usbloadergx/source/wpad.c
giantpune 30535c6f5d *code beautification*
formatted the code to make it easier to read.  no functional changes at all.

i didn't put anything from the libwiigui folder or banner folder in the beautifier.

my automated .bat seems to have done a good job.  the only places i see it fucked up was on (GXColor){blablabla}.  it treated the brackets in the color like all the other brackets and put the color on a new line and indented it.  i think i fixed most of them.  not sure if it messed up anywhere else.  also not sure about how it handled different linebreaks.  it looks fine on windows.  if it looks messed up on linux, it can be reverted.

the code still compiles and runs fine.
2009-07-30 05:41:12 +00:00

127 lines
3.4 KiB
C

#include <stdio.h>
#include <ogcsys.h>
#include <ogc/pad.h>
#include "sys.h"
#include "wpad.h"
/* Constants */
#define MAX_WIIMOTES 4
extern u8 shutdown;
void __Wpad_PowerCallback(s32 chan) {
/* Poweroff console */
shutdown = 1;
}
void WPad_SetIdleTime(u32 seconds) {
/*Set idle time for wiimote*/
WPAD_SetIdleTimeout(seconds);
}
s32 Wpad_Init(void) {
s32 ret;
/* Initialize Wiimote subsystem */
ret = WPAD_Init();
if (ret < 0)
return ret;
/* Set POWER button callback */
WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
return ret;
}
void Wpad_Disconnect(void) {
u32 cnt;
/* Disconnect Wiimotes */
for (cnt = 0; cnt < MAX_WIIMOTES; cnt++)
WPAD_Disconnect(cnt);
/* Shutdown Wiimote subsystem */
WPAD_Shutdown();
}
bool IsWpadConnected() {
int i = 0;
u32 test = 0;
int notconnected = 0;
#ifdef HW_RVL
for (i = 0; i < 4; i++) {
if (WPAD_Probe(i, &test) == WPAD_ERR_NO_CONTROLLER) {
notconnected++;
}
}
#endif
if (notconnected < 4)
return true;
else
return false;
}
u32 ButtonsHold(void) {
int i;
u32 buttons = 0;
#ifdef HW_RVL
WPAD_ScanPads();
#endif
PAD_ScanPads();
for (i=3; i >= 0; i--) {
buttons |= PAD_ButtonsHeld(i);
#ifdef HW_RVL
buttons |= WPAD_ButtonsHeld(i);
#endif
}
return buttons;
}
u32 ButtonsPressed(void) {
int i;
u32 buttons = 0;
#ifdef HW_RVL
WPAD_ScanPads();
#endif
PAD_ScanPads();
for (i=3; i >= 0; i--) {
buttons |= PAD_ButtonsDown(i);
#ifdef HW_RVL
buttons |= WPAD_ButtonsDown(i);
#endif
}
return buttons;
/* Don't remove this commented out code it might be useful for checking which buttons were pressed/hold
if(buttons & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_DOWN | PAD_BUTTON_UP
| PAD_BUTTON_A | PAD_BUTTON_B | PAD_BUTTON_X | PAD_BUTTON_Y | PAD_BUTTON_MENU
| PAD_BUTTON_START | WPAD_BUTTON_2 | WPAD_BUTTON_1
| WPAD_BUTTON_B | WPAD_BUTTON_A | WPAD_BUTTON_MINUS
| WPAD_BUTTON_HOME | WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT
| WPAD_BUTTON_DOWN | WPAD_BUTTON_UP | WPAD_BUTTON_PLUS
| WPAD_NUNCHUK_BUTTON_Z | WPAD_NUNCHUK_BUTTON_C
| WPAD_CLASSIC_BUTTON_UP | WPAD_CLASSIC_BUTTON_LEFT
| WPAD_CLASSIC_BUTTON_ZR | WPAD_CLASSIC_BUTTON_X
| WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_Y
| WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_ZL
| WPAD_CLASSIC_BUTTON_FULL_R | WPAD_CLASSIC_BUTTON_PLUS
| WPAD_CLASSIC_BUTTON_HOME | WPAD_CLASSIC_BUTTON_MINUS
| WPAD_CLASSIC_BUTTON_FULL_L | WPAD_CLASSIC_BUTTON_DOWN
| WPAD_CLASSIC_BUTTON_RIGHT | WPAD_GUITAR_HERO_3_BUTTON_STRUM_UP
| WPAD_GUITAR_HERO_3_BUTTON_YELLOW | WPAD_GUITAR_HERO_3_BUTTON_GREEN
| WPAD_GUITAR_HERO_3_BUTTON_BLUE | WPAD_GUITAR_HERO_3_BUTTON_RED
| WPAD_GUITAR_HERO_3_BUTTON_ORANGE | WPAD_GUITAR_HERO_3_BUTTON_PLUS
| WPAD_GUITAR_HERO_3_BUTTON_MINUS | WPAD_GUITAR_HERO_3_BUTTON_STRUM_DOWN)
)
*/
}