mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
a09abe355f
* Fixed issue 1058 * Menus splitted to several smaller files, to reduce compile time This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
446 lines
8.2 KiB
C
446 lines
8.2 KiB
C
#ifndef _CFG_H_
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#define _CFG_H_
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#include <gctypes.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "usbloader/disc.h"
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#define CFG_HOME_REBOOT 0
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#define CFG_HOME_EXIT 1
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#define CFG_VIDEO_SYS 0 // system default
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#define CFG_VIDEO_DEFAULT 1
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#define CFG_VIDEO_GAME 1 // game default
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#define CFG_VIDEO_PATCH 2 // patch mode
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#define CFG_VIDEO_PAL50 3 // force PAL
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#define CFG_VIDEO_PAL60 4 // force PAL60
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#define CFG_VIDEO_NTSC 5 // force NTSC
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#define CFG_VIDEO_COUNT 6
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#define CFG_LANG_CONSOLE 0
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#define CFG_LANG_JAPANESE 1
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#define CFG_LANG_ENGLISH 2
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#define CFG_LANG_GERMAN 3
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#define CFG_LANG_FRENCH 4
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#define CFG_LANG_SPANISH 5
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#define CFG_LANG_ITALIAN 6
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#define CFG_LANG_DUTCH 7
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#define CFG_LANG_S_CHINESE 8
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#define CFG_LANG_T_CHINESE 9
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#define CFG_LANG_KOREAN 10
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#define CFG_LANG_COUNT 11
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#define CFG_ALIGN_LEFT 0
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#define CFG_ALIGN_RIGHT 1
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#define CFG_ALIGN_CENTRE 2
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#define CFG_ALIGN_TOP 3
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#define CFG_ALIGN_BOTTOM 4
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#define CFG_ALIGN_MIDDLE 5
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extern char bootDevice[10];
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//extern char *cfg_path;
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struct CFG {
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short widescreen;
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char theme_path[100];
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};
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struct THEME {
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short gamelist_x;
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short gamelist_y;
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short gamelist_w;
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short gamelist_h;
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short gamegrid_x;
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short gamegrid_y;
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short gamegrid_w;
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short gamegrid_h;
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short gamecarousel_x;
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short gamecarousel_y;
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short gamecarousel_w;
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short gamecarousel_h;
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short covers_x;
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short covers_y;
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short show_id;
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short id_x;
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short id_y;
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short show_region;
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short region_x;
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short region_y;
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short sdcard_x;
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short sdcard_y;
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short homebrew_x;
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short homebrew_y;
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short power_x;
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short power_y;
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short home_x;
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short home_y;
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short setting_x;
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short setting_y;
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short install_x;
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short install_y;
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GXColor clock;
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short clock_align;
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short clock_x;
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short clock_y;
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GXColor info;
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short show_hddinfo;
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short hddinfo_align;
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short hddinfo_x;
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short hddinfo_y;
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short show_gamecount;
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short gamecount_align;
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short gamecount_x;
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short gamecount_y;
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short show_tooltip;
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int tooltipAlpha;
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GXColor prompttext;
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GXColor settingstext;
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GXColor gametext;
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short pagesize;
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// Toolbar Icons in GameList
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/*
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short favorite_x;
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short favorite_y;
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short search_x;
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short search_y;
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short abc_x;
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short abc_y;
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short count_x;
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short count_y;
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short list_x;
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short list_y;
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short grid_x;
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short grid_y;
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short carousel_x;
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short carousel_y;
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short sortBarOffset;
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*/
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// Toolbar Icons in GameList
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short gamelist_favorite_x;
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short gamelist_favorite_y;
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short gamelist_search_x;
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short gamelist_search_y;
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short gamelist_abc_x;
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short gamelist_abc_y;
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short gamelist_count_x;
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short gamelist_count_y;
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short gamelist_list_x;
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short gamelist_list_y;
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short gamelist_grid_x;
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short gamelist_grid_y;
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short gamelist_carousel_x;
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short gamelist_carousel_y;
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short gamelist_dvd_x;
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short gamelist_dvd_y;
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// Toolbar Icons in GameGrid
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short gamegrid_favorite_x;
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short gamegrid_favorite_y;
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short gamegrid_search_x;
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short gamegrid_search_y;
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short gamegrid_abc_x;
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short gamegrid_abc_y;
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short gamegrid_count_x;
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short gamegrid_count_y;
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short gamegrid_list_x;
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short gamegrid_list_y;
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short gamegrid_grid_x;
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short gamegrid_grid_y;
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short gamegrid_carousel_x;
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short gamegrid_carousel_y;
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short gamegrid_dvd_x;
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short gamegrid_dvd_y;
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// Toolbar Icons in GameCarousel
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short gamecarousel_favorite_x;
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short gamecarousel_favorite_y;
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short gamecarousel_search_x;
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short gamecarousel_search_y;
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short gamecarousel_abc_x;
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short gamecarousel_abc_y;
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short gamecarousel_count_x;
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short gamecarousel_count_y;
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short gamecarousel_list_x;
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short gamecarousel_list_y;
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short gamecarousel_grid_x;
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short gamecarousel_grid_y;
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short gamecarousel_carousel_x;
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short gamecarousel_carousel_y;
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short gamecarousel_dvd_x;
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short gamecarousel_dvd_y;
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};
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extern struct CFG CFG;
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extern struct THEME THEME;
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extern u8 ocarinaChoice;
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extern u16 playcnt;
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extern u8 videoChoice;
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extern u8 languageChoice;
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extern u8 viChoice;
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extern u8 iosChoice;
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extern u8 parentalcontrolChoice;
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extern u8 fix002;
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extern u8 reloadblock;
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extern u8 countrystrings;
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extern u8 alternatedol;
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extern u32 alternatedoloffset;
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extern u8 xflip;
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extern u8 qboot;
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extern u8 sort;
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extern u8 fave;
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extern u8 wsprompt;
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extern u8 keyset;
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extern u8 gameDisplay;
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extern u16 playcount;
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extern u8 favoritevar;
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extern char alternatedname[40];
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struct Game_CFG {
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u8 id[8];
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u8 video;
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u8 language;
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u8 ocarina;
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u8 vipatch;
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u8 ios;
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u8 parentalcontrol;
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u8 errorfix002;
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u8 iosreloadblock;
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u8 loadalternatedol;
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u32 alternatedolstart;
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u8 patchcountrystrings;
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char alternatedolname[40];
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};
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struct Game_NUM {
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u8 id[8];
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u8 favorite;
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u16 count;
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};
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void CFG_Default(int widescreen); // -1 = non forced mode
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void CFG_Load(void);
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struct Game_CFG* CFG_get_game_opt(u8 *id);
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struct Game_NUM* CFG_get_game_num(u8 *id);
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bool CFG_save_game_opt(u8 *id);
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bool CFG_save_game_num(u8 *id);
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bool CFG_reset_all_playcounters();
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bool CFG_forget_game_opt(u8 *id);
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bool CFG_forget_game_num(u8 *id);
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enum {
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ConsoleLangDefault=0,
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jap,
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eng,
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ger,
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fren,
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esp,
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it,
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dut,
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schin,
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tchin,
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kor,
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settings_language_max // always the last entry
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};
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enum {
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systemdefault=0,
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discdefault,
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patch,
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pal50,
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pal60,
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ntsc,
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settings_video_max // always the last entry
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};
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enum {
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off=0,
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on,
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settings_off_on_max // always the last entry
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};
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enum {
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//off=0,
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//on,
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anti=2,
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settings_error002_max // always the last entry
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};
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enum {
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wiilight_off=0,
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wiilight_on,
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wiilight_forInstall,
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settings_wiilight_max // always the last entry
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};
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enum {
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GameID,
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GameRegion,
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Both,
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Neither,
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settings_sinfo_max // always the last entry
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};
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enum {
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i249=0,
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i222,
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i223,
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settings_ios_max // always the last entry
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};
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enum {
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ios249=0,
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ios222,
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settings_cios_max // always the last entry
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};
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enum {
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hr12=0,
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hr24,
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Off,
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settings_clock_max // always the last entry
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};
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enum {
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all=0,
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pcount,
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};
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enum {
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RumbleOff=0,
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RumbleOn,
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settings_rumble_max // always the last entry
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};
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enum {
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TooltipsOff=0,
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TooltipsOn,
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settings_tooltips_max // always the last entry
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};
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enum {
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min3=1,
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min5,
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min10,
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min20,
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min30,
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min60,
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settings_screensaver_max // always the last entry
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};
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enum {
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no=0,
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yes,
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sysmenu,
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wtf,
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disk3d,
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settings_xflip_max // always the last entry
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};
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enum {
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us=0,
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qwerty,
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dvorak,
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euro,
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azerty,
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settings_keyset_max // always the last entry
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};
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enum {
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list,
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grid,
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carousel,
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settings_display_max
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};
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enum {
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scrollDefault,
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scrollMarquee,
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settings_scrolleffect_max // always the last entry
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};
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struct SSettings {
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u8 video;
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u8 language;
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u8 ocarina;
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u8 vpatch;
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int ios;
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u8 sinfo;
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u8 hddinfo;
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u8 rumble;
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u8 xflip;
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int volume;
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int sfxvolume;
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int gamesoundvolume;
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u8 tooltips;
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char unlockCode[20];
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u8 parentalcontrol;
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u8 cios;
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u8 qboot;
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u8 wsprompt;
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u8 keyset;
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u8 sort;
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u8 fave;
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u8 wiilight;
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u8 gameDisplay;
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u8 patchcountrystrings;
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u8 screensaver;
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u8 partition;
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short godmode;
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char covers_path[100];
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char covers2d_path[100];
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char theme_path[100];
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char wtheme_path[100];
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char theme_downloadpath[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char languagefiles_path[100];
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char oggload_path[100];
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char ogg_path[150];
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char dolpath[150];
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char update_path[150];
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char homebrewapps_path[150];
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char selected_homebrew[200];
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char Cheatcodespath[100];
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char TxtCheatcodespath[100];
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short error002;
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u8 titlesOverride; // db_titles
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char db_url[200];
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char db_language[20];
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u8 db_JPtoEN;
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u8 gridRows;
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u8 autonetwork;
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u8 discart;
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short gamesound;
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};
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extern struct SSettings Settings;
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void CFG_LoadGlobal(void);
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bool cfg_save_global(void);
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void GetLanguageToLangCode(int *langid, char *langcode);
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bool OpenXMLDatabase(char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool freemem);
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char *get_title(struct discHdr *header);
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char *cfg_get_title(u8 *id) ;
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void title_set(char *id, char *title);
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void titles_default();
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u8 get_block(struct discHdr *header);
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void CFG_Cleanup(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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