mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
3c6bf6523b
*Lots of changes in the TextDrawing stuff and FreeTypeGX to speed up the drawing *Mostly optimization work which is not completely done yet, but mainly it is. *You might not want to update to this revision right away there still might be bugs which are needed to be fixed. This is a version for everyone to test and report bugs caused by the changes. *Vanishing WiiMotePointer should be fixed for the Settings/GameSettings probably (though it might still occur i am not sure if i didn't forget anything, there is just too much to change :P.
584 lines
14 KiB
C++
584 lines
14 KiB
C++
#include <string.h>
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#include "settings/cfg.h"
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#include "usbloader/wbfs.h"
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#include "main.h"
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#include <wctype.h>
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#include "getentries.h"
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#include "FreeTypeGX.h"
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#include "../prompts/TitleBrowser.h"
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#include "wad/wad.h"
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#include "xml/xml.h"
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#include "../wad/title.h"
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#include <algorithm>
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#include <vector>
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#include <wchar.h>
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#include "listfiles.h"
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#define typei 0x00010001
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struct discHdr * gameList=NULL;
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s32 gameSelected=0, gameStart=0;
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u32 gameCnt=0;
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wchar_t *gameFilter=NULL;
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wchar_t *gameFilterNextList=NULL;
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wchar_t *gameFilterPrev=NULL;
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extern u8 mountMethod;
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/****************************************************************************
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* wcsdup_new based on new wchar_t [...]
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***************************************************************************/
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static wchar_t *wcsdup_new(const wchar_t *src)
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{
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int len = wcslen(src)+1;
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wchar_t *dst = new wchar_t[len];
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if(dst) wcscpy(dst, src);
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return dst;
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}
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static inline int wcsnicmp(const wchar_t *s1, const wchar_t *s2, int len)
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{
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if (len <= 0)
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return (0);
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do
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{
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int r = towupper(*s1) - towupper(*s2++);
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if (r) return r;
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if (*s1++ == 0)
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break;
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} while (--len != 0);
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return (0);
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}
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/****************************************************************************
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* EntryCmp
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***************************************************************************/
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s32 __Menu_EntryCmp(const void *a, const void *b)
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{
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struct discHdr *hdr1 = (struct discHdr *)a;
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struct discHdr *hdr2 = (struct discHdr *)b;
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/* Compare strings */
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return stricmp(get_title(hdr1), get_title(hdr2));
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}
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s32 __Menu_EntryCmpCount(const void *a, const void *b) {
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s32 ret;
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struct discHdr *hdr1 = (struct discHdr *)a;
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struct discHdr *hdr2 = (struct discHdr *)b;
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/* Compare Play Count */
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u16 count1 = 0;
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u16 count2 = 0;
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struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
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struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
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if (game_num1) count1 = game_num1->count;
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if (game_num2) count2 = game_num2->count;
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ret = (s32) (count2-count1);
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if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
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return ret;
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}
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s32 __Menu_EntryCmpFavorite(const void *a, const void *b) {
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s32 ret;
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struct discHdr *hdr1 = (struct discHdr *)a;
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struct discHdr *hdr2 = (struct discHdr *)b;
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/* Compare Favorite (rank) */
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u16 fav1 = 0;
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u16 fav2 = 0;
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struct Game_NUM* game_num1 = CFG_get_game_num(hdr1->id);
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struct Game_NUM* game_num2 = CFG_get_game_num(hdr2->id);
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if (game_num1) fav1 = game_num1->favorite;
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if (game_num2) fav2 = game_num2->favorite;
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ret = (s32) (fav2-fav1);
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if (ret == 0) return stricmp(get_title(hdr1), get_title(hdr2));
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return ret;
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}
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/****************************************************************************
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* Get PrevFilter
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***************************************************************************/
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int __Menu_GetPrevFilter(int t, wchar_t* gameFilter, u32 gameFiltered, wchar_t **PgameFilterPrev)
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{
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std::vector<wchar_t *> nameList;
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struct discHdr *buffer = NULL;
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u32 cnt, len, i;
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s32 ret;
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wchar_t *new_gameFilterPrev = wcsdup_new(gameFilter);
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/* Get list length */
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ret = WBFS_GetCount(&cnt);
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if (ret < 0)
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return ret;
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/* Buffer length */
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len = sizeof(struct discHdr) * cnt;
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/* Allocate memory */
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buffer = (struct discHdr *)memalign(32, len);
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if (!buffer)
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return -1;
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/* Clear buffer */
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memset(buffer, 0, len);
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/* Get header list */
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ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
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if (ret < 0) {
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if (buffer) free(buffer);
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return ret;
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}
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/* Fill nameList */
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for (i = 0; i < cnt; i++)
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{
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struct discHdr *header = &buffer[i];
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/* Filter Favorite */
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if (Settings.fave && t==0)
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{
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (!game_num || game_num->favorite==0)
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continue;
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}
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/* Filter Pparental */
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if (Settings.parentalcontrol && !Settings.godmode && t==0)
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if(get_block(header) >= Settings.parentalcontrol)
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continue;
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wchar_t *wname = charToWideChar(get_title(header));
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if(wname) nameList.push_back(wname);
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}
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/* delete buffer */
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if(buffer) free(buffer);
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/* Find Prev-Filter */
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len = wcslen(new_gameFilterPrev);
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while(len)
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{
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cnt = 0;
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new_gameFilterPrev[--len] = 0;
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for(std::vector<wchar_t *>::iterator iter = nameList.begin(); iter < nameList.end(); iter++)
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{
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if(!wcsncmp(*iter, new_gameFilterPrev, len))
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cnt++;
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}
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if(cnt > gameFiltered)
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break;
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}
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/* Clean name List */
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for(std::vector<wchar_t *>::iterator iter = nameList.begin(); iter < nameList.end(); iter++)
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delete [] *iter;
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if(PgameFilterPrev)
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*PgameFilterPrev = new_gameFilterPrev;
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return 0;
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}
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/****************************************************************************
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* Get GameFilter NextList
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***************************************************************************/
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int int_cmp(const void *a, const void *b) { return *((u32*)a)-*((u32*)b); }
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int __Menu_GetGameFilter_NextList(discHdr *gameList, u32 gameCnt, wchar_t **PgameFilter, wchar_t **PgameFilterNextList)
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{
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u32 filter_len = wcslen(*PgameFilter);
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u32 i, lastChar=0;
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bool autofill = filter_len > 0; // autofill only when gameFilter is not empty
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wchar_t *p;
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u32 *nextList = new u32[gameCnt]; if(nextList==NULL) return -1;
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for(i=0; i<gameCnt; i++)
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{
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u32 nextFilterChar = 0x10000;
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wchar_t *gameName = charToWideChar(get_title(&gameList[i]));
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if(gameName == NULL) goto error;
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if(wcslen(gameName) > filter_len)
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{
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if((filter_len == 0 || !wcsnicmp(*PgameFilter, gameName, filter_len)))
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nextFilterChar = towupper(gameName[filter_len]);
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}
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else if(wcslen(gameName) == filter_len)
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autofill = false; // no autofill when gameNameLen == filterLen
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nextList[i] = nextFilterChar;
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}
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qsort(nextList, gameCnt, sizeof(u32), int_cmp);
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*PgameFilterNextList = new wchar_t[gameCnt+1];
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if(*PgameFilterNextList == NULL) goto error;
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p = *PgameFilterNextList;
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lastChar = 0;
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for(i=0; i<gameCnt; i++)
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{
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u32 Char = nextList[i];
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if(lastChar != Char)
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{
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if(Char == 0x10000)
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break;
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*p++ = lastChar = Char;
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}
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}
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*p = 0;
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if(wcslen(*PgameFilterNextList) == 1 && autofill) // only one nextChar and autofill is true
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{
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wchar_t *newFilter = new wchar_t[filter_len + 2];
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if(newFilter == NULL) goto error;
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wcscpy(newFilter, *PgameFilter);
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wcscat(newFilter, *PgameFilterNextList);
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delete [] *PgameFilter; *PgameFilter = newFilter;
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delete [] *PgameFilterNextList; *PgameFilterNextList = NULL;
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return __Menu_GetGameFilter_NextList(gameList, gameCnt, PgameFilter, PgameFilterNextList);
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}
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return 0;
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error:
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if(nextList) delete [] nextList;
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if(*PgameFilterNextList) delete [] *PgameFilterNextList;
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return -1;
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}
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int buildTitleList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameCnt){
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struct discHdr *buffer = NULL;
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u32 i = 0;
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u32 cnt, cnt2=0, len;
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u32 num_titles;
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u32 titles[100] ATTRIBUTE_ALIGN(32);
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u32 num_sys_titles;
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u32 sys_titles[10] ATTRIBUTE_ALIGN(32);
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s32 ret = -1;
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FILE *f;
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char path[100];
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ISFS_Initialize();
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ret = getTitles_TypeCount(typei, &num_titles);
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if (ret < 0) {
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return -1;
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}
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ret = getTitles_Type(typei, titles, num_titles);
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if (ret < 0) {
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return -2;
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}
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ret = getTitles_TypeCount(0x00010002, &num_sys_titles);
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if (ret < 0) {
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return -3;
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}
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ret = getTitles_Type(0x00010002, sys_titles, num_sys_titles);
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if (ret < 0) {
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return -4;
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}
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cnt = (num_titles+num_sys_titles);
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len = sizeof(struct discHdr) * cnt;
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buffer = (struct discHdr *)memalign(32, len);
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if (!buffer)
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return -1;
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memset(buffer, 0, len);
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sprintf(path,"%s/config/database.txt",bootDevice);
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f = fopen(path, "r");
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char name[64];
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while (i < (num_titles+num_sys_titles)) {
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//start from the beginning of the file each loop
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if (f)rewind(f);
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char text[15];
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strcpy(name,"");//make sure name is empty
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u8 found=0;
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sprintf(text, "%s", titleText(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]));
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char line[200];
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char tmp[50];
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snprintf(tmp,50," ");
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//check if the content.bin is on the SD card for that game
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//if there is content.bin,then the game is on the SDmenu and not the wii
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sprintf(line,"SD:/private/wii/title/%s/content.bin",text);
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if (!checkfile(line))
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{
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struct discHdr *header = &buffer[i];
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if (f) {
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2]) {
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int j=0;
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found=1;
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for (j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(header->title,sizeof(header->title),"%s",tmp);
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//break;
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}
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}
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}
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if (!found) {
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if (getName00(header->title, TITLE_ID(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]),CONF_GetLanguage()*2)>=0)
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found=2;
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if (!found) {
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if (getNameBN(header->title, TITLE_ID(i<num_titles?typei:0x00010002, i<num_titles?titles[i]:sys_titles[i-num_titles]))>=0)
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found=3;
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if (!found)
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snprintf(header->title,sizeof(header->title),"%s (%08x)",text,i<num_titles?titles[i]:sys_titles[i-num_titles]);
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}
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}
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//put the 4th and 8th digit of the title type as the last 2 characters here
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//no reason other than it will let us know how we should boot the title later
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header->id[0]=text[0];
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header->id[1]=text[1];
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header->id[2]=text[2];
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header->id[3]=text[3];
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header->id[4]='1';
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header->id[5]=(i<num_titles?'1':'2');
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//header->
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//not using these filters right now, but i left them in just in case
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// Filters
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/*if (Settings.fave) {
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (!game_num || game_num->favorite==0)
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continue;
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}
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if (Settings.parentalcontrol && !Settings.godmode ) {
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if (get_block(header) >= Settings.parentalcontrol)
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continue;
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}*/
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if(gameFilter && *gameFilter) {
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u32 filter_len = wcslen(gameFilter);
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wchar_t *gameName = charToWideChar(get_title(header));
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if (!gameName || wcsnicmp(gameName, gameFilter, filter_len)) {
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delete [] gameName;
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continue;
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}
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}
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if(i != cnt2)
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buffer[cnt2] = buffer[i];
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cnt2++;
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}
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i++;
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}
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if (f)fclose(f);
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Uninstall_FromTitle(TITLE_ID(1, 0));
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ISFS_Deinitialize();
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if(cnt > cnt2)
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{
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cnt = cnt2;
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buffer = (struct discHdr *)realloc(buffer, sizeof(struct discHdr) * cnt);
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}
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if (!buffer)
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return -1;
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if (Settings.sort==pcount) {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
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} else if (Settings.fave) {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpFavorite);
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} else {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
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}
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/*PgameList = buffer;
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buffer = NULL;
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PgameCnt = cnt;*/
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if(PgameList) *PgameList = buffer; else free(buffer);
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if(PgameCnt) *PgameCnt = cnt;
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return 0;
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return cnt;
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}
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/****************************************************************************
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* Get Gamelist
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***************************************************************************/
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int __Menu_GetGameList(int t, wchar_t* gameFilter, discHdr ** PgameList, u32 *PgameCnt) {
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struct discHdr *buffer = NULL;
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u32 cnt, cnt2=0, len;
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s32 ret;
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/* Get list length */
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ret = WBFS_GetCount(&cnt);
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if (ret < 0)
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return ret;
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/* Buffer length */
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len = sizeof(struct discHdr) * cnt;
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/* Allocate memory */
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buffer = (struct discHdr *)memalign(32, len);
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if (!buffer)
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return -1;
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/* Clear buffer */
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memset(buffer, 0, len);
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/* Get header list */
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ret = WBFS_GetHeaders(buffer, cnt, sizeof(struct discHdr));
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if (ret < 0) {
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if (buffer) free(buffer);
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return ret;
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}
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for (u32 i = 0; i < cnt; i++) {
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struct discHdr *header = &buffer[i];
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/* Filters */
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if (Settings.fave && t==0) {
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struct Game_NUM* game_num = CFG_get_game_num(header->id);
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if (!game_num || game_num->favorite==0)
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continue;
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}
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if (Settings.parentalcontrol && !Settings.godmode && t==0) {
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if (get_block(header) >= Settings.parentalcontrol)
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continue;
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}
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if(gameFilter && *gameFilter && t==0) {
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u32 filter_len = wcslen(gameFilter);
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wchar_t *gameName = charToWideChar(get_title(header));
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if (!gameName || wcsnicmp(gameName, gameFilter, filter_len)) {
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delete [] gameName;
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continue;
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}
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}
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if(i != cnt2)
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buffer[cnt2] = buffer[i];
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cnt2++;
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}
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if(cnt > cnt2)
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{
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cnt = cnt2;
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buffer = (struct discHdr *)realloc(buffer, sizeof(struct discHdr) * cnt);
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}
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if (!buffer)
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return -1;
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if (Settings.sort==pcount) {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpCount);
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} else if (Settings.fave) {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmpFavorite);
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} else {
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qsort(buffer, cnt, sizeof(struct discHdr), __Menu_EntryCmp);
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}
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/* Set values */
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|
if(PgameList) *PgameList = buffer; else free(buffer);
|
|
if(PgameCnt) *PgameCnt = cnt;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int __Menu_GetEntries(int t, const wchar_t* Filter) {
|
|
|
|
/*if (mountMethod==3)
|
|
{
|
|
return buildTitleList();
|
|
}*/
|
|
|
|
|
|
u32 new_gameCnt = 0;
|
|
struct discHdr *new_gameList = NULL;
|
|
wchar_t *new_gameFilter = NULL;
|
|
wchar_t *new_gameFilterNextList = NULL;
|
|
wchar_t *new_gameFilterPrev = NULL;
|
|
|
|
new_gameFilter = wcsdup_new(Filter ? Filter : (gameFilter ? gameFilter : L"") );
|
|
if(new_gameFilter == NULL) return -1;
|
|
for(;;)
|
|
{
|
|
if (mountMethod==3)
|
|
{if(buildTitleList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
|
|
return -1;}
|
|
|
|
else
|
|
{if(__Menu_GetGameList(t, new_gameFilter, &new_gameList, &new_gameCnt) < 0)
|
|
return -1;}
|
|
|
|
|
|
if(new_gameCnt > 0 || new_gameFilter[0] == 0)
|
|
break;
|
|
new_gameFilter[wcslen(new_gameFilter)-1] = 0;
|
|
}
|
|
/* init GameFilterNextList */
|
|
if(__Menu_GetGameFilter_NextList(new_gameList, new_gameCnt, &new_gameFilter, &new_gameFilterNextList) < 0)
|
|
goto error;
|
|
|
|
/* init GameFilterPrev */
|
|
if(__Menu_GetPrevFilter(t, new_gameFilter, new_gameCnt, &new_gameFilterPrev) < 0)
|
|
goto error;
|
|
|
|
/* Set values */
|
|
if(gameList) free(gameList);
|
|
if(gameFilter) delete [] gameFilter;
|
|
if(gameFilterNextList) delete [] gameFilterNextList;
|
|
if(gameFilterPrev) delete [] gameFilterPrev;
|
|
|
|
gameList = new_gameList;
|
|
gameCnt = new_gameCnt;
|
|
gameFilter = new_gameFilter;
|
|
gameFilterNextList = new_gameFilterNextList;
|
|
gameFilterPrev = new_gameFilterPrev;
|
|
|
|
/* Reset variables */
|
|
gameSelected = gameStart = 0;
|
|
return 0;
|
|
error: // clean up
|
|
if(new_gameList) free(new_gameList);
|
|
if(new_gameFilter) delete [] new_gameFilter;
|
|
if(new_gameFilterNextList) delete [] new_gameFilterNextList;
|
|
if(new_gameFilterPrev) delete [] new_gameFilterPrev;
|
|
return -1;
|
|
}
|