mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
1257 lines
24 KiB
C++
1257 lines
24 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string>
|
|
#include <cstring>
|
|
#include "GameTDB.hpp"
|
|
|
|
#define NAME_OFFSET_DB "wiitdb_offsets.bin"
|
|
#define MAXREADSIZE 1024*1024 // Cache size only for parsing the offsets: 1MB
|
|
|
|
typedef struct _ReplaceStruct
|
|
{
|
|
const char * orig;
|
|
char replace;
|
|
short size;
|
|
} ReplaceStruct;
|
|
|
|
//! More replacements can be added if needed
|
|
static const ReplaceStruct Replacements[] =
|
|
{
|
|
{ ">", '>', 4 },
|
|
{ "<", '<', 4 },
|
|
{ """, '\"', 6 },
|
|
{ "'", '\'', 6 },
|
|
{ "&", '&', 5 },
|
|
{ NULL, '\0', 0 }
|
|
};
|
|
|
|
GameTDB::GameTDB()
|
|
: file(0), LangCode("EN"), GameNodeCache(0)
|
|
{
|
|
}
|
|
|
|
GameTDB::GameTDB(const char * filepath)
|
|
: file(0), LangCode("EN"), GameNodeCache(0)
|
|
{
|
|
OpenFile(filepath);
|
|
}
|
|
|
|
GameTDB::~GameTDB()
|
|
{
|
|
CloseFile();
|
|
}
|
|
|
|
bool GameTDB::OpenFile(const char * filepath)
|
|
{
|
|
if(!filepath)
|
|
return false;
|
|
|
|
file = fopen(filepath, "rb");
|
|
if(file)
|
|
{
|
|
int pos;
|
|
std::string OffsetsPath = filepath;
|
|
if((pos = OffsetsPath.find_last_of('/')) != (int) std::string::npos)
|
|
OffsetsPath[pos] = '\0';
|
|
else
|
|
OffsetsPath.clear(); //! Relative path
|
|
|
|
LoadGameOffsets(OffsetsPath.c_str());
|
|
}
|
|
|
|
return (file != NULL);
|
|
}
|
|
|
|
void GameTDB::CloseFile()
|
|
{
|
|
OffsetMap.clear();
|
|
std::vector<GameOffsets>().swap(OffsetMap);
|
|
|
|
if(GameNodeCache)
|
|
delete [] GameNodeCache;
|
|
GameNodeCache = NULL;
|
|
|
|
if(file)
|
|
fclose(file);
|
|
file = NULL;
|
|
}
|
|
|
|
bool GameTDB::LoadGameOffsets(const char * path)
|
|
{
|
|
if(!path)
|
|
return false;
|
|
|
|
std::string OffsetDBPath = path;
|
|
if(strlen(path) > 0 && path[strlen(path)-1] != '/')
|
|
OffsetDBPath += '/';
|
|
OffsetDBPath += NAME_OFFSET_DB;
|
|
|
|
FILE * fp = fopen(OffsetDBPath.c_str(), "rb");
|
|
if(!fp)
|
|
{
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
|
|
return result;
|
|
}
|
|
|
|
unsigned long long ExistingVersion = GetGameTDBVersion();
|
|
unsigned long long Version = 0;
|
|
unsigned int NodeCount = 0;
|
|
|
|
fread(&Version, 1, sizeof(Version), fp);
|
|
|
|
if(ExistingVersion != Version)
|
|
{
|
|
fclose(fp);
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
|
|
return result;
|
|
}
|
|
|
|
fread(&NodeCount, 1, sizeof(NodeCount), fp);
|
|
|
|
if(NodeCount == 0)
|
|
{
|
|
fclose(fp);
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
|
|
return result;
|
|
}
|
|
|
|
OffsetMap.resize(NodeCount);
|
|
|
|
if((int) fread(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) < 0)
|
|
{
|
|
fclose(fp);
|
|
bool result = ParseFile();
|
|
if(result)
|
|
SaveGameOffsets(OffsetDBPath.c_str());
|
|
|
|
return result;
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::SaveGameOffsets(const char * path)
|
|
{
|
|
if(OffsetMap.size() == 0 || !path)
|
|
return false;
|
|
|
|
FILE * fp = fopen(path, "wb");
|
|
if(!fp)
|
|
return false;
|
|
|
|
unsigned long long ExistingVersion = GetGameTDBVersion();
|
|
unsigned int NodeCount = OffsetMap.size();
|
|
|
|
if(fwrite(&ExistingVersion, 1, sizeof(ExistingVersion), fp) != sizeof(ExistingVersion))
|
|
{
|
|
fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
if(fwrite(&NodeCount, 1, sizeof(NodeCount), fp) != sizeof(NodeCount))
|
|
{
|
|
fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
if(fwrite(&OffsetMap[0], 1, NodeCount*sizeof(GameOffsets), fp) != NodeCount*sizeof(GameOffsets))
|
|
{
|
|
fclose(fp);
|
|
return false;
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
return true;
|
|
}
|
|
|
|
unsigned long long GameTDB::GetGameTDBVersion()
|
|
{
|
|
if(!file)
|
|
return 0;
|
|
|
|
char TmpText[1024];
|
|
|
|
if(GetData(TmpText, 0, sizeof(TmpText)) < 0)
|
|
return 0;
|
|
|
|
char * VersionText = GetNodeText(TmpText, "<WiiTDB version=\"", "/>");
|
|
if(!VersionText)
|
|
return 0;
|
|
|
|
return strtoull(VersionText, NULL, 10);
|
|
}
|
|
|
|
int GameTDB::GetData(char * data, int offset, int size)
|
|
{
|
|
if(!file || !data)
|
|
return -1;
|
|
|
|
fseek(file, offset, SEEK_SET);
|
|
|
|
return fread(data, 1, size, file);
|
|
}
|
|
|
|
char * GameTDB::LoadGameNode(const char * id)
|
|
{
|
|
unsigned int read = 0;
|
|
|
|
GameOffsets * offset = this->GetGameOffset(id);
|
|
if(!offset)
|
|
return NULL;
|
|
|
|
char * data = new (std::nothrow) char[offset->nodesize+1];
|
|
if(!data)
|
|
return NULL;
|
|
|
|
if((read = GetData(data, offset->gamenode, offset->nodesize)) != offset->nodesize)
|
|
{
|
|
delete [] data;
|
|
return NULL;
|
|
}
|
|
|
|
data[read] = '\0';
|
|
|
|
return data;
|
|
}
|
|
|
|
char * GameTDB::GetGameNode(const char * id)
|
|
{
|
|
char * data = NULL;
|
|
|
|
if(GameNodeCache != 0 && strncmp(id, GameIDCache, strlen(GameIDCache)) == 0)
|
|
{
|
|
data = new (std::nothrow) char[strlen(GameNodeCache)+1];
|
|
if(data)
|
|
strcpy(data, GameNodeCache);
|
|
}
|
|
else
|
|
{
|
|
if(GameNodeCache)
|
|
delete [] GameNodeCache;
|
|
|
|
GameNodeCache = LoadGameNode(id);
|
|
|
|
if(GameNodeCache)
|
|
{
|
|
snprintf(GameIDCache, sizeof(GameIDCache), id);
|
|
data = new (std::nothrow) char[strlen(GameNodeCache)+1];
|
|
if(data)
|
|
strcpy(data, GameNodeCache);
|
|
}
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
GameOffsets * GameTDB::GetGameOffset(const char * gameID)
|
|
{
|
|
for(unsigned int i = 0; i < OffsetMap.size(); ++i)
|
|
{
|
|
if(strncmp(gameID, OffsetMap[i].gameID, strlen(OffsetMap[i].gameID)) == 0)
|
|
return &OffsetMap[i];
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline char * CleanText(char * in_text)
|
|
{
|
|
if(!in_text)
|
|
return NULL;
|
|
|
|
const char * ptr = in_text;
|
|
char * text = in_text;
|
|
|
|
while(*ptr != '\0')
|
|
{
|
|
for(int i = 0; Replacements[i].orig != 0; ++i)
|
|
{
|
|
if(strncmp(ptr, Replacements[i].orig, Replacements[i].size) == 0)
|
|
{
|
|
ptr += Replacements[i].size;
|
|
*text = Replacements[i].replace;
|
|
++text;
|
|
i = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(*ptr == '\r')
|
|
{
|
|
++ptr;
|
|
continue;
|
|
}
|
|
|
|
*text = *ptr;
|
|
++ptr;
|
|
++text;
|
|
}
|
|
|
|
*text = '\0';
|
|
|
|
return in_text;
|
|
}
|
|
|
|
char * GameTDB::GetNodeText(char * data, const char * nodestart, const char * nodeend)
|
|
{
|
|
if(!data || !nodestart || !nodeend)
|
|
return NULL;
|
|
|
|
char * position = strstr(data, nodestart);
|
|
if(!position)
|
|
return NULL;
|
|
|
|
position += strlen(nodestart);
|
|
|
|
char * end = strstr(position, nodeend);
|
|
if(!end)
|
|
return NULL;
|
|
|
|
*end = '\0';
|
|
|
|
return CleanText(position);
|
|
}
|
|
|
|
char * GameTDB::SeekLang(char * text, const char * langcode)
|
|
{
|
|
if(!text || !langcode) return NULL;
|
|
|
|
char * ptr = text;
|
|
while((ptr = strstr(ptr, "<locale lang=")) != NULL)
|
|
{
|
|
ptr += strlen("<locale lang=\"");
|
|
|
|
if(strncmp(ptr, langcode, strlen(langcode)) == 0)
|
|
{
|
|
//! Cut off all the other languages
|
|
char * end = strstr(ptr, "</locale>");
|
|
if(!end)
|
|
return NULL;
|
|
|
|
end += strlen("</locale>");
|
|
*end = '\0';
|
|
|
|
return ptr;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool GameTDB::ParseFile()
|
|
{
|
|
OffsetMap.clear();
|
|
|
|
if(!file)
|
|
return false;
|
|
|
|
char * Line = new (std::nothrow) char[MAXREADSIZE+1];
|
|
if(!Line)
|
|
return false;
|
|
|
|
bool readnew = false;
|
|
int i, currentPos = 0;
|
|
int read = 0;
|
|
const char * gameNode = NULL;
|
|
const char * idNode = NULL;
|
|
const char * gameEndNode = NULL;
|
|
const char * genreNode = NULL;
|
|
const char * descriptNode = NULL;
|
|
|
|
while((read = GetData(Line, currentPos, MAXREADSIZE)) > 0)
|
|
{
|
|
gameNode = Line;
|
|
readnew = false;
|
|
|
|
//! Ensure the null termination at the end
|
|
Line[read] = '\0';
|
|
|
|
//! Try to find genre translation map
|
|
if(!genreNode && (genreNode = strstr(gameNode, "<genres>")) != NULL)
|
|
{
|
|
const char *genreNodeEnd = strstr(genreNode, "</genres>");
|
|
if(genreNodeEnd)
|
|
{
|
|
int size = OffsetMap.size();
|
|
OffsetMap.resize(size+1);
|
|
strcpy(OffsetMap[size].gameID, "gnrmap");
|
|
OffsetMap[size].gamenode = currentPos+(genreNode-Line);
|
|
OffsetMap[size].nodesize = (genreNodeEnd-genreNode);
|
|
}
|
|
}
|
|
|
|
//! Try to find description translation map
|
|
if(!descriptNode && (descriptNode = strstr(gameNode, "<descriptors>")) != NULL)
|
|
{
|
|
const char *descriptNodeEnd = strstr(descriptNode, "</descriptors>");
|
|
if(descriptNodeEnd)
|
|
{
|
|
int size = OffsetMap.size();
|
|
OffsetMap.resize(size+1);
|
|
strcpy(OffsetMap[size].gameID, "dscmap");
|
|
OffsetMap[size].gamenode = currentPos+(descriptNode-Line);
|
|
OffsetMap[size].nodesize = (descriptNodeEnd-descriptNode);
|
|
}
|
|
}
|
|
|
|
while((gameNode = strstr(gameNode, "<game name=\"")) != NULL)
|
|
{
|
|
idNode = strstr(gameNode, "<id>");
|
|
gameEndNode = strstr(gameNode, "</game>");
|
|
if(!idNode || !gameEndNode)
|
|
{
|
|
//! We are in the middle of the game node, reread complete node and more
|
|
currentPos += (gameNode-Line);
|
|
fseek(file, currentPos, SEEK_SET);
|
|
readnew = true;
|
|
break;
|
|
}
|
|
|
|
idNode += strlen("<id>");
|
|
gameEndNode += strlen("</game>");
|
|
|
|
int size = OffsetMap.size();
|
|
OffsetMap.resize(size+1);
|
|
|
|
for(i = 0; i < 7 && *idNode != '<'; ++i, ++idNode)
|
|
OffsetMap[size].gameID[i] = *idNode;
|
|
OffsetMap[size].gameID[i] = '\0';
|
|
OffsetMap[size].gamenode = currentPos+(gameNode-Line);
|
|
OffsetMap[size].nodesize = (gameEndNode-gameNode);
|
|
gameNode = gameEndNode;
|
|
}
|
|
|
|
if(readnew)
|
|
continue;
|
|
|
|
currentPos += read;
|
|
}
|
|
|
|
delete [] Line;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetTitle(const char * id, std::string & title)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * language = SeekLang(data, LangCode.c_str());
|
|
if(!language)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(!language)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
char * the_title = GetNodeText(language, "<title>", "</title>");
|
|
if(!the_title)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
title = the_title;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetSynopsis(const char * id, std::string & synopsis)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * language = SeekLang(data, LangCode.c_str());
|
|
if(!language)
|
|
{
|
|
language = SeekLang(data, "EN");
|
|
if(!language)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
char * the_synopsis = GetNodeText(language, "<synopsis>", "</synopsis>");
|
|
if(!the_synopsis)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
synopsis = the_synopsis;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetRegion(const char * id, std::string & region)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * the_region = GetNodeText(data, "<region>", "</region>");
|
|
if(!the_region)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
region = the_region;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetDeveloper(const char * id, std::string & dev)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * the_dev = GetNodeText(data, "<developer>", "</developer>");
|
|
if(!the_dev)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
dev = the_dev;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetPublisher(const char * id, std::string & pub)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * the_pub = GetNodeText(data, "<publisher>", "</publisher>");
|
|
if(!the_pub)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
pub = the_pub;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
unsigned int GameTDB::GetPublishDate(const char * id)
|
|
{
|
|
if(!id)
|
|
return 0;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return 0;
|
|
|
|
char * year_string = GetNodeText(data, "<date year=\"", "/>");
|
|
if(!year_string)
|
|
{
|
|
delete [] data;
|
|
return 0;
|
|
}
|
|
|
|
unsigned int year, day, month;
|
|
|
|
year = atoi(year_string);
|
|
|
|
char * month_string = strstr(year_string, "month=\"");
|
|
if(!month_string)
|
|
{
|
|
delete [] data;
|
|
return 0;
|
|
}
|
|
|
|
month_string += strlen("month=\"");
|
|
|
|
month = atoi(month_string);
|
|
|
|
char * day_string = strstr(month_string, "day=\"");
|
|
if(!day_string)
|
|
{
|
|
delete [] data;
|
|
return 0;
|
|
}
|
|
|
|
day_string += strlen("day=\"");
|
|
|
|
day = atoi(day_string);
|
|
|
|
delete [] data;
|
|
|
|
return ((year & 0xFFFF) << 16 | (month & 0xFF) << 8 | (day & 0xFF));
|
|
}
|
|
|
|
bool GameTDB::GetGenreList(const char * id, std::vector<std::string> & genre)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * the_genre = GetNodeText(data, "<genre>", "</genre>");
|
|
if(!the_genre)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
unsigned int genre_num = 0;
|
|
const char * ptr = the_genre;
|
|
|
|
while(*ptr != '\0')
|
|
{
|
|
if(genre_num >= genre.size())
|
|
genre.resize(genre_num+1);
|
|
|
|
if(*ptr == ',' || *ptr == '/' || *ptr == ';')
|
|
{
|
|
ptr++;
|
|
while(*ptr == ' ') ptr++;
|
|
|
|
while(genre[genre_num].size() > 0 && genre[genre_num][genre[genre_num].size()-1] == ' ')
|
|
genre[genre_num].erase(genre[genre_num].size()-1);
|
|
|
|
genre_num++;
|
|
continue;
|
|
}
|
|
|
|
if(genre[genre_num].size() == 0)
|
|
genre[genre_num].push_back(toupper((int)*ptr));
|
|
else
|
|
genre[genre_num].push_back(*ptr);
|
|
|
|
++ptr;
|
|
}
|
|
|
|
while(genre.size() > genre_num && genre[genre_num].size() > 0 && genre[genre_num][genre[genre_num].size()-1] == ' ')
|
|
genre[genre_num].erase(genre[genre_num].size()-1);
|
|
|
|
delete [] data;
|
|
|
|
if(strcmp(LangCode.c_str(), "EN") != 0)
|
|
TranslateGenres(genre);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GameTDB::TranslateGenres(std::vector<std::string> &GenreList)
|
|
{
|
|
char * data = GetGameNode("gnrmap");
|
|
if(!data)
|
|
return;
|
|
|
|
for(unsigned int i = 0; i < GenreList.size(); ++i)
|
|
{
|
|
for(unsigned int n = 0; n < 2; n++)
|
|
{
|
|
std::string nodeStart;
|
|
|
|
if(n == 0)
|
|
nodeStart = "<genre name=\"";
|
|
else
|
|
nodeStart = "<subgenre name=\"";
|
|
|
|
nodeStart += GenreList[i];
|
|
|
|
const char *genreNode = strcasestr(data, nodeStart.c_str());
|
|
if(!genreNode)
|
|
continue;
|
|
|
|
genreNode += nodeStart.size();
|
|
|
|
const char *genreNodeEnd = strstr(genreNode, "</genre>");
|
|
const char *subNodeStart = strstr(genreNode, "<subgenre name=");
|
|
if(!genreNodeEnd || (subNodeStart && subNodeStart < genreNodeEnd))
|
|
genreNodeEnd = subNodeStart;
|
|
if(!genreNodeEnd)
|
|
continue;
|
|
|
|
std::string localStr = "<locale lang=\"";
|
|
localStr += LangCode;
|
|
localStr += "\">";
|
|
|
|
const char *langPtr = strcasestr(genreNode, localStr.c_str());
|
|
if(langPtr && langPtr < genreNodeEnd)
|
|
{
|
|
bool firstLetter = true;
|
|
GenreList[i].clear();
|
|
langPtr += localStr.size();
|
|
|
|
while(*langPtr == ' ')
|
|
langPtr++;
|
|
|
|
while(*langPtr != 0 && !(langPtr[0] == '<' && langPtr[1] == '/'))
|
|
{
|
|
if(firstLetter)
|
|
{
|
|
GenreList[i].push_back(toupper((int)*langPtr));
|
|
firstLetter = false;
|
|
}
|
|
else
|
|
GenreList[i].push_back(*langPtr);
|
|
langPtr++;
|
|
}
|
|
|
|
while(GenreList[i].size() > 0 && GenreList[i][GenreList[i].size()-1] == ' ')
|
|
GenreList[i].erase(GenreList[i].size()-1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
delete [] data;
|
|
}
|
|
|
|
|
|
const char * GameTDB::RatingToString(int rating)
|
|
{
|
|
switch(rating)
|
|
{
|
|
case 0:
|
|
return "CERO";
|
|
case 1:
|
|
return "ESRB";
|
|
case 2:
|
|
return "PEGI";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int GameTDB::StringToRating(const char *rate_string)
|
|
{
|
|
if (strcasecmp(rate_string, "CERO") == 0)
|
|
return 0;
|
|
|
|
if (strcasecmp(rate_string, "ESRB") == 0)
|
|
return 1;
|
|
|
|
if (strcasecmp(rate_string, "PEGI") == 0)
|
|
return 2;
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GameTDB::ConvertRating(const char *value, const char *from, const char *to)
|
|
{
|
|
if (strcasecmp(from, to) == 0)
|
|
{
|
|
int ret = atoi(value);
|
|
if(ret < 7)
|
|
return 0;
|
|
else if(ret < 12)
|
|
return 1;
|
|
else if(ret < 16)
|
|
return 2;
|
|
else if(ret < 18)
|
|
return 3;
|
|
else
|
|
return 4;
|
|
}
|
|
|
|
int type = -1;
|
|
int desttype = -1;
|
|
|
|
type = StringToRating(from);
|
|
desttype = StringToRating(to);
|
|
if (type == -1 || desttype == -1) return -1;
|
|
|
|
/* rating conversion table */
|
|
/* the list is ordered to pick the most likely value first: */
|
|
/* EC and AO are less likely to be used so they are moved down to only be picked up when converting ESRB to PEGI or CERO */
|
|
/* the conversion can never be perfect because ratings can differ between regions for the same game */
|
|
const int table_size = 12;
|
|
char ratingtable[table_size][3][5] =
|
|
{
|
|
{ { "A" }, { "E" }, { "3" } },
|
|
{ { "A" }, { "E" }, { "4" } },
|
|
{ { "A" }, { "E" }, { "6" } },
|
|
{ { "A" }, { "E" }, { "7" } },
|
|
{ { "A" }, { "EC" }, { "3" } },
|
|
{ { "A" }, { "E10+" }, { "7" } },
|
|
{ { "B" }, { "T" }, { "12" } },
|
|
{ { "D" }, { "M" }, { "18" } },
|
|
{ { "D" }, { "M" }, { "16" } },
|
|
{ { "C" }, { "T" }, { "16" } },
|
|
{ { "C" }, { "T" }, { "15" } },
|
|
{ { "Z" }, { "AO" }, { "18" } },
|
|
};
|
|
|
|
for (int i = 0; i < table_size; i++)
|
|
{
|
|
if (strcasecmp(ratingtable[i][type], value) == 0)
|
|
{
|
|
int res = atoi(ratingtable[i][desttype]);
|
|
if(res < 7)
|
|
return 0;
|
|
else if(res < 12)
|
|
return 1;
|
|
else if(res < 16)
|
|
return 2;
|
|
else if(res < 18)
|
|
return 3;
|
|
else
|
|
return 4;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int GameTDB::GetRating(const char * id)
|
|
{
|
|
int rating = -1;
|
|
|
|
if(!id)
|
|
return rating;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return rating;
|
|
|
|
char * rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
delete [] data;
|
|
return rating;
|
|
}
|
|
|
|
if(strncmp(rating_text, "CERO", 4) == 0)
|
|
rating = 0;
|
|
|
|
else if(strncmp(rating_text, "ESRB", 4) == 0)
|
|
rating = 1;
|
|
|
|
else if(strncmp(rating_text, "PEGI", 4) == 0)
|
|
rating = 2;
|
|
|
|
delete [] data;
|
|
|
|
return rating;
|
|
}
|
|
|
|
bool GameTDB::GetRatingValue(const char * id, std::string & rating_value)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * rating_text = GetNodeText(data, "<rating type=\"", "/>");
|
|
if(!rating_text)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
char * value_text = GetNodeText(rating_text, "value=\"", "\"");
|
|
if(!value_text)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
rating_value = value_text;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
int GameTDB::GetRatingDescriptorList(const char * id, std::vector<std::string> & desc_list)
|
|
{
|
|
if(!id)
|
|
return -1;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char * descriptor_text = GetNodeText(data, "<descriptor>", "</rating>");
|
|
if(!descriptor_text)
|
|
{
|
|
delete [] data;
|
|
return -1;
|
|
}
|
|
|
|
unsigned int list_num = 0;
|
|
desc_list.clear();
|
|
|
|
while(*descriptor_text != '\0')
|
|
{
|
|
if(strncmp(descriptor_text, "</descriptor>", strlen("</descriptor>")) == 0)
|
|
{
|
|
descriptor_text = strstr(descriptor_text, "<descriptor>");
|
|
if(!descriptor_text)
|
|
break;
|
|
|
|
descriptor_text += strlen("<descriptor>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= desc_list.size())
|
|
desc_list.resize(list_num+1);
|
|
|
|
desc_list[list_num].push_back(*descriptor_text);
|
|
++descriptor_text;
|
|
}
|
|
|
|
delete [] data;
|
|
|
|
if(strcmp(LangCode.c_str(), "EN") != 0)
|
|
TranslateDescriptors(desc_list);
|
|
|
|
return desc_list.size();
|
|
}
|
|
|
|
void GameTDB::TranslateDescriptors(std::vector<std::string> &DescList)
|
|
{
|
|
char * data = GetGameNode("dscmap");
|
|
if(!data)
|
|
return;
|
|
|
|
for(unsigned int i = 0; i < DescList.size(); ++i)
|
|
{
|
|
std::string nodeStart = "<descriptor name=\"";
|
|
nodeStart += DescList[i];
|
|
|
|
const char *genreNode = strcasestr(data, nodeStart.c_str());
|
|
if(!genreNode)
|
|
continue;
|
|
|
|
genreNode += nodeStart.size();
|
|
|
|
const char *genreNodeEnd = strstr(genreNode, "</descriptor>");
|
|
if(!genreNodeEnd)
|
|
continue;
|
|
|
|
std::string localStr = "<locale lang=\"";
|
|
localStr += LangCode;
|
|
localStr += "\">";
|
|
|
|
const char *langPtr = strcasestr(genreNode, localStr.c_str());
|
|
if(langPtr && langPtr < genreNodeEnd)
|
|
{
|
|
bool firstLetter = true;
|
|
DescList[i].clear();
|
|
langPtr += localStr.size();
|
|
|
|
while(*langPtr == ' ')
|
|
langPtr++;
|
|
|
|
while(*langPtr != 0 && !(langPtr[0] == '<' && langPtr[1] == '/'))
|
|
{
|
|
if(firstLetter)
|
|
{
|
|
DescList[i].push_back(toupper((int)*langPtr));
|
|
firstLetter = false;
|
|
}
|
|
else
|
|
DescList[i].push_back(*langPtr);
|
|
langPtr++;
|
|
}
|
|
|
|
while(DescList[i].size() > 0 && DescList[i][DescList[i].size()-1] == ' ')
|
|
DescList[i].erase(DescList[i].size()-1);
|
|
}
|
|
}
|
|
|
|
delete [] data;
|
|
}
|
|
|
|
int GameTDB::GetWifiPlayers(const char * id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char * PlayersNode = GetNodeText(data, "<wi-fi players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
delete [] data;
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
delete [] data;
|
|
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetWifiFeatureList(const char * id, std::vector<std::string> & feat_list)
|
|
{
|
|
if(!id)
|
|
return -1;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char * feature_text = GetNodeText(data, "<feature>", "</wi-fi>");
|
|
if(!feature_text)
|
|
{
|
|
delete [] data;
|
|
return -1;
|
|
}
|
|
|
|
unsigned int list_num = 0;
|
|
feat_list.clear();
|
|
|
|
while(*feature_text != '\0')
|
|
{
|
|
if(strncmp(feature_text, "</feature>", strlen("</feature>")) == 0)
|
|
{
|
|
feature_text = strstr(feature_text, "<feature>");
|
|
if(!feature_text)
|
|
break;
|
|
|
|
feature_text += strlen("<feature>");
|
|
list_num++;
|
|
}
|
|
|
|
if(list_num >= feat_list.size())
|
|
feat_list.resize(list_num+1);
|
|
|
|
|
|
if(feat_list[list_num].size() == 0)
|
|
feat_list[list_num].push_back(toupper((int)*feature_text));
|
|
else
|
|
feat_list[list_num].push_back(*feature_text);
|
|
|
|
++feature_text;
|
|
}
|
|
|
|
delete [] data;
|
|
|
|
return feat_list.size();
|
|
}
|
|
|
|
int GameTDB::GetPlayers(const char * id)
|
|
{
|
|
int players = -1;
|
|
|
|
if(!id)
|
|
return players;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return players;
|
|
|
|
char * PlayersNode = GetNodeText(data, "<input players=\"", "\">");
|
|
if(!PlayersNode)
|
|
{
|
|
delete [] data;
|
|
return players;
|
|
}
|
|
|
|
players = atoi(PlayersNode);
|
|
|
|
delete [] data;
|
|
|
|
return players;
|
|
}
|
|
|
|
int GameTDB::GetAccessoirList(const char * id, std::vector<Accessoir> & acc_list)
|
|
{
|
|
if(!id)
|
|
return -1;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return -1;
|
|
|
|
char * ControlsNode = GetNodeText(data, "<control type=\"", "</input>");
|
|
if(!ControlsNode)
|
|
{
|
|
delete [] data;
|
|
return -1;
|
|
}
|
|
|
|
unsigned int list_num = 0;
|
|
acc_list.clear();
|
|
|
|
while(ControlsNode && *ControlsNode != '\0')
|
|
{
|
|
if(list_num >= acc_list.size())
|
|
acc_list.resize(list_num+1);
|
|
|
|
for(const char * ptr = ControlsNode; *ptr != '"' && *ptr != '\0'; ptr++)
|
|
acc_list[list_num].Name.push_back(*ptr);
|
|
|
|
acc_list[list_num].Required = false;
|
|
|
|
char * requiredField = strstr(ControlsNode, "required=\"");
|
|
if(requiredField && strncmp(requiredField + strlen("required=\""), "true", 4) == 0)
|
|
{
|
|
acc_list[list_num].Required = true;
|
|
}
|
|
|
|
ControlsNode = strstr(ControlsNode, "<control type=\"");
|
|
if(ControlsNode)
|
|
ControlsNode += strlen("<control type=\"");
|
|
|
|
list_num++;
|
|
}
|
|
|
|
delete [] data;
|
|
|
|
return acc_list.size();
|
|
}
|
|
|
|
int GameTDB::GetCaseColor(const char * id)
|
|
{
|
|
int color = -1;
|
|
|
|
if(!id)
|
|
return color;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return color;
|
|
|
|
char * ColorNode = GetNodeText(data, "<case color=\"", "\"/>");
|
|
if(!ColorNode)
|
|
{
|
|
delete [] data;
|
|
return color;
|
|
}
|
|
|
|
color = strtoul(ColorNode, NULL, 16);
|
|
|
|
delete [] data;
|
|
|
|
return color;
|
|
}
|
|
|
|
bool GameTDB::GetGameType(const char * id, std::string &GameType)
|
|
{
|
|
if(!id)
|
|
return false;
|
|
|
|
char * data = GetGameNode(id);
|
|
if(!data)
|
|
return false;
|
|
|
|
char * TypeNode = GetNodeText(data, "<type>", "</type>");
|
|
if(!TypeNode)
|
|
{
|
|
delete [] data;
|
|
return false;
|
|
}
|
|
|
|
GameType = TypeNode;
|
|
|
|
delete [] data;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameTDB::GetGameXMLInfo(const char * id, GameXMLInfo * gameInfo)
|
|
{
|
|
if(!id || !gameInfo)
|
|
return false;
|
|
|
|
for(int i = 0; i < 6 && id[i] != 0; ++i)
|
|
gameInfo->GameID.push_back(id[i]);
|
|
|
|
GetTitle(id, gameInfo->Title);
|
|
GetSynopsis(id, gameInfo->Synopsis);
|
|
GetRegion(id, gameInfo->Region);
|
|
GetDeveloper(id, gameInfo->Developer);
|
|
GetPublisher(id, gameInfo->Publisher);
|
|
gameInfo->PublishDate = GetPublishDate(id);
|
|
GetGenreList(id, gameInfo->GenreList);
|
|
gameInfo->RatingType = GetRating(id);
|
|
GetRatingValue(id, gameInfo->RatingValue);
|
|
//GetRatingDescriptorList(id, gameInfo->RatingDescriptorList); We don't use it yet
|
|
gameInfo->WifiPlayers = GetWifiPlayers(id);
|
|
GetWifiFeatureList(id, gameInfo->WifiFeatureList);
|
|
gameInfo->Players = GetPlayers(id);
|
|
GetAccessoirList(id, gameInfo->AccessoirList);
|
|
gameInfo->CaseColor = GetCaseColor(id);
|
|
|
|
return true;
|
|
}
|