mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
#include "gui_diskcover.h"
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GuiDiskCover::GuiDiskCover()
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{
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deg_beta=0.0;
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eff_step=0;
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// spin_angle = 0;
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spin_speedup = 1.0;
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spin_up = false;
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}
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GuiDiskCover::GuiDiskCover(GuiImageData *Disk) : GuiImage(Disk)
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{
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deg_beta=0.0;
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eff_step=0;
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// spin_angle = 0;
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spin_speedup = 1.0;
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spin_up = false;
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}
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GuiDiskCover::~GuiDiskCover()
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{
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}
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void GuiDiskCover::SetBeta(f32 beta)
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{
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deg_beta=beta;
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}
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void GuiDiskCover::SetBetaRotateEffect(f32 beta, u16 step)
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{
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eff_beta = beta/(f32)step;
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eff_step = step;
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}
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bool GuiDiskCover::GetBetaRotateEffect()
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{
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return eff_step != 0;
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}
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void GuiDiskCover::SetSpin(bool Up)
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{
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spin_up = Up;
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}
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void Menu_DrawDiskCover(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance,u8 data[],
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f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
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void Menu_DrawDiskCoverShadow(f32 xpos, f32 ypos, f32 zpos, u16 width, u16 height, u16 distance,u8 data[],
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f32 deg_alpha, f32 deg_beta, f32 scaleX, f32 scaleY, u8 alpha, bool shadow);
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void GuiDiskCover::Draw()
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{
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LOCK(this);
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if(!image || !this->IsVisible())
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return;
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float currScale = this->GetScale();
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// Menu_DrawDiskCoverShadow(this->GetLeft(), this->GetTop(), 190, width, height, 40, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), true);
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Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, 64, true);
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Menu_DrawDiskCover(this->GetLeft(), this->GetTop(), 50, width, height, 55, image, imageangle, deg_beta, widescreen ? currScale*0.8 : currScale, currScale, this->GetAlpha(), false);
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if(eff_step)
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{
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deg_beta += eff_beta;
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eff_step--;
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}
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GuiImage::imageangle += spin_speedup;
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while(GuiImage::imageangle >= 360.0) GuiImage::imageangle -= 360.0;
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if(spin_up)
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{
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if (spin_speedup < 11) // speed up
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spin_speedup += 0.20;
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}
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else
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{
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if (spin_speedup > 1)
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spin_speedup -=0.05; //slow down
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}
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this->UpdateEffects();
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}
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