mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
f49b732a3b
update meta.xml version too.
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Cyan
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef NEEK_CONFIG_H_
|
|
#define NEEK_CONFIG_H_
|
|
|
|
#include <gctypes.h>
|
|
|
|
#define NEEK_MAGIC 0x666c6f77 // 'FLOW'. 0x47414d45 'GAME' autoboot disc?
|
|
#define NEEK_CONFIG_ADDRESS 0x81200000
|
|
|
|
typedef struct _NEEK_CFG
|
|
{
|
|
u32 magic; // always has to be 0x666c6f77
|
|
u64 titleid; // the full path of the NAND title to boot (both folder names)
|
|
u32 config; // see below
|
|
u64 returnto; // same as titleid above
|
|
u32 gameid; // game for DI to autoboot use 4-digit game id
|
|
u32 gamemagic; // set to 0x5d1c9ea3 for Wii game, 0xC2339F3D for gamecube games
|
|
char dipath[256]; // string specifying path DI should use to find games (/wbfs/ or usb1/wbfs?)
|
|
char nandpath[256]; // string specifying where the emuNAND is stored if it's not in the normal place. (/nands/ or usb1/nands/ ?)
|
|
} NEEK_CFG;
|
|
|
|
enum neekconfig
|
|
{
|
|
NCON_EXT_DI_PATH = (1<<0), // 1 if you're using/specifying dipath
|
|
NCON_EXT_NAND_PATH = (1<<1), // 1 if you're using/specifying nandpath
|
|
NCON_HIDE_EXT_PATH = (1<<2), // 1 to have it not SAVE the last used custom path?
|
|
NCON_EXT_RETURN_TO = (1<<3), // 1 if you're using returnto
|
|
NCON_EXT_BOOT_GAME = (1<<4), // 1 if you're using gameid
|
|
};
|
|
|
|
#define NANDCONFIG_MAXNAND 8
|
|
#define NANDCONFIG_HEADER_SIZE 0x10
|
|
#define NANDCONFIG_NANDINFO_SIZE 0x100
|
|
|
|
typedef struct
|
|
{
|
|
char Path[128];
|
|
char Name[64];
|
|
char DiPath[64];
|
|
} NandInfo;
|
|
|
|
typedef struct _NandConfig
|
|
{
|
|
u32 NandCnt;
|
|
u32 NandSel;
|
|
u32 Padding1;
|
|
u32 Padding2;
|
|
NandInfo Nands[];
|
|
} NandConfig;
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C"
|
|
{
|
|
#endif
|
|
|
|
|
|
bool neekLoadKernel(const char* nandpath);
|
|
int neekBoot(void);
|
|
|
|
int neekIsNeek2o(const char* nandpath);
|
|
int neekPathFormat(char* nandpath_out, const char* nandpath_in, u32 len);
|
|
bool neek2oSetBootSettings(NEEK_CFG* neek_config, u64 TitleID, u32 Magic, u64 returnto, const char* nandpath );
|
|
int neek2oSetNAND(const char* nandpath);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|