mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
e11901bc09
*Fixed cutoff of box cover when it is too near and increased zoom range of the box cover. Reworked the move/zoom of the cover. *Change wiimote icon when grabbing and dragging the box cover to grab icon *Fixed bug in homebrew browser (crash) *Changed a few default GX view configurations *Use proper size of wiimote pointer image instead of hard coded values *Reworked scroll/B hold movement stuff from the game list layout *Removed buildtype.sh and added the define directly in makefile. No need to make an extra header for that. *Changed makefile a to allow different IOS build modes. The build IOS is used at the start of the loader to load the settings under. If the build IOS is the same as the settings boot IOS the startup is a lot faster since no IOS reload is required. To build yourself a special IOS build version type:"make IOS=XXX" where XXX is the number of the IOS (CSettings.cp has to be recompiled for that at least). If nothing is defined IOS222 is taken. There will now be always two versions supplied (IOS222 and IOS249 version). If another build is required build it yourself. You can see the revisions until now as the "IOS249 build version" since they behaved like that.
512 lines
13 KiB
C++
512 lines
13 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_button.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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static int scrollison = 0;
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/**
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* Constructor for the GuiButton class.
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*/
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GuiButton::GuiButton(int w, int h)
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{
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width = w;
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height = h;
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image = NULL;
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imageOver = NULL;
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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for (int i = 0; i < 3; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = NULL;
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soundHold = NULL;
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soundClick = NULL;
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selectable = true;
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holdable = false;
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clickable = true;
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time1 = time2 = 0;
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}
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GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
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GuiSound* sndOver, GuiSound* sndClick, u8 grow)
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{
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width = img ? img->GetWidth() : 0;
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height = img ? img->GetHeight() : 0;
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image = img;
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if(image) image->SetParent(this);
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imageOver = imgOver;
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if (imageOver) imageOver->SetParent(this);
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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alignmentHor = hor;
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alignmentVert = vert;
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xoffset = x;
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yoffset = y;
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trigger[0] = trig;
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for (int i = 0; i < 3; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = sndOver;
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soundHold = NULL;
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soundClick = sndClick;
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selectable = true;
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holdable = false;
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clickable = true;
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if (grow == 1)
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{
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effectsOver |= EFFECT_SCALE;
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effectAmountOver = 4;
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effectTargetOver = 110;
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}
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time1 = time2 = 0;
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}
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GuiButton::GuiButton(GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig,
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GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align)
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{
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width = img ? img->GetWidth() : 0;
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height = img ? img->GetHeight() : 0;
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image = img;
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if(image) image->SetParent(this);
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imageOver = imgOver;
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if (imageOver) imageOver->SetParent(this);
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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alignmentHor = hor;
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alignmentVert = vert;
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xoffset = x;
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yoffset = y;
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trigger[0] = trig;
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for (int i = 0; i < 3; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = sndOver;
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soundHold = NULL;
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soundClick = sndClick;
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selectable = true;
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holdable = false;
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clickable = true;
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if (grow == 1)
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{
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effectsOver |= EFFECT_SCALE;
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effectAmountOver = 4;
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effectTargetOver = 110;
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}
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toolTip = tt;
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if(toolTip)
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{
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toolTip->SetParent(this);
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toolTip->SetAlignment(h_align, v_align);
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toolTip->SetPosition(ttx, tty);
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}
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time1 = time2 = 0;
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}
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/**
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* Destructor for the GuiButton class.
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*/
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GuiButton::~GuiButton()
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{
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}
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void GuiButton::SetImage(GuiImage* img)
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{
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LOCK( this );
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image = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetImageOver(GuiImage* img)
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{
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LOCK( this );
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imageOver = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetImageHold(GuiImage* img)
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{
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LOCK( this );
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imageHold = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetImageClick(GuiImage* img)
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{
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LOCK( this );
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imageClick = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetIcon(GuiImage* img)
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{
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LOCK( this );
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icon = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetIconOver(GuiImage* img)
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{
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LOCK( this );
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iconOver = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetIconHold(GuiImage* img)
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{
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LOCK( this );
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iconHold = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetIconClick(GuiImage* img)
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{
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LOCK( this );
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iconClick = img;
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if (img) img->SetParent(this);
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}
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void GuiButton::SetLabel(GuiText* txt, int n)
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{
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LOCK( this );
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label[n] = txt;
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if (txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelOver(GuiText* txt, int n)
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{
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LOCK( this );
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labelOver[n] = txt;
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if (txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelHold(GuiText* txt, int n)
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{
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LOCK( this );
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labelHold[n] = txt;
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if (txt) txt->SetParent(this);
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}
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void GuiButton::SetLabelClick(GuiText* txt, int n)
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{
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LOCK( this );
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labelClick[n] = txt;
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if (txt) txt->SetParent(this);
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}
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void GuiButton::SetSoundOver(GuiSound * snd)
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{
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LOCK( this );
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soundOver = snd;
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}
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void GuiButton::SetSoundHold(GuiSound * snd)
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{
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LOCK( this );
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soundHold = snd;
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}
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void GuiButton::SetSoundClick(GuiSound * snd)
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{
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LOCK( this );
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soundClick = snd;
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}
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void GuiButton::SetToolTip(GuiTooltip* tt, int x, int y, int h_align, int v_align)
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{
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LOCK( this );
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if (tt)
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{
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toolTip = tt;
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toolTip->SetParent(this);
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toolTip->SetAlignment(h_align, v_align);
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toolTip->SetPosition(x, y);
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}
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}
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void GuiButton::RemoveToolTip()
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{
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LOCK( this );
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toolTip = NULL;
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}
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void GuiButton::RemoveSoundOver()
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{
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LOCK( this );
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soundOver = NULL;
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}
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void GuiButton::RemoveSoundClick()
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{
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LOCK( this );
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soundClick = NULL;
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}
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void GuiButton::SetSkew(int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4)
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{
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if (image)
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{
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image->xx1 = XX1;
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image->yy1 = YY1;
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image->xx2 = XX2;
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image->yy2 = YY2;
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image->xx3 = XX3;
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image->yy3 = YY3;
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image->xx4 = XX4;
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image->yy4 = YY4;
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}
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}
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void GuiButton::SetSkew(int *skew)
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{
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if (image) image->SetSkew(skew);
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}
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/**
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* Draw the button on screen
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*/
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void GuiButton::Draw()
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{
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LOCK( this );
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if (!this->IsVisible()) return;
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// draw image
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if ((state == STATE_SELECTED || state == STATE_HELD) && imageOver)
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imageOver->Draw();
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else if (image) image->Draw();
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// draw icon
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if ((state == STATE_SELECTED || state == STATE_HELD) && iconOver)
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iconOver->Draw();
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else if (icon) icon->Draw();
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// draw text
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for (int i = 0; i < 3; i++)
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{
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if ((state == STATE_SELECTED || state == STATE_HELD) && labelOver[i])
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labelOver[i]->Draw();
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else if (label[i]) label[i]->Draw();
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}
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this->UpdateEffects();
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}
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void GuiButton::DrawTooltip()
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{
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LOCK( this );
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if (this->IsVisible() && state == STATE_SELECTED && toolTip)
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{
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if (time2 == 0)
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{
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time(&time1);
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time2 = time1;
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}
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if (time1 != 0) // timer l<>uft
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time(&time1);
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if (time1 == 0 || difftime(time1, time2) >= 2)
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{
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if (time1 != 0) // timer gerade abgelaufen
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toolTip->SetEffect(EFFECT_FADE, 20);
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time1 = 0;
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toolTip->Draw();
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return;
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}
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}
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else
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{
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if (time2 != 0 && time1 == 0) // timer abgelaufen, gerade DESELECT
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if (toolTip) toolTip->SetEffect(EFFECT_FADE, -20);
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time2 = 0;
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}
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if (toolTip && toolTip->GetEffect()) toolTip->Draw();
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}
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void GuiButton::ScrollIsOn(int f)
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{
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scrollison = f;
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}
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void GuiButton::Update(GuiTrigger * t)
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{
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LOCK( this );
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if (!this->IsVisible() || state == STATE_CLICKED || state == STATE_DISABLED || !t)
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return;
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else if (parentElement && parentElement->GetState() == STATE_DISABLED) return;
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#ifdef HW_RVL
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// cursor
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if ( t->wpad.ir.valid )
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{
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if ( this->IsInside( t->wpad.ir.x, t->wpad.ir.y ) )
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{
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if ( state == STATE_DEFAULT ) // we weren't on the button before!
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{
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if ( scrollison == 0 )
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{
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this->SetState( STATE_SELECTED, t->chan );
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}
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if ( this->Rumble() && scrollison == 0 )
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rumbleRequest[t->chan] = 1;
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if ( soundOver && scrollison == 0 )
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soundOver->Play();
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if ( effectsOver && !effects && scrollison == 0 )
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{
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// initiate effects
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effects = effectsOver;
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effectAmount = effectAmountOver;
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effectTarget = effectTargetOver;
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}
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}
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}
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else
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{
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if ( state == STATE_SELECTED && ( stateChan == t->chan || stateChan == -1 ) )
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this->ResetState();
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if ( effectTarget == effectTargetOver && effectAmount == effectAmountOver )
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{
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// initiate effects (in reverse)
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effects = effectsOver;
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effectAmount = -effectAmountOver;
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effectTarget = 100;
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}
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}
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}
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#else
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if (state == STATE_SELECTED && (stateChan == t->chan || stateChan == -1)) this->ResetState();
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if (effectTarget == effectTargetOver && effectAmount == effectAmountOver)
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{
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// initiate effects (in reverse)
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effects = effectsOver;
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effectAmount = -effectAmountOver;
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effectTarget = 100;
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}
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#endif
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// button triggers
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if (this->IsClickable() && scrollison == 0)
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{
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s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
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for (int i = 0; i < 6; i++)
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{
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if (trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad.btns_d << 16;
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wm_btns_trig = trigger[i]->wpad.btns_d << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad.btns_d >> 16;
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cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
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if (((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type
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== EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0))
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{
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if (t->chan == stateChan || stateChan == -1)
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{
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if (state == STATE_SELECTED)
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{
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this->SetState(STATE_CLICKED, t->chan);
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if (soundClick) soundClick->Play();
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}
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else if (trigger[i]->type == TRIGGER_BUTTON_ONLY)
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{
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this->SetState(STATE_CLICKED, t->chan);
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if (soundClick) soundClick->Play();
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}
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else if (trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS && parentElement->IsFocused())
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{
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this->SetState(STATE_CLICKED, t->chan);
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if (soundClick) soundClick->Play();
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}
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}
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}
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}
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}
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}
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if (this->IsHoldable())
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{
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bool held = false;
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s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
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for (int i = 0; i < 6; i++)
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{
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if (trigger[i] && (trigger[i]->chan == -1 || trigger[i]->chan == t->chan))
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad.btns_d << 16;
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wm_btns_h = t->wpad.btns_h << 16;
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wm_btns_trig = trigger[i]->wpad.btns_h << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad.btns_d >> 16;
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cc_btns_h = t->wpad.btns_h >> 16;
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cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
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if (((t->wpad.btns_d > 0 && wm_btns == wm_btns_trig) || (cc_btns == cc_btns_trig && t->wpad.exp.type
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== EXP_CLASSIC)) || (t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0))
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{
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if (trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED && (t->chan == stateChan
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|| stateChan == -1)) this->SetState(STATE_CLICKED, t->chan);
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}
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if (((t->wpad.btns_h > 0 && wm_btns_h == wm_btns_trig) || (cc_btns_h == cc_btns_trig
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&& t->wpad.exp.type == EXP_CLASSIC)) || (t->pad.btns_h == trigger[i]->pad.btns_h
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&& t->pad.btns_h > 0))
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{
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if (trigger[i]->type == TRIGGER_HELD) held = true;
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}
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if (!held && state == STATE_HELD && stateChan == t->chan)
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{
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this->ResetState();
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}
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else if (held && state == STATE_CLICKED && stateChan == t->chan)
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{
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this->SetState(STATE_HELD, t->chan);
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}
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}
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}
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}
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if (updateCB) updateCB(this);
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}
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