usbloadergx/source/utils/rockout.cpp
dimok321 18a26d7e1a *Fixed booting games for huge ext2/3/4 drives
*Rewrote complete main menu function
*Moved ext2/3/4 disc cache to mem2 as on FAT/NTFS (added ext2 as custom lib due to that)
*Added missing header files from R1011 for ext support
*Fixed crash on Numpad when pressing a button
*Fixed boot of WiiMC
*Changed SVN line ending to LF (Unix style)
2010-12-12 16:31:13 +00:00

36 lines
1.2 KiB
C++

#include "libwiigui/gui.h"
#include "themes/CTheme.h"
#include "usbloader/GameList.h"
#include "settings/GameTitles.h"
#include "menu/menus.h"
extern GuiImageData * pointer[4];
void rockout(int gameSelected, int f)
{
HaltGui();
if (gameSelected >= 0 && gameSelected < gameList.size() && (strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "guitar")
|| strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "band") || strcasestr(GameTitles.GetTitle(gameList[gameSelected]),
"rock")))
{
for (int i = 0; i < 4; i++)
delete pointer[i];
pointer[0] = Resources::GetImageData("rplayer1_point.png");
pointer[1] = Resources::GetImageData("rplayer2_point.png");
pointer[2] = Resources::GetImageData("rplayer3_point.png");
pointer[3] = Resources::GetImageData("rplayer4_point.png");
}
else
{
for (int i = 0; i < 4; i++)
delete pointer[i];
pointer[0] = Resources::GetImageData("player1_point.png");
pointer[1] = Resources::GetImageData("player2_point.png");
pointer[2] = Resources::GetImageData("player3_point.png");
pointer[3] = Resources::GetImageData("player4_point.png");
}
ResumeGui();
}