mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
f3ef9104b1
*Moved all related global settings to a settings class. one for themes and individual games will follow. Probably broke some settings or theme loading, we can deal with that later and fix when someone discovers bugs.
214 lines
4.0 KiB
C++
214 lines
4.0 KiB
C++
#include "wbfs_wbfs.h"
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#include "prompts/ProgressWindow.h"
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#include "settings/CSettings.h"
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#include "wbfs_rw.h"
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extern u32 sector_size;
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s32 Wbfs_Wbfs::Open()
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{
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wbfs_t *part = NULL;
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/* Open partition */
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part = wbfs_open_partition( readCallback, writeCallback, NULL, sector_size, size, lba, 0 );
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if ( !part ) return -1;
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/* Close current hard disk */
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Close();
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hdd = part;
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// Save the new sector size, so it will be used in read and write calls
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sector_size = 1 << hdd->head->hd_sec_sz_s;
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return 0;
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}
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wbfs_disc_t* Wbfs_Wbfs::OpenDisc( u8 *discid )
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{
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/* No device open */
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if ( !hdd )
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return NULL;
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/* Open disc */
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return wbfs_open_disc( hdd, discid );
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}
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void Wbfs_Wbfs::CloseDisc( wbfs_disc_t *disc )
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{
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/* No device open */
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if ( !hdd || !disc )
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return;
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/* Close disc */
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wbfs_close_disc( disc );
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}
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s32 Wbfs_Wbfs::Format()
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{
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wbfs_t *partition = NULL;
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/* Reset partition */
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partition = wbfs_open_partition( readCallback, writeCallback, NULL, sector_size, size, lba, 1 );
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if ( !partition )
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return -1;
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/* Free memory */
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wbfs_close( partition );
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return 0;
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}
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s32 Wbfs_Wbfs::GetCount( u32 *count )
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{
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/* No device open */
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if ( !hdd )
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return -1;
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/* Get list length */
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*count = wbfs_count_discs( hdd );
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return 0;
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}
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s32 Wbfs_Wbfs::GetHeaders( struct discHdr *outbuf, u32 cnt, u32 len )
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{
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u32 idx, size;
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s32 ret;
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/* No device open */
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if ( !hdd )
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return -1;
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for ( idx = 0; idx < cnt; idx++ )
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{
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u8 *ptr = ( ( u8 * )outbuf ) + ( idx * len );
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/* Get header */
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ret = wbfs_get_disc_info( hdd, idx, ptr, len, &size );
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if ( ret < 0 )
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return ret;
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}
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return 0;
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}
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s32 Wbfs_Wbfs::AddGame()
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{
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s32 ret;
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/* No device open */
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if ( !hdd )
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return -1;
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/* Add game to device */
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partition_selector_t part_sel;
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int copy_1_1 = 0;
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if ( Settings.fullcopy )
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{
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part_sel = ALL_PARTITIONS;
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copy_1_1 = 1;
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}
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else
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{
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part_sel = Settings.partitions_to_install == install_game_only ? ONLY_GAME_PARTITION : ALL_PARTITIONS;
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}
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ret = wbfs_add_disc( hdd, __ReadDVD, NULL, ProgressCallback, part_sel, copy_1_1 );
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if ( ret < 0 )
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return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::RemoveGame( u8 *discid )
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{
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s32 ret;
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/* No device open */
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if ( !hdd )
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return -1;
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/* Remove game from USB device */
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ret = wbfs_rm_disc( hdd, discid );
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if ( ret < 0 )
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return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::DiskSpace( f32 *used, f32 *free )
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{
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f32 ssize;
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u32 cnt;
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/* No device open */
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if ( !hdd )
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return -1;
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/* Count used blocks */
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cnt = wbfs_count_usedblocks( hdd );
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/* Sector size in GB */
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ssize = hdd->wbfs_sec_sz / GB_SIZE;
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/* Copy values */
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*free = ssize * cnt;
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*used = ssize * ( hdd->n_wbfs_sec - cnt );
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return 0;
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}
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s32 Wbfs_Wbfs::RenameGame( u8 *discid, const void *newname )
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{
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s32 ret;
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/* No USB device open */
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if ( !hdd )
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return -1;
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ret = wbfs_ren_disc( hdd, discid, ( u8* )newname );
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if ( ret < 0 )
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return ret;
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return 0;
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}
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s32 Wbfs_Wbfs::ReIDGame( u8 *discid, const void *newID )
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{
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s32 ret;
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/* No USB device open */
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if ( !hdd )
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return -1;
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ret = wbfs_rID_disc( hdd, discid, ( u8* )newID );
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if ( ret < 0 )
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return ret;
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return 0;
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}
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f32 Wbfs_Wbfs::EstimateGameSize()
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{
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partition_selector_t part_sel = ONLY_GAME_PARTITION;
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if ( Settings.fullcopy )
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{
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part_sel = ALL_PARTITIONS;
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}
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else
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{
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switch ( Settings.partitions_to_install )
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{
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case install_game_only:
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part_sel = ONLY_GAME_PARTITION;
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break;
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case install_all:
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part_sel = ALL_PARTITIONS;
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break;
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case install_all_but_update:
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part_sel = REMOVE_UPDATE_PARTITION;
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break;
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}
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}
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return wbfs_estimate_disc( hdd, __ReadDVD, NULL, part_sel );
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}
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