usbloadergx/source/usbloader/disc.c
dimok321 7bccfd2b17 *added loading screen
*Removed the console loading screen (no more console at all)
*Complete rework of device handle. You need to reset all your custom paths for this rev.
*Support for writing images/settings/... on any writable partition (FAT/NTFS/EXT). (Theoretically you can run the loader from NTFS only without the need of any other partition or SD if run from new forwarder channel, for example)
*Support for Primary/Logical partitions and GUID Partition Table (GPT)

Forwarder Channel in last revision was not using IOS58 (not sure about AHBPROT)
Here a corrected version (thx to Cyan):
http://www.mediafire.com/?a9y3ywqcm4v3lz3
2010-12-30 23:49:22 +00:00

408 lines
9.4 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <ogc/lwp_watchdog.h>
#include <wiiuse/wpad.h>
#include "patches/fst.h"
#include "patches/gamepatches.h"
#include "patches/wip.h"
#include "apploader.h"
#include "disc.h"
#include "video.h"
#include "wdvd.h"
#include "frag.h"
#include "alternatedol.h"
#include "memory/memory.h"
#include "wbfs.h"
#include "../settings/SettingsEnums.h"
#include "../gecko.h"
/* Constants */
#define PTABLE_OFFSET 0x40000
#define WII_MAGIC 0x5D1C9EA3
/* Disc pointers */
static u32 *buffer = (u32 *) 0x93000000;
static u8 *diskid = (u8 *) Disc_ID;
void __Disc_SetLowMem(void)
{
*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
*Version = 0x00000001; // Version
*Arena_L = 0x00000000; // Arena Low
*BI2 = 0x817E5480; // BI2
*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
*CPU_Speed = 0x2B73A840; // Console CPU Speed
/* Setup low memory */
*Assembler = 0x38A00040; // Assembler
*(u32 *) 0x800000E4 = 0x80431A80;
*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
*Simulated_Mem = 0x01800000; // Simulated Memory Size
*(vu32 *) 0xCD00643C = 0x00000000; // 32Mhz on Bus
//If the game is sam & max: season 1 put this shit in
if ((strncmp((char*) Disc_ID, "R3XE6U", 6) == 0) || (strncmp((char*) Disc_ID, "R3XP6V", 6) == 0))
{
*GameID_Address = 0x80000000; // Game ID Address
}
/* Copy disc ID */
memcpy((void *) Online_Check, (void *) Disc_ID, 4);
/* Flush cache */
DCFlushRange((void *) Disc_ID, 0x3F00);
}
void __Disc_SetVMode(u8 videoselected)
{
GXRModeObj *vmode = NULL;
u32 progressive, tvmode, vmode_reg = 0;
/* Get video mode configuration */
progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
tvmode = CONF_GetVideo();
/* Select video mode register */
switch (tvmode)
{
case CONF_VIDEO_PAL:
vmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
break;
case CONF_VIDEO_MPAL:
vmode_reg = 4;
break;
case CONF_VIDEO_NTSC:
vmode_reg = 0;
break;
}
switch (videoselected)
{
case VIDEO_MODE_PAL50:
vmode = &TVPal528IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case VIDEO_MODE_PAL60:
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
case VIDEO_MODE_NTSC:
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
vmode_reg = (vmode->viTVMode) >> 2;
break;
default:
case VIDEO_MODE_SYSDEFAULT:
// vmode = VIDEO_GetPreferredMode(NULL);
break;
case VIDEO_MODE_DISCDEFAULT:
/* Select video mode */
switch (diskid[3])
{
/* PAL */
case 'P':
case 'D':
case 'F':
case 'I':
case 'S':
case 'H':
case 'X':
case 'Y':
case 'Z':
if (tvmode != CONF_VIDEO_PAL)
{
vmode_reg = 5;
vmode = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
}
break;
/* NTSC or unknown */
case 'E':
case 'J':
case 'K':
case 'W':
if (tvmode != CONF_VIDEO_NTSC)
{
vmode_reg = 0;
vmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
}
break;
}
break;
}
/* Set video mode register */
*Video_Mode = vmode_reg;
/* Set video mode */
if (vmode)
{
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
}
gprintf("Video mode - %s\n", ((progressive) ? "progressive" : "interlaced"));
}
void __Disc_SetTime(void)
{
/* Extern */
extern void settime(u64);
/* Set proper time */
settime(secs_to_ticks( time( NULL ) - 946684800 ));
}
s32 __Disc_FindPartition(u64 *outbuf)
{
u64 offset = 0, table_offset = 0;
u32 cnt, nb_partitions;
s32 ret;
/* Read partition info */
ret = WDVD_UnencryptedRead(buffer, 0x20, PTABLE_OFFSET);
if (ret < 0) return ret;
/* Get data */
nb_partitions = buffer[0];
table_offset = buffer[1] << 2;
/* Read partition table */
ret = WDVD_UnencryptedRead(buffer, 0x20, table_offset);
if (ret < 0) return ret;
/* Find game partition */
for (cnt = 0; cnt < nb_partitions; cnt++)
{
u32 type = buffer[cnt * 2 + 1];
/* Game partition */
if (!type) offset = buffer[cnt * 2] << 2;
}
/* No game partition found */
if (!offset) return -1;
/* Set output buffer */
*outbuf = offset;
return 0;
}
s32 Disc_Init(void)
{
/* Init DVD subsystem */
return WDVD_Init();
}
s32 Disc_Open(void)
{
s32 ret;
/* Reset drive */
ret = WDVD_Reset();
if (ret < 0) return ret;
/* Read disc ID */
return WDVD_ReadDiskId(diskid);
}
s32 Disc_Wait(void)
{
u32 cover = 0;
s32 ret;
/* Wait for disc */
while (!(cover & 0x2))
{
/* Get cover status */
ret = WDVD_GetCoverStatus(&cover);
if (ret < 0) return ret;
}
return 0;
}
s32 Disc_SetUSB(const u8 *id)
{
if (wbfs_part_fs)
return set_frag_list((u8 *) id);
u32 part = wbfs_part_idx ? wbfs_part_idx - 1 : 0;
/* Set USB mode */
return WDVD_SetUSBMode((u8 *) id, part);
}
s32 Disc_ReadHeader(void *outbuf)
{
/* Read disc header */
return WDVD_UnencryptedRead(outbuf, sizeof(struct discHdr), 0);
}
s32 Disc_IsWii(void)
{
struct discHdr *header = (struct discHdr *) buffer;
s32 ret;
/* Read disc header */
ret = Disc_ReadHeader(header);
if (ret < 0) return ret;
/* Check magic word */
if (header->magic != WII_MAGIC) return -1;
return 0;
}
s32 Disc_JumpToEntrypoint(u8 videoselected, bool enablecheat)
{
/* Set an appropiate video mode */
__Disc_SetVMode(videoselected);
/* Set time */
__Disc_SetTime();
// Anti-green screen fix
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
VIDEO_WaitVSync();
gprintf("USB Loader GX is done.\n");
/* Shutdown IOS subsystems */
extern void __exception_closeall();
u32 level = IRQ_Disable();
__IOS_ShutdownSubsystems();
__exception_closeall();
if (enablecheat)
{
__asm__(
"lis %r3, AppEntrypoint@h\n"
"ori %r3, %r3, AppEntrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"lis %r3, 0x8000\n"
"ori %r3, %r3, 0x18A8\n"
"mtctr %r3\n"
"bctr\n"
);
}
else
{
__asm__(
"lis %r3, AppEntrypoint@h\n"
"ori %r3, %r3, AppEntrypoint@l\n"
"lwz %r3, 0(%r3)\n"
"mtlr %r3\n"
"blr\n"
);
}
IRQ_Restore(level);
return 0;
}
void PatchCountryStrings(void *Address, int Size)
{
u8 SearchPattern[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 PatchData[4] = { 0x00, 0x00, 0x00, 0x00 };
u8 *Addr = (u8*) Address;
int wiiregion = CONF_GetRegion();
switch (wiiregion)
{
case CONF_REGION_JP:
SearchPattern[0] = 0x00;
SearchPattern[1] = 0x4A; // J
SearchPattern[2] = 0x50; // P
break;
case CONF_REGION_EU:
SearchPattern[0] = 0x02;
SearchPattern[1] = 0x45; // E
SearchPattern[2] = 0x55; // U
break;
case CONF_REGION_KR:
SearchPattern[0] = 0x04;
SearchPattern[1] = 0x4B; // K
SearchPattern[2] = 0x52; // R
break;
case CONF_REGION_CN:
SearchPattern[0] = 0x05;
SearchPattern[1] = 0x43; // C
SearchPattern[2] = 0x4E; // N
break;
case CONF_REGION_US:
default:
SearchPattern[0] = 0x01;
SearchPattern[1] = 0x55; // U
SearchPattern[2] = 0x53; // S
}
switch (diskid[3])
{
case 'J':
PatchData[1] = 0x4A; // J
PatchData[2] = 0x50; // P
break;
case 'D':
case 'F':
case 'P':
case 'X':
case 'Y':
PatchData[1] = 0x45; // E
PatchData[2] = 0x55; // U
break;
case 'E':
default:
PatchData[1] = 0x55; // U
PatchData[2] = 0x53; // S
}
while (Size >= 4)
{
if (Addr[0] == SearchPattern[0] && Addr[1] == SearchPattern[1] && Addr[2] == SearchPattern[2] && Addr[3]
== SearchPattern[3])
{
//*Addr = PatchData[0];
Addr += 1;
*Addr = PatchData[1];
Addr += 1;
*Addr = PatchData[2];
Addr += 1;
//*Addr = PatchData[3];
Addr += 1;
Size -= 4;
}
else
{
Addr += 4;
Size -= 4;
}
}
}