mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
05825a3231
* Minor refactoring of Ios loading algorithm.
155 lines
3.0 KiB
C++
155 lines
3.0 KiB
C++
#include <gctypes.h>
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#include <ogc/system.h>
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#include <wiiuse/wpad.h>
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#include "mload/mload.h"
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#include "settings/CSettings.h"
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#include "audio.h"
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#include "fatmounter.h"
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#include "lstub.h"
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#include "menu.h"
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#include "video.h"
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extern char game_partition[6];
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extern u8 load_from_fs;
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//Wiilight stuff
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static vu32 *_wiilight_reg = ( u32* )0xCD0000C0;
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void wiilight( int enable ) // Toggle wiilight (thanks Bool for wiilight source)
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{
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u32 val = ( *_wiilight_reg&~0x20 );
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if ( enable && Settings.wiilight ) val |= 0x20;
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*_wiilight_reg = val;
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}
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/* Variables */
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u8 shutdown = 0;
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u8 reset = 0;
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void __Sys_ResetCallback( void )
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{
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/* Reboot console */
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reset = 1;
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}
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void __Sys_PowerCallback( void )
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{
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/* Poweroff console */
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shutdown = 1;
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}
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void Sys_Init( void )
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{
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/* Initialize video subsytem */
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//VIDEO_Init();
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/* Set RESET/POWER button callback */
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SYS_SetResetCallback( __Sys_ResetCallback );
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SYS_SetPowerCallback( __Sys_PowerCallback );
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}
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static void _ExitApp()
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{
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ExitGUIThreads();
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StopGX();
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ShutdownAudio();
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UnmountNTFS();
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SDCard_deInit();
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USBDevice_deInit();
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mload_set_ES_ioctlv_vector( NULL );
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mload_close();
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}
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void Sys_Reboot( void )
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{
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/* Restart console */
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_ExitApp();
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STM_RebootSystem();
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}
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#define ShutdownToDefault 0
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#define ShutdownToIdle 1
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#define ShutdownToStandby 2
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static void _Sys_Shutdown( int SHUTDOWN_MODE )
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{
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_ExitApp();
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WPAD_Flush( 0 );
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WPAD_Disconnect( 0 );
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WPAD_Shutdown();
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/* Poweroff console */
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if ( ( CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby ) || SHUTDOWN_MODE == ShutdownToIdle )
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{
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s32 ret;
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/* Set LED mode */
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ret = CONF_GetIdleLedMode();
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if ( ret >= 0 && ret <= 2 )
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STM_SetLedMode( ret );
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/* Shutdown to idle */
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STM_ShutdownToIdle();
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}
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else
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{
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/* Shutdown to standby */
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STM_ShutdownToStandby();
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}
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}
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void Sys_Shutdown( void )
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{
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_Sys_Shutdown( ShutdownToDefault );
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}
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void Sys_ShutdownToIdel( void )
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{
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_Sys_Shutdown( ShutdownToIdle );
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}
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void Sys_ShutdownToStandby( void )
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{
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_Sys_Shutdown( ShutdownToStandby );
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}
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void Sys_LoadMenu( void )
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{
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_ExitApp();
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/* Return to the Wii system menu */
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SYS_ResetSystem( SYS_RETURNTOMENU, 0, 0 );
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}
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void Sys_BackToLoader( void )
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{
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if ( hbcStubAvailable() )
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{
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_ExitApp();
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exit( 0 );
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}
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// Channel Version
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Sys_LoadMenu();
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}
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bool Sys_IsHermes()
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{
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return IOS_GetVersion() == 222 || IOS_GetVersion() == 223;
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}
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void ScreenShot()
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{
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time_t rawtime;
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struct tm * timeinfo;
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char buffer [80];
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char buffer2 [80];
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time ( &rawtime );
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timeinfo = localtime ( &rawtime );
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//USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
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strftime ( buffer, 80, "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo );
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sprintf( buffer2, "%s/config/%s", bootDevice, buffer );
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TakeScreenshot( buffer2 );
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}
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