mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 01:09:16 +01:00
71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2011
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#ifndef GAMECATEGORIES_HPP_
|
|
#define GAMECATEGORIES_HPP_
|
|
|
|
#include <gctypes.h>
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
#include "xml/tinyxml2.h"
|
|
#include "CCategoryList.hpp"
|
|
|
|
using namespace tinyxml2;
|
|
|
|
class CGameCategories
|
|
{
|
|
public:
|
|
CGameCategories();
|
|
bool Load(string filepath);
|
|
bool Save();
|
|
bool SetCategory(const string &gameID, unsigned int id);
|
|
bool SetCategory(const char *gameID, unsigned int id);
|
|
bool SetCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
|
|
bool ReplaceCategory(const string &gameID, unsigned int id);
|
|
bool ReplaceCategory(const char *gameID, unsigned int id);
|
|
bool ReplaceCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
|
|
void RemoveCategory(unsigned int id);
|
|
void RemoveCategory(const string &gameID, unsigned int id);
|
|
void RemoveCategory(const char *gameID, unsigned int id);
|
|
void RemoveCategory(const unsigned char *gameID, unsigned int id) { RemoveCategory((const char *) gameID, id); };
|
|
void RemoveGameCategories(const string &gameID);
|
|
const vector<unsigned int> &operator[](const char *gameID) const;
|
|
const vector<unsigned int> &operator[](const unsigned char *gameID) const { return operator[]((const char *) gameID); }
|
|
bool ImportFromGameTDB(const string &xmlpath);
|
|
void clear() { List.clear(); CategoryList.clear(); };
|
|
static bool isInCategory(const char *gameID, unsigned int id);
|
|
|
|
CCategoryList CategoryList;
|
|
protected:
|
|
bool ValidVersion(XMLElement *xmlfile);
|
|
|
|
string configPath;
|
|
const vector<unsigned int> defaultCategory;
|
|
map<string, vector<unsigned int> > List;
|
|
};
|
|
|
|
extern CGameCategories GameCategories;
|
|
|
|
#endif
|