usbloadergx/source/menu/menu_check.cpp
e.bovendeur a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00

152 lines
4.1 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/getentries.h"
#include "usbloader/wbfs.h"
extern bool load_from_fat;
extern char game_partition[6];
/****************************************************************************
* MenuCheck
***************************************************************************/
int MenuCheck() {
gprintf("\nMenuCheck()");
int menu = MENU_NONE;
int i = 0;
int choice;
s32 ret2, wbfsinit;
OptionList options;
options.length = i;
VIDEO_WaitVSync ();
wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
if (wbfsinit < 0) {
ret2 = WindowPrompt(tr("No USB Device found."), tr("Do you want to retry for 30 secs?"), "cIOS249", "cIOS222", tr("Back to Wii Menu"));
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
if (ret2 == 1) {
Settings.cios = ios249;
} else if (ret2 == 2) {
Settings.cios = ios222;
} else {
Sys_LoadMenu();
}
ret2 = DiscWait(tr("No USB Device"), tr("Waiting for USB Device"), 0, 0, 1);
//reinitialize SD and USB
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("USB Device not found"), tr("OK"));
Sys_LoadMenu();
}
}
ret2 = -1;
memset(game_partition, 0, 6);
load_from_fat = false;
extern PartList partitions;
// Added for slow HDD
for (int runs = 0; runs < 10; runs++) {
if (Partition_GetList(&partitions) != 0) {
sleep(1);
continue;
}
if (Settings.partition != -1 && partitions.num > Settings.partition) {
PartInfo pinfo = partitions.pinfo[Settings.partition];
ret2 = WBFS_OpenPart(pinfo.fs_type == FS_TYPE_FAT32, pinfo.fat_i, partitions.pentry[Settings.partition].sector, partitions.pentry[Settings.partition].size, (char *) &game_partition);
if (ret2 == 0)
{
load_from_fat = pinfo.fs_type == FS_TYPE_FAT32;
break;
}
}
if (partitions.wbfs_n != 0) {
ret2 = WBFS_Open();
for (int p = 0; p < partitions.num; p++) {
if (partitions.pinfo[p].fs_type == FS_TYPE_WBFS) {
Settings.partition = p;
break;
}
}
} else if (Sys_IsHermes() && partitions.fat_n != 0) {
// Loop through FAT partitions, and find the first partition with games on it (if there is one)
u32 count;
for (int i = 0; i < partitions.num; i++) {
if (partitions.pinfo[i].fs_type == FS_TYPE_FAT32) {
if (!WBFS_OpenPart(1, partitions.pinfo[i].fat_i, partitions.pentry[i].sector, partitions.pentry[i].size, (char *) &game_partition)) {
// Get the game count...
WBFS_GetCount(&count);
if (count > 0) {
load_from_fat = true;
Settings.partition = i;
break;
} else {
WBFS_Close();
}
}
}
}
}
if (ret2 >= 0 || load_from_fat) {
cfg_save_global();
break;
}
sleep(1);
}
if (ret2 < 0 && !load_from_fat) {
choice = WindowPrompt(tr("No WBFS or FAT game partition found"),tr("You need to select or format a partition"), tr("Select"), tr("Format"), tr("Return"));
if (choice == 0) {
Sys_LoadMenu();
} else {
load_from_fat = choice == 1;
menu = MENU_FORMAT;
}
}
ret2 = Disc_Init();
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("Could not initialize DIP module!"),tr("OK"));
Sys_LoadMenu();
}
if (shutdown == 1)
Sys_Shutdown();
if (reset == 1)
Sys_Reboot();
if (wbfsinit < 0) {
sleep(1);
}
//Spieleliste laden
__Menu_GetEntries(0);
if (menu == MENU_NONE)
menu = MENU_DISCLIST;
//for HDDs with issues
if (wbfsinit < 0) {
sleep(1);
USBDevice_Init();
SDCard_Init();
}
return menu;
}