usbloadergx/source/BoxCover/BoxCover.cpp
dimok321 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00

390 lines
11 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "BoxCover.hpp"
#include "BoxMesh.hpp"
#include "settings/CSettings.h"
#include "themes/CTheme.h"
extern GuiImageData * pointer[4];
BoxCover::BoxCover(GuiImageData * img, bool flat)
: GuiImage(img),
boxBorder(Resources::GetFile("boxBorder.png"), Resources::GetFileSize("boxBorder.png")),
defaultBox(NULL)
{
flatCover = flat;
Zoomable = false;
moveChan = -1;
moveStartPosX = 0;
moveStartPosY = 0;
movePosX = 0.0f;
movePosY = 0.0f;
RotX = 0.0f;
RotY = 0.0f;
RotZ = 0.0f;
PosX = 0.0f;
PosY = 0.0f;
PosZ = -27.f;
AnimRotate = 0.0f;
last_manual_move_frame = 0;
guVector camera = (guVector) {0.0F, 0.0F, 0.0F};
guVector up = (guVector) {0.0F, 1.0F, 0.0F};
guVector look = (guVector) {0.0F, 0.0F, -1.0F};
boxColor = (GXColor) {233, 233, 233, 255};
guLookAt(view, &camera, &up, &look);
guPerspective(projection, 8, 640.f/480.f, 1.0f, 300.0F);
//! Remove me later
for(int i = 0; i < 4; ++i)
{
char name[50];
snprintf(name, sizeof(name), "player%i_grab.png", i+1);
GrabPointers[i] = Resources::GetImageData(name);
NormalPointers[i] = pointer[i];
}
if(flatCover || !image)
{
defaultBox = Resources::GetImageData("nocoverFull.png");
GX_InitTexObj(&defaultBoxTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
}
if(!image)
{
GX_InitTexObj(&coverTex, defaultBox->GetImage(), defaultBox->GetWidth(), defaultBox->GetHeight(), defaultBox->GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
flatCover = false;
}
else
GX_InitTexObj(&coverTex, image, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
GX_InitTexObj(&boxBorderTex, boxBorder.GetImage(), boxBorder.GetWidth(), boxBorder.GetHeight(), boxBorder.GetTextureFormat(),GX_CLAMP, GX_CLAMP,GX_FALSE);
}
BoxCover::~BoxCover()
{
delete defaultBox;
for(int i = 0; i < 4; ++i)
{
pointer[i] = NormalPointers[i];
delete GrabPointers[i];
}
}
//! Remove me later
void BoxCover::WiiPADControl(GuiTrigger *t)
{
if(t->wpad.btns_d & WPAD_BUTTON_A)
{
if(t->wpad.ir.valid)
{
moveChan = t->chan;
moveStartPosX = t->wpad.ir.x;
moveStartPosY = t->wpad.ir.y;
PosX += movePosX;
PosY += movePosY;
movePosX = 0.0f;
movePosY = 0.0f;
for(int i = 0; i < 4; ++i)
pointer[i] = GrabPointers[i];
}
else
moveChan = -1;
}
else if((t->wpad.btns_h & WPAD_BUTTON_A) && moveChan == t->chan && t->wpad.ir.valid && !effects)
{
movePosX = (t->wpad.ir.x-moveStartPosX) * fabs(PosZ)/3400.f;
movePosY = (moveStartPosY-t->wpad.ir.y) * fabs(PosZ)/3400.f;
last_manual_move_frame = frameCount;
}
else if(!(t->wpad.btns_h & WPAD_BUTTON_A) && moveChan == t->chan)
{
for(int i = 0; i < 4; ++i)
pointer[i] = NormalPointers[i];
}
if(t->wpad.btns_h & WPAD_BUTTON_UP)
{
RotX -= 2.0f;
last_manual_move_frame = frameCount;
}
if(t->wpad.btns_h & WPAD_BUTTON_DOWN)
{
RotX += 2.0f;
last_manual_move_frame = frameCount;
}
if(t->wpad.btns_h & WPAD_BUTTON_LEFT)
{
RotY -= 2.0f;
last_manual_move_frame = frameCount;
}
if(t->wpad.btns_h & WPAD_BUTTON_RIGHT)
{
RotY += 2.0f;
last_manual_move_frame = frameCount;
}
if(t->wpad.btns_d & WPAD_BUTTON_2)
{
if(RotY < 180.0f)
SetEffect(EFFECT_BOX_ROTATE_X, 10, 180);
else
SetEffect(EFFECT_BOX_ROTATE_X, -10, -180);
last_manual_move_frame = frameCount;
}
if(t->wpad.btns_h & WPAD_BUTTON_PLUS)
{
if(PosZ < -2.8f)
PosZ += 0.4f*fabs(PosZ)/19.f;
}
if(t->wpad.btns_h & WPAD_BUTTON_MINUS)
{
if(PosZ > -43.0f)
PosZ -= 0.4f*fabs(PosZ)/19.f;
}
}
void BoxCover::Update(GuiTrigger * t)
{
s8 movY = t->WPAD_Stick(0, 0) ;
s8 movX = t->WPAD_Stick(0, 1);
//! Drop nunchuck moves of less than 5 because of sensitivity
if(fabs(movY) < 5.0f) movY = 0;
if(fabs(movX) < 5.0f) movX = 0;
if(movY != 0 || movX != 0)
last_manual_move_frame = frameCount;
RotY += (f32) movY / 50.0f;
RotX -= (f32) movX / 50.0f;
if(Zoomable)
WiiPADControl(t);
//! Stop movement for about 5 sec after manual move
if(frameCount-last_manual_move_frame < 250)
return;
Animation = sin(DegToRad(AnimRotate))*2.0f;
Animation2 = cos(DegToRad(AnimRotate))*5.0f;
AnimRotate += 0.1f;
if(AnimRotate > 360.0f)
AnimRotate = 0.0f;
}
void BoxCover::Draw()
{
u8 BoxAlpha = (int) (alpha+angleDyn) & 0xFF;
GX_LoadProjectionMtx(projection, GX_PERSPECTIVE);
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
Mtx modelView;
Mtx modelView2;
Mtx modelView3;
guVector cubeAxis = {0,0,1};
guVector cubeAxis2 = {0,1,0};
guVector cubeAxis3 = {1,0,0};
guMtxIdentity(modelView);
guMtxRotAxisDeg(modelView3, &cubeAxis3, RotX-Animation2);
guMtxRotAxisDeg(modelView2, &cubeAxis2, RotY+Animation2+xoffsetDyn/2.0f);
guMtxRotAxisDeg(modelView, &cubeAxis, RotZ-Animation);
guMtxConcat(modelView3, modelView2, modelView2);
guMtxConcat(modelView2, modelView, modelView);
if(Settings.widescreen)
guMtxScaleApply(modelView, modelView, Settings.WSFactor, 1.0f, 1.0f);
guMtxTransApply(modelView, modelView, PosX+xoffsetDyn/680.0f+movePosX, PosY+yoffsetDyn/680.0f+movePosY, PosZ);
guMtxConcat(view,modelView,modelView);
GX_LoadPosMtxImm(modelView, GX_PNMTX0);
//! Border quads
GX_LoadTexObj(&boxBorderTex, GX_TEXMAP0);
GX_InvalidateTexAll();
GX_SetArray(GX_VA_POS, (void *) &g_boxMeshQ[0].pos, sizeof(g_boxMeshQ[0]));
GX_SetArray(GX_VA_TEX0, (void *) &g_boxMeshQ[0].texCoord, sizeof(g_boxMeshQ[0]));
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
for (u32 j = 0; j < g_boxMeshQSize; ++j)
{
GX_Position1x8(j);
GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
GX_TexCoord1x8(j);
}
GX_End();
//! Border triangles
GX_SetArray(GX_VA_POS, (void *) &g_boxMeshT[0].pos, sizeof(g_boxMeshT[0]));
GX_SetArray(GX_VA_TEX0, (void *) &g_boxMeshT[0].texCoord, sizeof(g_boxMeshT[0]));
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);
for (u32 j = 0; j < g_boxMeshTSize; ++j)
{
GX_Position1x8(j);
GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
GX_TexCoord1x8(j);
}
GX_End();
//! Back Cover (Might be flat)
GX_LoadTexObj(flatCover ? &defaultBoxTex : &coverTex, GX_TEXMAP0);
GX_InvalidateTexAll();
GX_SetArray(GX_VA_POS, (void *) &g_boxBackCoverMesh[0].pos, sizeof(g_boxBackCoverMesh[0]));
GX_SetArray(GX_VA_TEX0, (void *) &g_boxBackCoverMesh[0].texCoord, sizeof(g_boxBackCoverMesh[0]));
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxBackCoverMeshSize);
for (u32 j = 0; j < g_boxBackCoverMeshSize; ++j)
{
GX_Position1x8(j);
if(flatCover)
GX_Color4u8(boxColor.r, boxColor.g, boxColor.b, BoxAlpha);
else
GX_Color4u8(0xff, 0xff, 0xff, BoxAlpha);
GX_TexCoord1x8(j);
}
GX_End();
if(flatCover)
{
//! Front Flat Cover
GX_LoadTexObj(&coverTex, GX_TEXMAP0);
GX_InvalidateTexAll();
GX_SetArray(GX_VA_POS, (void *) &g_flatCoverMesh[0].pos, sizeof(g_flatCoverMesh[0]));
GX_SetArray(GX_VA_TEX0, (void *) &g_flatCoverMesh[0].texCoord, sizeof(g_flatCoverMesh[0]));
GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMeshSize);
for (u32 j = 0; j < g_flatCoverMeshSize; ++j)
{
GX_Position1x8(j);
GX_Color4u8(0xff, 0xff, 0xff, 0xff);
GX_TexCoord1x8(j);
}
GX_End();
}
else
{
//! Front Cover
GX_SetArray(GX_VA_POS, (void *) &g_boxCoverMesh[0].pos, sizeof(g_boxCoverMesh[0]));
GX_SetArray(GX_VA_TEX0, (void *) &g_boxCoverMesh[0].texCoord, sizeof(g_boxCoverMesh[0]));
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxCoverMeshSize);
for (u32 j = 0; j < g_boxCoverMeshSize; ++j)
{
GX_Position1x8(j);
GX_Color4u8(0xff, 0xff, 0xff, BoxAlpha);
GX_TexCoord1x8(j);
}
GX_End();
}
UpdateEffects();
}
void BoxCover::SetEffect(int eff, int amount, int target)
{
GuiImage::SetEffect(eff, amount, target);
}
void BoxCover::UpdateEffects()
{
GuiImage::UpdateEffects();
if(effects & EFFECT_BOX_FLY_CENTRE)
{
if(PosX > 0.1f)
PosX -= effectAmount/1200.f;
if(PosY > 0.1f)
PosY -= effectAmount/1200.f;
if(PosX < -0.1f)
PosX += effectAmount/1200.f;
if(PosY < -0.1f)
PosY += effectAmount/1200.f;
movePosX = 0.0f;
movePosY = 0.0f;
PosZ += 0.4f;
RotY += effectAmount/4.9f;
if(fabs(PosX) < 0.1f && fabs(PosY) < 0.1f)
{
PosX = 0.0f;
PosY = 0.0f;
effects = 0;
effectAmount = 0;
}
}
else if(effects & EFFECT_BOX_FLY_BACK)
{
if(PosX > PosXOrig+0.1f)
PosX -= effectAmount/1200.f;
if(PosY > PosYOrig+0.1f)
PosY -= effectAmount/1200.f;
if(PosX < PosXOrig-0.1f)
PosX += effectAmount/1200.f;
if(PosY < PosYOrig-0.1f)
PosY += effectAmount/1200.f;
PosZ -= 0.4f;
RotY -= effectAmount/4.9f;
if(movePosX > 0.1f)
movePosX -= 0.1f;
else if(movePosX < 0.1f)
movePosX += 0.1f;
if(movePosY > 0.1f)
movePosY -= 0.1f;
else if(movePosY < 0.1f)
movePosY += 0.1f;
if(fabs(PosXOrig-PosX) < 0.1f && fabs(PosYOrig-PosY) < 0.1f)
{
movePosX = 0.0f;
movePosY = 0.0f;
PosX = PosXOrig;
PosY = PosYOrig;
PosZ = PosZOrig;
effects = 0;
effectAmount = 0;
}
}
else if(effects & EFFECT_BOX_ROTATE_X)
{
RotY += effectAmount;
effectTarget -= effectAmount;
if(fabs(effectTarget) < fabs(effectAmount))
{
effects = 0;
effectAmount = 0;
effectTarget = 0;
}
}
}