usbloadergx/source/sys.cpp
e.bovendeur a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00

209 lines
4.3 KiB
C++

#include <stdio.h>
#include <ogcsys.h>
#include <unistd.h>
#include "usbloader/wdvd.h"
#include "usbloader/usbstorage.h"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "mload/mload.h"
#include "video.h"
#include "audio.h"
#include "menu.h"
#include "fatmounter.h"
#include "sys.h"
#include "wpad.h"
extern char game_partition[6];
extern bool load_from_fat;
//Wiilight stuff
static vu32 *_wiilight_reg = (u32*)0xCD0000C0;
void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source)
u32 val = (*_wiilight_reg&~0x20);
if (enable && Settings.wiilight) val |= 0x20;
*_wiilight_reg=val;
}
/* Variables */
u8 shutdown = 0;
u8 reset = 0;
void __Sys_ResetCallback(void) {
/* Reboot console */
reset = 1;
}
void __Sys_PowerCallback(void) {
/* Poweroff console */
shutdown = 1;
}
void Sys_Init(void) {
/* Initialize video subsytem */
//VIDEO_Init();
/* Set RESET/POWER button callback */
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
static void _ExitApp() {
ExitGUIThreads();
StopGX();
ShutdownAudio();
SDCard_deInit();
USBDevice_deInit();
mload_set_ES_ioctlv_vector(NULL);
mload_close();
}
void Sys_Reboot(void) {
/* Restart console */
_ExitApp();
STM_RebootSystem();
}
int Sys_ChangeIos(int ios) {
s32 prevIos = IOS_GetVersion();
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
WDVD_Close();
USBStorage_Deinit();
s32 ret = IOS_ReloadIOS(ios);
if (ret < 0) {
ios = prevIos;
}
SDCard_Init();
if (ios == 222 || ios == 223) {
load_ehc_module();
}
USBDevice_Init();
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
WBFS_Init(WBFS_DEVICE_USB);
Disc_Init();
if (load_from_fat && (ios == 222 || ios == 223)) {
WBFS_OpenNamed((char *) &game_partition);
} else {
WBFS_Open();
}
return ret;
}
int Sys_IosReload(int IOS) {
s32 ret = -1;
//shutdown SD and USB before IOS Reload in DiscWait
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
WDVD_Close();
USBStorage_Deinit();
if (IOS == 249 || IOS == 222 || IOS == 223) {
for (int i = 0; i < 10; i++) {
ret = IOS_ReloadIOS(IOS);
if (ret < 0) return ret;
if (IOS == 222 || IOS == 223) load_ehc_module();
ret = WBFS_Init(WBFS_DEVICE_USB);
if (!(ret < 0)) break;
sleep(1);
USBStorage_Deinit();
}
if (ret>=0) {
ret = Disc_Init();
if (ret>=0) {
ret = WBFS_Open();
}
} else Sys_BackToLoader();
}
PAD_Init();
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
//reinitialize SD and USB
SDCard_Init();
USBDevice_Init();
return ret;
}
#define ShutdownToDefault 0
#define ShutdownToIdle 1
#define ShutdownToStandby 2
static void _Sys_Shutdown(int SHUTDOWN_MODE) {
_ExitApp();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
/* Poweroff console */
if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) {
s32 ret;
/* Set LED mode */
ret = CONF_GetIdleLedMode();
if (ret >= 0 && ret <= 2)
STM_SetLedMode(ret);
/* Shutdown to idle */
STM_ShutdownToIdle();
} else {
/* Shutdown to standby */
STM_ShutdownToStandby();
}
}
void Sys_Shutdown(void) {
_Sys_Shutdown(ShutdownToDefault);
}
void Sys_ShutdownToIdel(void) {
_Sys_Shutdown(ShutdownToIdle);
}
void Sys_ShutdownToStandby(void) {
_Sys_Shutdown(ShutdownToStandby);
}
void Sys_LoadMenu(void) {
_ExitApp();
/* Return to the Wii system menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
void Sys_BackToLoader(void) {
if (*((u32*) 0x80001800)) {
_ExitApp();
exit(0);
}
// Channel Version
Sys_LoadMenu();
}
bool Sys_IsHermes() {
return IOS_GetVersion() == 222 || IOS_GetVersion() == 223;
}