usbloadergx/source/settings/cfg.h
e.bovendeur e8f5ab07bd * Changed WBFS stuff to C++ classes
* Fixed bug in http.c (where realloc *might* choose another address, thanks Dr. Clipper)
* Added support to /wbfs/Game Title [GAMEID].wbfs files (thanks oggzee)
* Fixed bug in cfg_cleanup when switching partitions
* Added BGM class again (for playing background music, requested by dimok)
* Added settings for background music again
* Fixed bug in MEM2 class (returning an invalid handle when no memory could be allocated, thanks to dimok)
* Updated DIP module to OpenDIP (report bugs with this one if you've found them, but report them here: http://github.com/spacemanspiff/odip-plugin)
* Added initial code for cios 222 rev5 (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Added fatffs module by Hermes and Waninkoko (THIS DOES NOT WORK YET! DON'T FILE BUGS ON THIS ONE!)
* Fixed bug in Settings, which resulted in a crash when the partition was changed.
* Added caching for gamelist entries, so switching between different screens/sort options/display modes should be faster
* Changed defines in ehc_module, in order to prevent clashes with new defines in rev5
2010-02-14 23:22:52 +00:00

481 lines
9.0 KiB
C

#ifndef _CFG_H_
#define _CFG_H_
#include <gctypes.h>
#ifdef __cplusplus
extern "C" {
#endif
#include "usbloader/disc.h"
#define CFG_HOME_REBOOT 0
#define CFG_HOME_EXIT 1
#define CFG_VIDEO_SYS 0 // system default
#define CFG_VIDEO_DEFAULT 1
#define CFG_VIDEO_GAME 1 // game default
#define CFG_VIDEO_PATCH 2 // patch mode
#define CFG_VIDEO_PAL50 3 // force PAL
#define CFG_VIDEO_PAL60 4 // force PAL60
#define CFG_VIDEO_NTSC 5 // force NTSC
#define CFG_VIDEO_COUNT 6
#define CFG_LANG_CONSOLE 0
#define CFG_LANG_JAPANESE 1
#define CFG_LANG_ENGLISH 2
#define CFG_LANG_GERMAN 3
#define CFG_LANG_FRENCH 4
#define CFG_LANG_SPANISH 5
#define CFG_LANG_ITALIAN 6
#define CFG_LANG_DUTCH 7
#define CFG_LANG_S_CHINESE 8
#define CFG_LANG_T_CHINESE 9
#define CFG_LANG_KOREAN 10
#define CFG_LANG_COUNT 11
#define CFG_ALIGN_LEFT 0
#define CFG_ALIGN_RIGHT 1
#define CFG_ALIGN_CENTRE 2
#define CFG_ALIGN_TOP 3
#define CFG_ALIGN_BOTTOM 4
#define CFG_ALIGN_MIDDLE 5
extern char bootDevice[10];
//extern char *cfg_path;
struct CFG {
short widescreen;
char theme_path[100];
};
struct THEME {
short gamelist_x;
short gamelist_y;
short gamelist_w;
short gamelist_h;
short gamegrid_x;
short gamegrid_y;
short gamegrid_w;
short gamegrid_h;
short gamecarousel_x;
short gamecarousel_y;
short gamecarousel_w;
short gamecarousel_h;
short covers_x;
short covers_y;
short show_id;
short id_x;
short id_y;
short show_region;
short region_x;
short region_y;
short sdcard_x;
short sdcard_y;
short homebrew_x;
short homebrew_y;
short power_x;
short power_y;
short home_x;
short home_y;
short setting_x;
short setting_y;
short install_x;
short install_y;
GXColor clock;
short clock_align;
short clock_x;
short clock_y;
GXColor info;
short show_hddinfo;
short hddinfo_align;
short hddinfo_x;
short hddinfo_y;
short show_gamecount;
short gamecount_align;
short gamecount_x;
short gamecount_y;
short show_tooltip;
int tooltipAlpha;
GXColor prompttext;
GXColor settingstext;
GXColor gametext;
short pagesize;
// Toolbar Icons in GameList
/*
short favorite_x;
short favorite_y;
short search_x;
short search_y;
short abc_x;
short abc_y;
short count_x;
short count_y;
short list_x;
short list_y;
short grid_x;
short grid_y;
short carousel_x;
short carousel_y;
short sortBarOffset;
*/
// Toolbar Icons in GameList
short gamelist_favorite_x;
short gamelist_favorite_y;
short gamelist_search_x;
short gamelist_search_y;
short gamelist_abc_x;
short gamelist_abc_y;
short gamelist_count_x;
short gamelist_count_y;
short gamelist_list_x;
short gamelist_list_y;
short gamelist_grid_x;
short gamelist_grid_y;
short gamelist_carousel_x;
short gamelist_carousel_y;
short gamelist_dvd_x;
short gamelist_dvd_y;
short gamelist_lock_x;
short gamelist_lock_y;
// Toolbar Icons in GameGrid
short gamegrid_favorite_x;
short gamegrid_favorite_y;
short gamegrid_search_x;
short gamegrid_search_y;
short gamegrid_abc_x;
short gamegrid_abc_y;
short gamegrid_count_x;
short gamegrid_count_y;
short gamegrid_list_x;
short gamegrid_list_y;
short gamegrid_grid_x;
short gamegrid_grid_y;
short gamegrid_carousel_x;
short gamegrid_carousel_y;
short gamegrid_dvd_x;
short gamegrid_dvd_y;
short gamegrid_lock_x;
short gamegrid_lock_y;
// Toolbar Icons in GameCarousel
short gamecarousel_favorite_x;
short gamecarousel_favorite_y;
short gamecarousel_search_x;
short gamecarousel_search_y;
short gamecarousel_abc_x;
short gamecarousel_abc_y;
short gamecarousel_count_x;
short gamecarousel_count_y;
short gamecarousel_list_x;
short gamecarousel_list_y;
short gamecarousel_grid_x;
short gamecarousel_grid_y;
short gamecarousel_carousel_x;
short gamecarousel_carousel_y;
short gamecarousel_dvd_x;
short gamecarousel_dvd_y;
short gamecarousel_lock_x;
short gamecarousel_lock_y;
};
extern struct CFG CFG;
extern struct THEME THEME;
extern u8 ocarinaChoice;
extern u16 playcnt;
extern u8 videoChoice;
extern u8 languageChoice;
extern u8 viChoice;
extern u8 iosChoice;
extern u8 parentalcontrolChoice;
extern u8 fix002;
extern u8 reloadblock;
extern u8 countrystrings;
extern u8 alternatedol;
extern u32 alternatedoloffset;
extern u8 xflip;
extern u8 qboot;
extern u8 sort;
extern u8 fave;
extern u8 wsprompt;
extern u8 keyset;
extern u8 gameDisplay;
extern u16 playcount;
extern u8 favoritevar;
extern char alternatedname[40];
struct Game_CFG {
u8 id[8];
u8 video;
u8 language;
u8 ocarina;
u8 vipatch;
u8 ios;
u8 parentalcontrol;
u8 errorfix002;
u8 iosreloadblock;
u8 loadalternatedol;
u32 alternatedolstart;
u8 patchcountrystrings;
char alternatedolname[40];
};
struct Game_NUM {
u8 id[8];
u8 favorite;
u16 count;
};
void CFG_Default(int widescreen); // -1 = non forced mode
void CFG_Load(void);
struct Game_CFG* CFG_get_game_opt(u8 *id);
struct Game_NUM* CFG_get_game_num(u8 *id);
bool CFG_save_game_opt(u8 *id);
bool CFG_save_game_num(u8 *id);
bool CFG_reset_all_playcounters();
bool CFG_forget_game_opt(u8 *id);
bool CFG_forget_game_num(u8 *id);
enum {
ConsoleLangDefault=0,
jap,
eng,
ger,
fren,
esp,
it,
dut,
schin,
tchin,
kor,
settings_language_max // always the last entry
};
enum {
systemdefault=0,
discdefault,
patch,
pal50,
pal60,
ntsc,
settings_video_max // always the last entry
};
enum {
off=0,
on,
settings_off_on_max // always the last entry
};
enum {
//off=0,
//on,
anti=2,
settings_error002_max // always the last entry
};
enum {
wiilight_off=0,
wiilight_on,
wiilight_forInstall,
settings_wiilight_max // always the last entry
};
enum {
GameID,
GameRegion,
Both,
Neither,
settings_sinfo_max // always the last entry
};
enum {
i249=0,
i222,
i223,
i250,
settings_ios_max // always the last entry
};
enum {
ios249=0,
ios222,
ios223,
ios250,
settings_cios_max // always the last entry
};
enum {
hr12=0,
hr24,
Off,
settings_clock_max // always the last entry
};
enum {
all=0,
pcount,
};
enum {
RumbleOff=0,
RumbleOn,
settings_rumble_max // always the last entry
};
enum {
TooltipsOff=0,
TooltipsOn,
settings_tooltips_max // always the last entry
};
enum {
min3=1,
min5,
min10,
min20,
min30,
min60,
settings_screensaver_max // always the last entry
};
enum {
no=0,
yes,
sysmenu,
wtf,
disk3d,
settings_xflip_max // always the last entry
};
enum {
us=0,
qwerty,
dvorak,
euro,
azerty,
settings_keyset_max // always the last entry
};
enum {
list,
grid,
carousel,
settings_display_max
};
enum {
scrollDefault,
scrollMarquee,
settings_scrolleffect_max // always the last entry
};
enum {
install_game_only,
install_all,
install_all_but_update,
settings_partitions_max // always the last entry
};
enum {
not_install_to_dir,
install_to_gameid_name,
install_to_name_gameid,
settings_installdir_max // always the last entry
};
struct SParental {
u8 enabled;
u8 rating;
u8 pin[4];
u8 question;
wchar_t answer[32]; // IS WCHAR!
};
struct SSettings {
u8 video;
u8 language;
u8 ocarina;
u8 vpatch;
int ios;
u8 sinfo;
u8 hddinfo;
u8 rumble;
u8 xflip;
int volume;
int sfxvolume;
int gamesoundvolume;
u8 tooltips;
char unlockCode[20];
u8 parentalcontrol;
u8 cios;
u8 qboot;
u8 wsprompt;
u8 keyset;
u8 sort;
u8 fave;
u8 wiilight;
u8 gameDisplay;
u8 patchcountrystrings;
u8 screensaver;
u8 partition;
u8 musicloopmode;
short godmode;
char covers_path[100];
char covers2d_path[100];
char theme_path[100];
char wtheme_path[100];
char theme_downloadpath[100];
char disc_path[100];
char titlestxt_path[100];
char language_path[100];
char languagefiles_path[100];
char ogg_path[250];
char dolpath[150];
char update_path[150];
char homebrewapps_path[150];
char selected_homebrew[200];
char Cheatcodespath[100];
char TxtCheatcodespath[100];
char BcaCodepath[100];
char WipCodepath[100];
short error002;
u8 titlesOverride; // db_titles
char db_url[200];
char db_language[20];
u8 db_JPtoEN;
u8 gridRows;
u8 autonetwork;
u8 discart;
short gamesound;
u8 marknewtitles;
u8 FatInstallToDir;
u8 partitions_to_install;
u8 fullcopy;
u8 beta_upgrades;
struct SParental parental;
};
extern struct SSettings Settings;
void CFG_LoadGlobal(void);
bool cfg_save_global(void);
void GetLanguageToLangCode(int *langid, char *langcode);
bool OpenXMLDatabase(char* xmlfilepath, char* argdblang, bool argJPtoEN, bool openfile, bool loadtitles, bool freemem);
char *get_title(struct discHdr *header);
char *cfg_get_title(u8 *id) ;
void title_set(char *id, char *title);
void titles_default();
u8 get_block(struct discHdr *header);
s8 get_pegi_block(struct discHdr *header);
void CFG_Cleanup(void);
#ifdef __cplusplus
}
#endif
#endif