usbloadergx/source/ImageOperations/ImageWrite.h
dimok789 1d598eed90 *change font character texture to I4 which uses half as much memory (less cache memory)
*fix crash on missing <app> tag on meta.xml files
*removed pngu which is not needed, changed screenshot function to use libgd instead
*fix gui freeze after uninstall
*fix resorting of game list after uninstall
*fix bug in aif decoding (fixes some banner sounds)
*fix bug in wav decoding (fixes some banner sounds)
*added new option to force titles from disc header
*changed if "Titles from WiiTDB" is not enabled they will be loaded from directory names if possible (on force from disc that is not tried).
*some language files update
2012-02-29 19:52:36 +00:00

49 lines
1.5 KiB
C

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef IMAGEWRITE_H_
#define IMAGEWRITE_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <gd.h>
/** Supported image write formats **/
#define IMAGE_PNG 0
#define IMAGE_JPEG 1
/** compression **/
//!< JPEG-Format (0-100): where 0 is best quality and 100 best compression
bool WriteGDImage(const char * filepath, gdImagePtr gdImg, u8 format, u8 compression);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //IMAGEWRITE_H_