mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
6f63f9cf05
*Added additional sort mode - "Sort by number of players" *Added support for multiple game partitions. Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
244 lines
4.9 KiB
C++
244 lines
4.9 KiB
C++
#include <gctypes.h>
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#include <ogc/system.h>
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#include <wiiuse/wpad.h>
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#include "mload/mload.h"
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#include "Controls/DeviceHandler.hpp"
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#include "FileOperations/fileops.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "settings/newtitles.h"
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#include "language/gettext.h"
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#include "network/networkops.h"
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#include "utils/ResourceManager.h"
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#include "usbloader/playlog.h"
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#include "usbloader/wbfs.h"
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#include "themes/CTheme.h"
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#include "SoundOperations/SoundHandler.hpp"
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#include "utils/ThreadedTask.hpp"
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#include "audio.h"
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#include "lstub.h"
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#include "menu.h"
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#include "video.h"
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#include "gecko.h"
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#include "xml/xml.h"
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#include "wad/nandtitle.h"
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#include "buildtype.h"
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extern "C"
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{
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extern s32 MagicPatches(s32);
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}
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extern char game_partition[6];
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extern u8 load_from_fs;
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//Wiilight stuff
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static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
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void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
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{
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u32 val = (*_wiilight_reg & ~0x20);
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if (enable && Settings.wiilight) val |= 0x20;
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*_wiilight_reg = val;
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}
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/* Variables */
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u8 shutdown = 0;
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u8 reset = 0;
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void __Sys_ResetCallback(void)
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{
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/* Reboot console */
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reset = 1;
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}
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void __Sys_PowerCallback(void)
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{
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/* Poweroff console */
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shutdown = 1;
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}
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void Sys_Init(void)
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{
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/* Initialize video subsytem */
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//VIDEO_Init();
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/* Set RESET/POWER button callback */
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SYS_SetResetCallback(__Sys_ResetCallback);
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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void AppCleanUp(void)
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{
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static bool app_clean = false;
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if(app_clean)
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return;
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app_clean = true;
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extern u8 mountMethod;
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gprintf("Exiting main GUI. mountMethod = %d\n", mountMethod);
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Settings.Save();
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ExitGUIThreads();
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StopGX();
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delete btnSoundClick;
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delete btnSoundOver;
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delete btnSoundClick2;
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delete bgMusic;
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delete background;
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delete bgImg;
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delete mainWindow;
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for (int i = 0; i < 4; i++)
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delete pointer[i];
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gettextCleanUp();
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Theme::CleanUp();
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NewTitles::DestroyInstance();
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ThreadedTask::DestroyInstance();
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SoundHandler::DestroyInstance();
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DeinitNetwork();
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GameTitles.SetDefault();
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ShutdownAudio();
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ResourceManager::DestroyInstance();
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WPAD_Shutdown();
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}
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void ExitApp(void)
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{
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AppCleanUp();
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WBFS_CloseAll();
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DeviceHandler::DestroyInstance();
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USB_Deinitialize();
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if(Settings.PlaylogUpdate)
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Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
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MagicPatches(0);
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}
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void Sys_Reboot(void)
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{
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/* Restart console */
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ExitApp();
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STM_RebootSystem();
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}
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#define ShutdownToDefault 0
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#define ShutdownToIdle 1
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#define ShutdownToStandby 2
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static void _Sys_Shutdown(int SHUTDOWN_MODE)
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{
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ExitApp();
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/* Poweroff console */
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if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
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== ShutdownToIdle)
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{
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s32 ret;
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/* Set LED mode */
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ret = CONF_GetIdleLedMode();
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if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
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/* Shutdown to idle */
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STM_ShutdownToIdle();
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}
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else
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{
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/* Shutdown to standby */
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STM_ShutdownToStandby();
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}
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}
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void Sys_Shutdown(void)
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{
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_Sys_Shutdown(ShutdownToDefault);
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}
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void Sys_ShutdownToIdle(void)
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{
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_Sys_Shutdown(ShutdownToIdle);
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}
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void Sys_ShutdownToStandby(void)
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{
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_Sys_Shutdown(ShutdownToStandby);
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}
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void Sys_LoadMenu(void)
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{
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ExitApp();
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/* Return to the Wii system menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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void Sys_BackToLoader(void)
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{
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ExitApp();
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if (hbcStubAvailable())
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exit(0);
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// Channel Version
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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#define HBC_HAXX 0x0001000148415858LL
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#define HBC_JODI 0x000100014A4F4449LL
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#define HBC_1_0_7 0x00010001AF1BF516LL
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void Sys_LoadHBC(void)
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{
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ExitApp();
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WII_Initialize();
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int ret = WII_LaunchTitle(HBC_1_0_7);
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if(ret < 0)
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WII_LaunchTitle(HBC_JODI);
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if(ret < 0)
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WII_LaunchTitle(HBC_HAXX);
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//Back to system menu if all fails
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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bool RebootApp(void)
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{
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#ifdef FULLCHANNEL
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ExitApp();
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WII_Initialize();
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return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
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#else
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char filepath[255];
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snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
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return !(BootHomebrew(filepath) < 0);
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#endif
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}
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void ScreenShot()
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{
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time_t rawtime;
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struct tm * timeinfo;
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char buffer[150];
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char buffer2[300];
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
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strftime(buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
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sprintf(buffer2, "%s%s", Settings.ConfigPath, buffer);
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if(!CreateSubfolder(Settings.ConfigPath))
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{
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gprintf("Can't create screenshot folder\n");
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return;
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}
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TakeScreenshot(buffer2);
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}
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