This version of USB Loader GX supersedes the SourceForge version, which was last updated in 2019.
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2010-09-26 09:25:11 +00:00
data * remove little unused code 2010-09-18 23:16:05 +00:00
gettext-bin change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten) 2009-06-23 18:59:28 +00:00
HBC *Added an internal image resource manager for the GuiImageData class so that one image is reused as many times as it is needed with using only one space in memory. Image is freed when the "in use counter" is 0. This should save quite some memory. 2010-09-26 09:25:11 +00:00
Languages * Language files updated & cleaned. 2010-07-04 00:34:22 +00:00
source *Added an internal image resource manager for the GuiImageData class so that one image is reused as many times as it is needed with using only one space in memory. Image is freed when the "in use counter" is 0. This should save quite some memory. 2010-09-26 09:25:11 +00:00
buildtype.sh Fixed the build on Unix machines 2009-11-18 09:28:44 +00:00
gui.pnproj *Removed ramdisk 2010-09-26 08:33:43 +00:00
gui.pnps *Removed ramdisk 2010-09-26 08:33:43 +00:00
Make.config.default tidy up some debug stuff. 2010-02-15 02:45:18 +00:00
Makefile *Removed ramdisk 2010-09-26 08:33:43 +00:00
svnrev.sh For people who use two partitions (FAT32 and WBFS), wiitdb.zip won't be overwritten anymore when they update. The file is now loaded and saved as wiitdb_(partition).zip, so you can switch partitions and keep titles/infos. If wiitdb_(partition).zip is not found it loads wiitdb.zip. When exiting settings, the partition is now reloaded only when needed. WiiTDB update should work again for people who own more than 240 games. Fixed a rare crash that could be issue 1083. 2009-11-22 16:42:53 +00:00