mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
a0182d0c4c
* ogg decoder added (old oggplayer removed) * mp3 decoder added (mp3's cane use as backgroundsounds) * WAVE decoder added (but only uncompressed WAVE's) * AIFF decoder added (only uncrompressed) * BNS decoder added all soundformats can use as backgroundsounds dimoks GameSound class removed it is replaced with the new GuiSound stuff * Many small fixes and other changes
175 lines
4.4 KiB
C++
175 lines
4.4 KiB
C++
#include "gui.h"
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#include "gui_searchbar.h"
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#include "../wpad.h"
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#include "../main.h"
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#include "../settings/cfg.h"
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#include "../usbloader/getentries.h"
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extern GuiWindow * mainWindow;
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class cSearchButton
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{
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public:
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cSearchButton(wchar_t *Char, GuiImageData *keyImageData, GuiImageData *keyOverImageData, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick)
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:
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wchar(*Char),
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image(keyImageData),
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imageOver(keyOverImageData),
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text(NULL, 20, (GXColor){0, 0, 0, 0xff}),
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button(&image, &imageOver, ALIGN_LEFT, ALIGN_TOP, x, y, trig, sndOver, sndClick, 1)
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{
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text.SetText(Char);
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button.SetLabel(&text);
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}
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wchar_t wchar;
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GuiImage image;
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GuiImage imageOver;
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GuiText text;
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GuiButton button;
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private:
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};
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GuiSearchBar::GuiSearchBar(const wchar_t *SearchChars)
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:
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inSide(0),
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text(NULL, 22, (GXColor) {0, 0, 0, 255}),
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buttons(0),
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keyImageData(keyboard_key_png),
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keyOverImageData(keyboard_key_over_png),
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sndOver(button_over_pcm, button_over_pcm_size, Settings.sfxvolume),
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sndClick(button_click_pcm, button_click_pcm_size, Settings.sfxvolume)
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{
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char imgPath[100];
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trig.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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cnt = wcslen(SearchChars);
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buttons = new cSearchButton*[cnt];
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wchar_t charstr[2] = {0, 0};
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int lines = (cnt+9)/10;
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int buttonsPerLine = (cnt+lines-1)/lines;
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width = 10+buttonsPerLine*42+10;
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int x_start=10, x=0, y_start=10+42, y=0;
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if(width < 200) { x_start += (200-width)>>1; width=200; }
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for(int i=0; i<cnt; i++, x++)
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{
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if(x >= buttonsPerLine) x=0;
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if(x == 0) y++;
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charstr[0] = SearchChars[i];
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buttons[i] = new cSearchButton(charstr, &keyImageData, &keyOverImageData, x_start+x*42, y_start-42+y*42, &trig, &sndOver, &sndClick);
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this->Append(&(buttons[i]->button));
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}
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height = 10+42+y*42+10;
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text.SetText(gameFilter);
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text.SetPosition(10, 15);
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text.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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text.SetWidescreen(CFG.widescreen);
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text.SetMaxWidth(width-(10+2*42+10), GuiText::SCROLL);
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this->Append(&text);
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snprintf(imgPath, sizeof(imgPath), "%skeyboard_backspace_over.png", CFG.theme_path);
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imgBacspaceBtn = new GuiImageData(imgPath, keyboard_backspace_over_png);
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BacspaceBtnImg_Over = new GuiImage(imgBacspaceBtn);
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BacspaceBtnImg = new GuiImage(BacspaceBtnImg_Over); BacspaceBtnImg->SetGrayscale();
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BacspaceBtn = new GuiButton(BacspaceBtnImg,BacspaceBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -52, 10, &trig, &sndOver, &sndClick,1);
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this->Append(BacspaceBtn);
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snprintf(imgPath, sizeof(imgPath), "%skeyboard_clear_over.png", CFG.theme_path);
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imgClearBtn = new GuiImageData(imgPath, keyboard_clear_over_png);
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ClearBtnImg_Over = new GuiImage(imgClearBtn);
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ClearBtnImg = new GuiImage(ClearBtnImg_Over); ClearBtnImg->SetGrayscale();
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ClearBtn = new GuiButton(ClearBtnImg,ClearBtnImg_Over, ALIGN_RIGHT, ALIGN_TOP, -10, 10, &trig, &sndOver, &sndClick,1);
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this->Append(ClearBtn);
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// SetPosition(100,100);
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}
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GuiSearchBar::~GuiSearchBar()
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{
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if(buttons)
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{
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for(int i=0; i<cnt; i++)
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delete buttons[i];
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delete [] buttons;
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}
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delete ClearBtn;
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delete ClearBtnImg;
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delete ClearBtnImg_Over;
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delete imgClearBtn;
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delete BacspaceBtn;
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delete BacspaceBtnImg;
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delete BacspaceBtnImg_Over;
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delete imgBacspaceBtn;
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if(inSide)
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mainWindow->SetState(STATE_DEFAULT);
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}
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void GuiSearchBar::Draw()
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{
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Menu_DrawRectangle(this->GetLeft(),this->GetTop(),width, height,(GXColor){0, 0, 0, 0xa0},1);
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Menu_DrawRectangle(this->GetLeft()+10,this->GetTop()+15,width-(10+2*42+10), 22,(GXColor){255, 255, 255, 255},1);
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GuiWindow::Draw();
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}
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void GuiSearchBar::Update(GuiTrigger * t)
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{
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LOCK(this);
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if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
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return;
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#ifdef HW_RVL
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// cursor
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if(t->wpad.ir.valid && state != STATE_DISABLED)
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{
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if(this->IsInside(t->wpad.ir.x, t->wpad.ir.y))
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{
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if(inSide == 0)
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{
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mainWindow->SetState(STATE_DISABLED);
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this->SetState(STATE_DEFAULT);
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}
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inSide |= 1 << t->chan;
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}
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else if(inSide)
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{
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inSide &= ~(1 << t->chan);
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if(inSide == 0)
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mainWindow->SetState(STATE_DEFAULT);
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}
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}
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#endif
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GuiWindow::Update(t);
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}
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wchar_t GuiSearchBar::GetClicked()
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{
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if(buttons)
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{
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for(int i=0; i<cnt; i++)
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{
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if(buttons[i]->button.GetState() == STATE_CLICKED)
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{
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buttons[i]->button.ResetState();
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return buttons[i]->wchar;
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}
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}
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}
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if(BacspaceBtn->GetState() == STATE_CLICKED)
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return 8;
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if(ClearBtn->GetState() == STATE_CLICKED)
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return 7;
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return 0;
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}
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/*
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private:
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SearchButtons *buttons;
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}*/
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