usbloadergx/source/Channels/channels.h
wiidev 8ab03c4bf9 Improve caching
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
2023-01-01 17:00:14 +00:00

65 lines
2.3 KiB
C++
Executable File

/***************************************************************************
* Copyright (C) 2010 by dude
* Copyright (C) 2011 by Miigotu
* Copyright (C) 2011 by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef _CHANNELS_H_
#define _CHANNELS_H_
#include <string>
#include <vector>
#include <gccore.h>
#include "usbloader/disc.h"
class Channels
{
public:
static Channels *Instance(void) { if(!instance) instance = new Channels(); return instance; }
static void DestroyInstance(void) { if(instance) delete instance; instance = NULL; }
static u32 LoadChannel(const u64 &chantitle);
static u8 GetRequestedIOS(const u64 &title);
static u8 *GetTMD(const u64 &tid, u32 *size, const char *prefix);
static u8 *GetDol(const u64 &title, u8 *tmdBuffer, bool &isForwarder);
static u8 *GetOpeningBnr(const u64 &title, u32 *outsize, const char *pathPrefix);
void GetChannelList();
void GetEmuChannelList(bool use_cache = false);
void clear();
std::vector<struct discHdr> & GetNandHeaders(void);
std::vector<struct discHdr> & GetEmuHeaders(void);
private:
static Channels *instance;
static bool Identify(const u64 &titleid, u8 *tmdBuffer, u32 tmdSize);
bool emuExists(char *tmdpath);
void InternalGetNandChannelList(u32 type);
bool ParseTitleDir(char *path, int language);
bool GetEmuChanTitle(char *tmdpath, int language, std::string &Title);
std::vector<struct discHdr> NandChannels;
std::vector<struct discHdr> EmuChannels;
};
#endif