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f1febd91be
*Fixed Font loading. The font.ttf is loaded from the path with .thems if it exists there. When a Theme is loaded and a font.ttf file exists in the defined "Image-Folder:" than this font.ttf will override all others. This ensures support for themes with special fonts. *Fixed double count on playcount bug *Updated libext2fs to git snapshot 2010-12-24 *Added proper close of all file systems where the games are loaded from (FAT32/NTFS/EXT) *Fixed hang bug when reloading into the IOS set in the individual game settings with that (reload to 223, 224, 245, ...)
21 lines
361 B
C++
21 lines
361 B
C++
#ifndef _WBFS_NTFS_H
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#define _WBFS_NTFS_H
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#include "wbfs_fat.h"
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class Wbfs_Ntfs: public Wbfs_Fat
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{
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public:
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Wbfs_Ntfs(u32 device, u32 lba, u32 size) :
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Wbfs_Fat(device, lba, size)
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{
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}
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virtual s32 Open();
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virtual void Close();
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bool ShowFreeSpace(void) { return true; };
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};
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#endif //_WBFS_NTFS_H
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