
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fprintf(f, "video:%d; ", GameList[i].video);
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fprintf(f, "videoPatchDol:%d; ", GameList[i].videoPatchDol);
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fprintf(f, "aspectratio:%d; ", GameList[i].aspectratio);
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fprintf(f, "language:%d; ", GameList[i].language);
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fprintf(f, "ocarina:%d; ", GameList[i].ocarina);
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fprintf(f, "vipatch:%d; ", GameList[i].vipatch);
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fprintf(f, "ios:%d; ", GameList[i].ios);
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fprintf(f, "parentalcontrol:%d; ", GameList[i].parentalcontrol);
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fprintf(f, "iosreloadblock:%d; ", GameList[i].iosreloadblock);
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fprintf(f, "patchcountrystrings:%d; ", GameList[i].patchcountrystrings);
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fprintf(f, "loadalternatedol:%d; ", GameList[i].loadalternatedol);
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fprintf(f, "alternatedolstart:%d; ", (int)GameList[i].alternatedolstart);
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fprintf(f, "alternatedolname:%s; ", GameList[i].alternatedolname.c_str());
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fprintf(f, "returnTo:%d; ", GameList[i].returnTo);
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fprintf(f, "sneekVideoPatch:%d; ", GameList[i].sneekVideoPatch);
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fprintf(f, "NandEmuMode:%d; ", GameList[i].NandEmuMode);
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fprintf(f, "NandEmuPath:%s; ", GameList[i].NandEmuPath.c_str());
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fprintf(f, "Hooktype:%d; ", GameList[i].Hooktype);
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fprintf(f, "WiirdDebugger:%d; ", GameList[i].WiirdDebugger);
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fprintf(f, "GameCubeMode:%d; ", GameList[i].GameCubeMode);
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fprintf(f, "DMLVideo:%d; ", GameList[i].DMLVideo);
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fprintf(f, "DMLProgPatch:%d; ", GameList[i].DMLProgPatch);
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fprintf(f, "DMLNMM:%d; ", GameList[i].DMLNMM);
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fprintf(f, "DMLActivityLED:%d; ", GameList[i].DMLActivityLED);
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fprintf(f, "DMLPADHOOK:%d; ", GameList[i].DMLPADHOOK);
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fprintf(f, "DMLNoDisc2:%d; ", GameList[i].DMLNoDisc2);
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fprintf(f, "DMLWidescreen:%d; ", GameList[i].DMLWidescreen);
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fprintf(f, "DMLScreenshot:%d; ", GameList[i].DMLScreenshot);
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fprintf(f, "DMLJPNPatch:%d; ", GameList[i].DMLJPNPatch);
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fprintf(f, "DMLDebug:%d; ", GameList[i].DMLDebug);
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fprintf(f, "NINDeflicker:%d; ", GameList[i].NINDeflicker);
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fprintf(f, "NINPal50Patch:%d; ", GameList[i].NINPal50Patch);
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fprintf(f, "NINWiiUWide:%d; ", GameList[i].NINWiiUWide);
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fprintf(f, "NINVideoScale:%d; ", GameList[i].NINVideoScale);
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fprintf(f, "NINVideoOffset:%d; ", GameList[i].NINVideoOffset);
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fprintf(f, "NINRemlimit:%d; ", GameList[i].NINRemlimit);
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fprintf(f, "NINArcadeMode:%d; ", GameList[i].NINArcadeMode);
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fprintf(f, "NINCCRumble:%d; ", GameList[i].NINCCRumble);
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fprintf(f, "NINSkipIPL:%d; ", GameList[i].NINSkipIPL);
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fprintf(f, "NINMCEmulation:%d; ", GameList[i].NINMCEmulation);
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fprintf(f, "NINMCSize:%d; ", GameList[i].NINMCSize);
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fprintf(f, "NINUSBHID:%d; ", GameList[i].NINUSBHID);
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fprintf(f, "NINMaxPads:%d; ", GameList[i].NINMaxPads);
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fprintf(f, "NINNativeSI:%d; ", GameList[i].NINNativeSI);
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fprintf(f, "NINOSReport:%d; ", GameList[i].NINOSReport);
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fprintf(f, "NINLED:%d; ", GameList[i].NINLED);
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fprintf(f, "NINLog:%d; ", GameList[i].NINLog);
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fprintf(f, "NINLoaderPath:%s; ", GameList[i].NINLoaderPath.c_str());
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fprintf(f, "DEVOMCEmulation:%d; ", GameList[i].DEVOMCEmulation);
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fprintf(f, "DEVOWidescreen:%d; ", GameList[i].DEVOWidescreen);
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fprintf(f, "DEVOActivityLED:%d; ", GameList[i].DEVOActivityLED);
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fprintf(f, "DEVOFZeroAX:%d; ", GameList[i].DEVOFZeroAX);
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fprintf(f, "DEVOTimerFix:%d; ", GameList[i].DEVOTimerFix);
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fprintf(f, "DEVODButtons:%d; ", GameList[i].DEVODButtons);
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fprintf(f, "DEVOCropOverscan:%d; ", GameList[i].DEVOCropOverscan);
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fprintf(f, "DEVODiscDelay:%d; ", GameList[i].DEVODiscDelay);
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fprintf(f, "PrivateServer:%d; ", GameList[i].PrivateServer);
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fprintf(f, "Locked:%d;\n", GameList[i].Locked);
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}
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fprintf(f, "# END\n");
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fclose(f);
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return true;
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}
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bool CGameSettings::SetSetting(GameCFG & game, const char *name, const char *value)
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{
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if (strcmp(name, "video") == 0)
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{
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game.video = atoi(value);
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return true;
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}
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if (strcmp(name, "videoPatchDol") == 0)
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{
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game.videoPatchDol = atoi(value);
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return true;
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}
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else if(strcmp(name, "aspectratio") == 0)
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{
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game.aspectratio = atoi(value);
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return true;
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}
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else if(strcmp(name, "language") == 0)
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{
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game.language = atoi(value);
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return true;
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}
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else if(strcmp(name, "ocarina") == 0)
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{
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game.ocarina = atoi(value);
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return true;
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}
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else if(strcmp(name, "vipatch") == 0)
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{
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game.vipatch = atoi(value);
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return true;
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}
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else if(strcmp(name, "ios") == 0)
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{
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game.ios = atoi(value);
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return true;
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}
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else if(strcmp(name, "parentalcontrol") == 0)
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{
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game.parentalcontrol = atoi(value);
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return true;
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}
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else if(strcmp(name, "iosreloadblock") == 0)
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{
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game.iosreloadblock = atoi(value);
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return true;
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}
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else if(strcmp(name, "loadalternatedol") == 0)
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{
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game.loadalternatedol = atoi(value);
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return true;
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}
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else if(strcmp(name, "alternatedolstart") == 0)
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{
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game.alternatedolstart = atoi(value);
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return true;
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}
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else if(strcmp(name, "patchcountrystrings") == 0)
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{
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game.patchcountrystrings = atoi(value);
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return true;
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}
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else if(strcmp(name, "alternatedolname") == 0)
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{
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game.alternatedolname = value;
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return true;
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}
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else if(strcmp(name, "returnTo") == 0)
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{
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game.returnTo = atoi(value);
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return true;
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}
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else if(strcmp(name, "sneekVideoPatch") == 0)
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{
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game.sneekVideoPatch = atoi(value);
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return true;
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}
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else if(strcmp(name, "NandEmuMode") == 0)
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{
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game.NandEmuMode = atoi(value);
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return true;
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}
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else if(strcmp(name, "NandEmuPath") == 0)
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{
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game.NandEmuPath = value;
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return true;
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}
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else if(strcmp(name, "Hooktype") == 0)
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{
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game.Hooktype = atoi(value);
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return true;
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}
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else if(strcmp(name, "WiirdDebugger") == 0)
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{
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game.WiirdDebugger = atoi(value);
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return true;
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}
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else if(strcmp(name, "Locked") == 0)
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{
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game.Locked = atoi(value);
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return true;
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}
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else if(strcmp(name, "GameCubeMode") == 0)
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{
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game.GameCubeMode = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLVideo") == 0)
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{
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game.DMLVideo = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLProgPatch") == 0)
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{
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game.DMLProgPatch = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLNMM") == 0)
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{
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game.DMLNMM = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLActivityLED") == 0)
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{
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game.DMLActivityLED = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLPADHOOK") == 0)
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{
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game.DMLPADHOOK = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLNoDisc2") == 0)
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{
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game.DMLNoDisc2 = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLWidescreen") == 0)
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{
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game.DMLWidescreen = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLScreenshot") == 0)
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{
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game.DMLScreenshot = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLJPNPatch") == 0)
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{
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game.DMLJPNPatch = atoi(value);
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return true;
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}
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else if(strcmp(name, "DMLDebug") == 0)
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{
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game.DMLDebug = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINDeflicker") == 0)
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{
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game.NINDeflicker = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINPal50Patch") == 0)
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{
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game.NINPal50Patch = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINWiiUWide") == 0)
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{
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game.NINWiiUWide = atoi(value);
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return true;
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}
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else if (strcmp(name, "NINVideoScale") == 0)
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{
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game.NINVideoScale = atoi(value);
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return true;
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}
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else if (strcmp(name, "NINVideoOffset") == 0)
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{
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game.NINVideoOffset = atoi(value);
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return true;
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}
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else if (strcmp(name, "NINRemlimit") == 0)
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{
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game.NINRemlimit = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINArcadeMode") == 0)
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{
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game.NINArcadeMode = atoi(value);
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return true;
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}
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else if (strcmp(name, "NINCCRumble") == 0)
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{
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game.NINCCRumble = atoi(value);
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return true;
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}
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else if (strcmp(name, "NINSkipIPL") == 0)
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{
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game.NINSkipIPL = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINMCEmulation") == 0)
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{
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game.NINMCEmulation = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINMCSize") == 0)
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{
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game.NINMCSize = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINUSBHID") == 0)
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{
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game.NINUSBHID = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINMaxPads") == 0)
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{
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game.NINMaxPads = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINNativeSI") == 0)
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{
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game.NINNativeSI = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINOSReport") == 0)
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{
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game.NINOSReport = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINLED") == 0)
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{
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game.NINLED = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINLog") == 0)
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{
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game.NINLog = atoi(value);
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return true;
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}
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else if(strcmp(name, "NINLoaderPath") == 0)
|
|
{
|
|
game.NINLoaderPath = value;
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVOMCEmulation") == 0)
|
|
{
|
|
game.DEVOMCEmulation = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVOWidescreen") == 0)
|
|
{
|
|
game.DEVOWidescreen = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVOActivityLED") == 0)
|
|
{
|
|
game.DEVOActivityLED = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVOFZeroAX") == 0)
|
|
{
|
|
game.DEVOFZeroAX = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVOTimerFix") == 0)
|
|
{
|
|
game.DEVOTimerFix = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVODButtons") == 0)
|
|
{
|
|
game.DEVODButtons = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVOCropOverscan") == 0)
|
|
{
|
|
game.DEVOCropOverscan = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "DEVODiscDelay") == 0)
|
|
{
|
|
game.DEVODiscDelay = atoi(value);
|
|
return true;
|
|
}
|
|
else if(strcmp(name, "PrivateServer") == 0)
|
|
{
|
|
game.PrivateServer = atoi(value);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CGameSettings::ReadGameID(const char * src, char * GameID, int size)
|
|
{
|
|
if(strncasecmp(src, "game:", 5) != 0)
|
|
return false;
|
|
|
|
char * ptr = strchr(src, ':');
|
|
if(!ptr)
|
|
return false;
|
|
|
|
ptr++;
|
|
|
|
int i = 0;
|
|
|
|
for(i = 0; i < size; i++, ptr++)
|
|
{
|
|
if(*ptr == ' ' || *ptr == '\0')
|
|
break;
|
|
|
|
GameID[i] = *ptr;
|
|
}
|
|
|
|
GameID[i] = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CGameSettings::ParseLine(char *line)
|
|
{
|
|
char GameID[8];
|
|
|
|
if(!ReadGameID(line, GameID, 6))
|
|
return;
|
|
|
|
if(strlen(GameID) != 6 && strlen(GameID) != 4)
|
|
return;
|
|
|
|
GameCFG NewCFG;
|
|
SetDefault(NewCFG);
|
|
|
|
strcpy(NewCFG.id, GameID);
|
|
|
|
char * LinePtr = strchr(line, '=');
|
|
|
|
while(LinePtr != NULL)
|
|
{
|
|
LinePtr++;
|
|
|
|
char * eq = strchr(LinePtr, ':');
|
|
|
|
if (!eq) break;
|
|
|
|
std::string name, value;
|
|
|
|
this->TrimLine(name, LinePtr, ':');
|
|
this->TrimLine(value, eq + 1, ';');
|
|
|
|
SetSetting(NewCFG, name.c_str(), value.c_str());
|
|
|
|
LinePtr = strchr(LinePtr, ';');
|
|
}
|
|
|
|
AddGame(NewCFG);
|
|
}
|
|
|
|
void CGameSettings::TrimLine(std::string &dest, const char *src, char stopChar)
|
|
{
|
|
if(!src)
|
|
return;
|
|
|
|
while (*src == ' ')
|
|
src++;
|
|
|
|
while(*src != 0)
|
|
{
|
|
if(*src == stopChar || *src == '\n' || *src == '\r')
|
|
break;
|
|
|
|
dest.push_back(*src);
|
|
src++;
|
|
}
|
|
}
|
|
|
|
int CGameSettings::GetPartenalPEGI(int parental)
|
|
{
|
|
switch(parental)
|
|
{
|
|
case 1: return 7;
|
|
case 2: return 12;
|
|
case 3: return 16;
|
|
case 4: return 18;
|
|
default: return -1;
|
|
}
|
|
}
|
|
|
|
void CGameSettings::SetDefault(GameCFG &game)
|
|
{
|
|
memset(game.id, 0, sizeof(game.id));
|
|
game.video = INHERIT;
|
|
game.videoPatchDol = INHERIT;
|
|
game.aspectratio = INHERIT;
|
|
game.language = INHERIT;
|
|
game.ocarina = INHERIT;
|
|
game.vipatch = INHERIT;
|
|
game.ios = INHERIT;
|
|
game.parentalcontrol = PARENTAL_LVL_EVERYONE;
|
|
game.patchcountrystrings = INHERIT;
|
|
game.loadalternatedol = ALT_DOL_DEFAULT;
|
|
game.alternatedolstart = 0;
|
|
game.iosreloadblock = INHERIT;
|
|
game.alternatedolname.clear();
|
|
game.returnTo = ON;
|
|
game.sneekVideoPatch = INHERIT;
|
|
game.NandEmuMode = INHERIT;
|
|
game.NandEmuPath.clear();
|
|
game.Hooktype = INHERIT;
|
|
game.WiirdDebugger = INHERIT;
|
|
game.GameCubeMode = INHERIT;
|
|
game.DMLVideo = INHERIT;
|
|
game.DMLProgPatch = INHERIT;
|
|
game.DMLNMM = INHERIT;
|
|
game.DMLActivityLED = INHERIT;
|
|
game.DMLPADHOOK = INHERIT;
|
|
game.DMLNoDisc2 = INHERIT;
|
|
game.DMLWidescreen = INHERIT;
|
|
game.DMLScreenshot = INHERIT;
|
|
game.DMLJPNPatch = INHERIT;
|
|
game.DMLDebug = INHERIT;
|
|
game.NINDeflicker = INHERIT;
|
|
game.NINPal50Patch = INHERIT;
|
|
game.NINWiiUWide = INHERIT;
|
|
game.NINVideoScale = INHERIT;
|
|
game.NINVideoOffset = INHERIT - 20;
|
|
game.NINRemlimit = INHERIT;
|
|
game.NINArcadeMode = INHERIT;
|
|
game.NINCCRumble = INHERIT;
|
|
game.NINSkipIPL = INHERIT;
|
|
game.NINMCEmulation = INHERIT;
|
|
game.NINMCSize = INHERIT;
|
|
game.NINUSBHID = INHERIT;
|
|
game.NINMaxPads = INHERIT;
|
|
game.NINNativeSI = INHERIT;
|
|
game.NINOSReport = INHERIT;
|
|
game.NINLED = INHERIT;
|
|
game.NINLog = INHERIT;
|
|
game.NINLoaderPath.clear();
|
|
game.DEVOMCEmulation = INHERIT;
|
|
game.DEVOWidescreen = INHERIT;
|
|
game.DEVOActivityLED = INHERIT;
|
|
game.DEVOFZeroAX = INHERIT;
|
|
game.DEVOTimerFix = INHERIT;
|
|
game.DEVODButtons = INHERIT;
|
|
game.DEVOCropOverscan = INHERIT;
|
|
game.DEVODiscDelay = INHERIT;
|
|
game.PrivateServer = INHERIT;
|
|
game.Locked = OFF;
|
|
}
|