mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 06:34:17 +01:00
8e962e6187
*Disabled use of custom paths on other than SD if automatic port switching is enabled. This could damage a partition and we don't want to take that risk. So if you want to enable automatic usb port switching than you have to set all paths on sd:/ first now. Also when in this mode, only sd:/ will be available for setting custom paths. *Changed setting of usb port switching to a more failsafer way. NOTE: To all that did already enable the automatic usb port switching and have custom paths on some usb partition. Change this please or else your usbs filesystems are in danger. You have been warned!
295 lines
6.9 KiB
C++
295 lines
6.9 KiB
C++
#include <vector>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <time.h>
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/usbstorage2.h"
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#include "wbfs.h"
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#include "usbloader/wbfs/wbfs_base.h"
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#include "usbloader/wbfs/wbfs_wbfs.h"
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#include "usbloader/wbfs/wbfs_fat.h"
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#include "usbloader/wbfs/wbfs_ntfs.h"
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#include "usbloader/wbfs/wbfs_ext.h"
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#include "usbloader/GameList.h"
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#include "menu/menus.h"
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#include "gecko.h"
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#define VALID(x) (x >= 0 && x < (int) WbfsList.size() && WbfsList[x] != NULL)
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static std::vector<Wbfs *> WbfsList;
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid)
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{
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if(!discid) return NULL;
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int part = gameList.GetPartitionNumber(discid);
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if(!VALID(part))
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return NULL;
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DeviceHandler::SetUSBPortFromPartition(part);
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return WbfsList[part]->OpenDisc(discid);
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}
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void WBFS_CloseDisc(wbfs_disc_t *disc)
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{
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if(!disc) return;
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struct discHdr * header = (struct discHdr *) disc->header;
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int part_num = gameList.GetPartitionNumber(header->id);
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if(!VALID(part_num))
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return;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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WbfsList[part_num]->CloseDisc(disc);
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}
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s32 WBFS_Init(u32 device)
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{
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return Wbfs::Init(device);
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}
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s32 WBFS_OpenAll()
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{
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int ret = -1;
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PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
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for(int i = 0; i < usbHandle->GetPartitionTotalCount(); ++i)
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{
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if(WBFS_OpenPart(i) == 0)
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ret = 0;
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}
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return ret;
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}
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s32 WBFS_OpenPart(int part_num)
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{
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PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandle();
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if(part_num < 0 || part_num >= usbHandle->GetPartitionTotalCount())
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return -1;
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//! No need to switch ports on other partitions than WBFS
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//! the open() function does not actually read from drive there.
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if(strncmp(usbHandle->GetFSName(part_num), "WBFS", 4) == 0)
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DeviceHandler::SetUSBPortFromPartition(part_num);
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// close
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WBFS_Close(part_num);
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if(part_num >= (int) WbfsList.size())
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WbfsList.resize(part_num+1);
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gprintf("\tWBFS_OpenPart: filesystem: %s, start sector %u, sector count: %u\n", usbHandle->GetFSName(part_num), usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num));
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if (strncmp(usbHandle->GetFSName(part_num), "FAT", 3) == 0)
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{
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WbfsList[part_num] = new Wbfs_Fat(usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num), part_num);
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "NTFS", 4) == 0)
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{
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WbfsList[part_num] = new Wbfs_Ntfs(usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num), part_num);
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "LINUX", 5) == 0)
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{
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WbfsList[part_num] = new Wbfs_Ext(usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num), part_num);
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}
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else if (strncmp(usbHandle->GetFSName(part_num), "WBFS", 4) == 0)
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{
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WbfsList[part_num] = new Wbfs_Wbfs(usbHandle->GetLBAStart(part_num), usbHandle->GetSecCount(part_num), part_num);
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}
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else
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{
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return -1;
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}
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if (WbfsList[part_num]->Open() != 0)
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{
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delete WbfsList[part_num];
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WbfsList[part_num] = NULL;
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return -1;
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}
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return 0;
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}
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bool WBFS_Close(int part_num)
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{
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if(!VALID(part_num))
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return false;
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//! No need to switch ports on other partitions than WBFS
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//! the close() function does not actually write to drive there.
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if(WbfsList[part_num]->GetFSType() == PART_FS_WBFS)
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DeviceHandler::SetUSBPortFromPartition(part_num);
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delete WbfsList[part_num];
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WbfsList[part_num] = NULL;
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gameList.RemovePartition(part_num);
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return true;
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}
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void WBFS_CloseAll()
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{
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gameList.clear();
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for(u32 i = 0; i < WbfsList.size(); ++i)
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WBFS_Close(i);
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}
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s32 WBFS_Format(u32 lba, u32 size)
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{
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Wbfs_Wbfs Part(WBFS_MIN_DEVICE, lba, size);
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return Part.Format();
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}
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s32 WBFS_GetCount(int part_num, u32 *count)
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{
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if(!VALID(part_num))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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int ret = WbfsList[part_num]->GetCount(count);
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return ret;
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}
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s32 WBFS_GetHeaders(int part_num, struct discHdr *outbuf, u32 cnt, u32 len)
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{
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if(!VALID(part_num))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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return WbfsList[part_num]->GetHeaders(outbuf, cnt, len);
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}
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s32 WBFS_CheckGame(u8 *discid)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return 0;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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return WbfsList[part_num]->CheckGame(discid);
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}
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s32 WBFS_AddGame(void)
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{
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if(!VALID(Settings.partition))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(Settings.partition);
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return WbfsList[Settings.partition]->AddGame();
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}
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s32 WBFS_RemoveGame(u8 *discid)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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return WbfsList[part_num]->RemoveGame(discid);
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}
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s32 WBFS_GameSize(u8 *discid, f32 *size)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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return WbfsList[part_num]->GameSize(discid, size);
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}
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s32 WBFS_DiskSpace(f32 *used, f32 *free)
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{
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if(!VALID(Settings.partition))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(Settings.partition);
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return WbfsList[Settings.partition]->DiskSpace(used, free);
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}
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s32 WBFS_RenameGame(u8 *discid, const void *newname)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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return WbfsList[part_num]->RenameGame(discid, newname);
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}
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s32 WBFS_ReIDGame(u8 *discid, const void *newID)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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return WbfsList[part_num]->ReIDGame(discid, newID);
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}
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u64 WBFS_EstimeGameSize(void)
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{
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if(!VALID(Settings.partition))
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return 0;
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DeviceHandler::SetUSBPortFromPartition(Settings.partition);
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return WbfsList[Settings.partition]->EstimateGameSize();
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}
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int WBFS_GetFragList(u8 *id)
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{
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int part_num = gameList.GetPartitionNumber(id);
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if(!VALID(part_num))
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return -1;
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DeviceHandler::SetUSBPortFromPartition(part_num);
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return WbfsList[part_num]->GetFragList(id);
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}
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int MountWBFS(bool ShowGUI)
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{
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if(ShowGUI)
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return WBFS_Init(WBFS_DEVICE_USB);
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int ret = -1;
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time_t currTime = time(0);
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while (time(0) - currTime < 30)
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{
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ret = WBFS_Init(WBFS_DEVICE_USB);
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printf("%i...", int(time(0) - currTime));
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if (ret < 0)
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sleep(1);
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else
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break;
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DeviceHandler::Instance()->UnMountAllUSB();
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DeviceHandler::Instance()->MountAllUSB();
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}
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printf("\n");
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return ret;
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}
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