usbloadergx/source/GameCube/GCGames.h
wiidev 8ab03c4bf9 Improve caching
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
2023-01-01 17:00:14 +00:00

75 lines
2.2 KiB
C++

/****************************************************************************
* Copyright (C) 2011 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GCGAMES_H_
#define _GCGAMES_H_
#include <string>
#include <vector>
#include <gccore.h>
#include "usbloader/disc.h"
#include "settings/CSettings.h"
int nintendontBuildDate(const char *NIN_loader_path, char* NINBuildDate);
int nintendontVersion(const char *NIN_loader_path, char* NINVersion, int len);
class GCGames
{
public:
static const u32 MAGIC = 0xC2339F3D;
static GCGames *Instance(void) { if(!instance) instance = new GCGames(); return instance; }
static void DestroyInstance(void) { delete instance; instance = NULL; }
static u8 *GetOpeningBnr(const char *gameID);
u32 LoadAllGames(bool use_cache = false);
void LoadGameList(const std::string &path, std::vector<struct discHdr> &headerList, std::vector<std::string> &pathList);
void clear();
bool RemoveGame(const char *gameID);
bool RemoveSDGame(const char *gameID);
float GetGameSize(const char *gameID);
const char *GetPath(const char *gameID) const;
std::vector<struct discHdr> & GetHeaders(void)
{
if (HeaderList.empty())
LoadAllGames(true);
return HeaderList;
}
std::vector<struct discHdr> & GetSDHeaders(void) {
return sdGCList;
}
bool CopyUSB2SD(const struct discHdr *header);
bool IsInstalled(const char *gameID, u8 disc_number) const;
private:
static GCGames *instance;
std::vector<std::string> PathList;
std::vector<struct discHdr> HeaderList;
std::vector<struct discHdr> sdGCList;
std::vector<std::string> sdGCPathList;
};
#endif