usbloadergx/source/menu/device_check.cpp
dimok321 c7fc442724 *Lots of fixes, like Issue 1330 and Issue 1224
I can't remember which one are fixed so please check if your issue is fixed and report.
2010-01-07 18:20:26 +00:00

202 lines
5.0 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "gecko.h"
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/getentries.h"
#include "usbloader/wbfs.h"
extern int load_from_fs;
extern char game_partition[6];
static lwp_t checkthread = LWP_THREAD_NULL;
static bool checkHalt = false;
static bool ExitRequested = false;
static u8 sdState =0;
u8 hddState = 0;
u8 checkthreadState = 0;
bool ScreenshotTriggered = false;
extern u8 shutdown;
extern u8 reset;
void ResumeCheck()
{
checkHalt = false;
LWP_ResumeThread(checkthread);
}
void HaltCheck()
{
if(checkHalt)
return;
checkHalt = true;
while (!LWP_ThreadIsSuspended(checkthread))
usleep(50);
}
int CheckPartition()
{
s32 ret2 = -1;
memset(game_partition, 0, 6);
load_from_fs = -1;
extern PartList partitions;
// Added for slow HDD
for (int runs = 0; runs < 10; runs++)
{
if (Partition_GetList(WBFS_DEVICE_USB, &partitions) != 0)
continue;
if (Settings.partition != -1 && partitions.num > Settings.partition)
{
PartInfo pinfo = partitions.pinfo[Settings.partition];
if (WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size, (char *) &game_partition) == 0)
{
ret2 = 0;
load_from_fs = pinfo.part_fs;
break;
}
}
if (partitions.wbfs_n != 0)
{
ret2 = WBFS_Open();
for (int p = 0; p < partitions.num; p++)
{
if (partitions.pinfo[p].fs_type == FS_TYPE_WBFS)
{
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
break;
}
}
}
else if (Sys_IsHermes() && (partitions.fat_n != 0 || partitions.ntfs_n != 0))
{
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
u32 count;
for (int i = 0; i < partitions.num; i++)
{
if (partitions.pinfo[i].fs_type == FS_TYPE_FAT32 || partitions.pinfo[i].fs_type == FS_TYPE_NTFS)
{
if (!WBFS_OpenPart(partitions.pinfo[i].part_fs, partitions.pinfo[i].index, partitions.pentry[i].sector, partitions.pentry[i].size, (char *) &game_partition))
{
// Get the game count...
WBFS_GetCount(&count);
if (count > 0)
{
load_from_fs = partitions.pinfo[i].part_fs;
Settings.partition = i;
break;
}
else
{
WBFS_Close();
}
}
}
}
}
if ((ret2 >= 0 || load_from_fs != PART_FS_WBFS) && isInserted(bootDevice))
{
cfg_save_global();
break;
}
}
if (ret2 < 0 && load_from_fs != PART_FS_WBFS)
return -1;
ret2 = Disc_Init();
if (ret2 < 0)
return ret2;
hddState = 1;
return hddState;
}
int CheckHDD()
{
USBDevice_deInit();
USBDevice_Init();
int wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
if (wbfsinit >= 0)
wbfsinit = CheckPartition();
return wbfsinit;
}
static void * CheckDevices (void *arg)
{
sdState = isInserted(bootDevice);
while (!ExitRequested)
{
if (checkHalt && !ExitRequested)
{
LWP_SuspendThread(checkthread);
continue;
}
if (shutdown == 1)
Sys_Shutdown();
else if (reset == 1)
Sys_Reboot();
if (!hddState)
{
if(CheckHDD() >= 0)
{
// open database if needed, load titles if needed
if(isInserted(bootDevice))
OpenXMLDatabase(Settings.titlestxt_path,Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride == 1 ? true: false, true);
checkthreadState = 1;
}
}
//this really doesnt work right. it seems that isInserted() isn't what it should be.
int sdNow = isInserted(bootDevice);
if (sdState != sdNow)
{
sdState = sdNow;
checkthreadState = 2;
}
if(ScreenshotTriggered)
{
gprintf("\n\tscreenShotBtn clicked");
ScreenShot();
ScreenshotTriggered = false;
gprintf("...It's easy, mmmmmmKay");
}
usleep(20000);
}
return NULL;
}
void InitCheckThread()
{
LWP_CreateThread(&checkthread, CheckDevices, NULL, NULL, 0, 0);
}
void ExitCheckThread()
{
ExitRequested = true;
LWP_ResumeThread(checkthread);
LWP_JoinThread(checkthread, NULL);
checkthread = LWP_THREAD_NULL;
}