mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 01:55:06 +01:00
289 lines
6.5 KiB
C++
289 lines
6.5 KiB
C++
/****************************************************************************
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* Network Operations
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* for USB Loader GX
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*
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* HTTP operations
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* Written by dhewg/bushing modified by dimok
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****************************************************************************/
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#include <ogcsys.h>
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#include "networkops.h"
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#include "https.h"
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#include "update.h"
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#include "gecko.h"
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#include "settings/ProxySettings.h"
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#define PORT 4299
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/*** Incomming filesize ***/
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u32 infilesize = 0;
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u32 uncfilesize = 0;
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s32 connection;
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static s32 socket;
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static bool networkinitialized = false;
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static bool checkincomming = false;
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static bool waitforanswer = false;
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static char IP[16];
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char incommingIP[50];
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char wiiloadVersion[2];
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static lwp_t networkthread = LWP_THREAD_NULL;
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static bool networkHalt = true;
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/****************************************************************************
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* Initialize_Network
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***************************************************************************/
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void Initialize_Network(int retries)
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{
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if (networkinitialized)
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return;
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s32 result;
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result = if_config(IP, NULL, NULL, true, retries);
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if (result < 0)
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{
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networkinitialized = false;
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return;
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}
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else
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{
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getProxyInfo();
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wolfSSL_Init();
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networkinitialized = true;
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gprintf("Initialized network\n");
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return;
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}
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}
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/****************************************************************************
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* DeinitNetwork
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***************************************************************************/
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void DeinitNetwork(void)
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{
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wolfSSL_Cleanup();
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net_wc24cleanup();
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net_deinit();
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networkinitialized = false;
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}
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/****************************************************************************
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* Check if network was initialised
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***************************************************************************/
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bool IsNetworkInit(void)
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{
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return networkinitialized;
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}
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/****************************************************************************
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* Get network IP
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***************************************************************************/
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char *GetNetworkIP(void)
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{
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return IP;
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}
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/****************************************************************************
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* Get incomming IP
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***************************************************************************/
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char *GetIncommingIP(void)
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{
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return incommingIP;
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}
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/****************************************************************************
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* Read network data
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***************************************************************************/
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s32 network_read(s32 connect, u8 *buf, u32 len)
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{
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if (connect == NET_DEFAULT_SOCK)
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connect = connection;
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u32 read = 0;
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s32 ret = -1;
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/* Data to be read */
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while (read < len)
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{
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/* Read network data */
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ret = net_read(connect, buf + read, len - read);
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if (ret < 0)
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return ret;
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/* Read finished */
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if (!ret)
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break;
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/* Increment read variable */
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read += ret;
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}
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return read;
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}
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/****************************************************************************
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* Close the connection
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***************************************************************************/
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void CloseConnection()
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{
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net_close(connection);
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if (waitforanswer)
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{
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net_close(socket);
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waitforanswer = false;
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}
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}
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/****************************************************************************
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* NetworkWait
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***************************************************************************/
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int NetworkWait()
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{
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if (!checkincomming)
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return -3;
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struct sockaddr_in sin;
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struct sockaddr_in client_address;
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socklen_t addrlen = sizeof(client_address);
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//Open socket
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socket = net_socket(AF_INET, SOCK_STREAM, IPPROTO_IP);
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if (socket == INVALID_SOCKET)
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{
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return socket;
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}
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sin.sin_family = AF_INET;
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sin.sin_port = htons(PORT);
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sin.sin_addr.s_addr = htonl(INADDR_ANY);
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if (net_bind(socket, (struct sockaddr *)&sin, sizeof(sin)) < 0)
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{
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net_close(socket);
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return -1;
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}
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if (net_listen(socket, 3) < 0)
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{
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net_close(socket);
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return -1;
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}
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connection = net_accept(socket, (struct sockaddr *)&client_address, &addrlen);
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sprintf(incommingIP, "%s", inet_ntoa(client_address.sin_addr));
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if (connection < 0)
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{
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net_close(connection);
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net_close(socket);
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return -4;
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}
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else
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{
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unsigned char haxx[9];
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//skip haxx
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net_read(connection, &haxx, 8);
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wiiloadVersion[0] = haxx[4];
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wiiloadVersion[1] = haxx[5];
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net_read(connection, &infilesize, 4);
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if (haxx[4] > 0 || haxx[5] > 4)
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{
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net_read(connection, &uncfilesize, 4); // Compressed protocol, read another 4 bytes
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}
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waitforanswer = true;
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checkincomming = false;
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networkHalt = true;
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}
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return 1;
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}
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/****************************************************************************
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* HaltNetwork
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***************************************************************************/
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void HaltNetworkThread()
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{
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networkHalt = true;
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checkincomming = false;
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if (waitforanswer)
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CloseConnection();
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// wait for thread to finish
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while (!LWP_ThreadIsSuspended(networkthread))
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usleep(100);
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}
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/****************************************************************************
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* ResumeNetworkThread
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***************************************************************************/
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void ResumeNetworkThread()
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{
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networkHalt = false;
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LWP_ResumeThread(networkthread);
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}
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/****************************************************************************
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* Resume NetworkWait
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***************************************************************************/
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void ResumeNetworkWait()
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{
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networkHalt = true;
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checkincomming = true;
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waitforanswer = true;
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infilesize = 0;
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connection = -1;
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LWP_ResumeThread(networkthread);
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}
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/*********************************************************************************
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* Networkthread for background network initialize
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*********************************************************************************/
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static void *networkinitcallback(void *arg)
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{
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while (1)
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{
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if (!checkincomming && networkHalt)
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LWP_SuspendThread(networkthread);
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Initialize_Network();
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if (networkinitialized)
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networkHalt = true;
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if (checkincomming)
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NetworkWait();
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usleep(100000);
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}
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return NULL;
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}
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/****************************************************************************
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* InitNetworkThread with priority 0 (idle)
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***************************************************************************/
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void InitNetworkThread()
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{
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LWP_CreateThread(&networkthread, networkinitcallback, NULL, NULL, 16384, 0);
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}
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/****************************************************************************
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* ShutdownThread
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***************************************************************************/
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void ShutdownNetworkThread()
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{
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LWP_JoinThread(networkthread, NULL);
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networkthread = LWP_THREAD_NULL;
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}
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