usbloadergx/source/libwiigui/gui_diskcover.cpp
giantpune 9e79c9d99b * remove little unused code
* code cleanup
2010-09-18 23:16:05 +00:00

79 lines
2.2 KiB
C++

#include "gui_diskcover.h"
GuiDiskCover::GuiDiskCover()
{
deg_beta = 0.0;
eff_step = 0;
// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
GuiDiskCover::GuiDiskCover( GuiImageData *Disk ) : GuiImage( Disk )
{
deg_beta = 0.0;
eff_step = 0;
// spin_angle = 0;
spin_speedup = 1.0;
spin_up = false;
}
GuiDiskCover::~GuiDiskCover()
{
}
void GuiDiskCover::SetBeta( f32 beta )
{
deg_beta = beta;
}
void GuiDiskCover::SetBetaRotateEffect( f32 beta, u16 step )
{
eff_beta = beta / ( f32 )step;
eff_step = step;
}
bool GuiDiskCover::GetBetaRotateEffect()
{
return eff_step != 0;
}
void GuiDiskCover::SetSpin( bool Up )
{
spin_up = Up;
}
void Menu_DrawDiskCover( f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance, u8 data[],
f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow );
void Menu_DrawDiskCoverShadow( f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance, u8 data[],
f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow );
void GuiDiskCover::Draw()
{
LOCK( this );
if ( !image || !this->IsVisible() )
return;
float currScale = this->GetScale();
// Menu_DrawDiskCoverShadow(this->GetLeft(), this->GetTop(), 190, width, height, 40, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), true);
Menu_DrawDiskCover( this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, 64, true );
Menu_DrawDiskCover( this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), false );
if ( eff_step )
{
deg_beta += eff_beta;
eff_step--;
}
GuiImage::imageangle += spin_speedup;
while ( GuiImage::imageangle >= 360.0 ) GuiImage::imageangle -= 360.0;
if ( spin_up )
{
if ( spin_speedup < 11 ) // speed up
spin_speedup += 0.20;
}
else
{
if ( spin_speedup > 1 )
spin_speedup -= 0.05; //slow down
}
this->UpdateEffects();
}