usbloadergx/source/settings/GameTitles.cpp
wiidev 8ab03c4bf9 Improve caching
Thanks to Oddx. I just tested his changes, fixed some issues and then refactored code.
2023-01-01 17:00:14 +00:00

378 lines
9.0 KiB
C++

#include <string.h>
#include <unistd.h>
#include <algorithm>
#include "GameTitles.h"
#include "CSettings.h"
#include "usbloader/GameList.h"
#include "Channels/channels.h"
#include "xml/GameTDB.hpp"
#include "svnrev.h"
#include "FileOperations/fileops.h"
#define VALID_CACHE_REVISION 1280
CGameTitles GameTitles;
bool dbExists = false;
void CGameTitles::SortTitleList()
{
std::sort(TitleList.begin(), TitleList.end(), [](const GameTitle &x, const GameTitle &y)
{ return (strncasecmp(x.GameID, y.GameID, 6) < 0); });
}
void CGameTitles::SetGameTitle(const char *id, const char *title, char TitleType, const std::string region, int ParentalRating, int PlayersCount)
{
if (!id || !title)
return;
for (u32 i = 0; i < TitleList.size(); ++i)
{
if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
{
TitleList[i].Title = title;
TitleList[i].Region = region;
if (ParentalRating != -1)
TitleList[i].ParentalRating = ParentalRating;
if (PlayersCount != 1)
TitleList[i].PlayersCount = PlayersCount;
TitleList[i].TitleType = TitleType;
return;
}
}
GameTitle newTitle;
snprintf(newTitle.GameID, sizeof(newTitle.GameID), id);
newTitle.Title = title;
newTitle.Region = region;
newTitle.ParentalRating = ParentalRating;
newTitle.PlayersCount = PlayersCount;
newTitle.TitleType = TitleType;
TitleList.push_back(newTitle);
}
const char *CGameTitles::GetTitle(const char *id, bool allow_access) const
{
if (!id)
return "";
auto game = std::lower_bound(TitleList.begin(), TitleList.end(), id, [](const GameTitle &gt, const char *gameid)
{ return (strncasecmp(gt.GameID, gameid, 6) < 0); });
if (game != TitleList.end())
{
if (strncasecmp((const char *)game->GameID, (const char *)id, 6) == 0)
{
if ((dbExists && Settings.TitlesType == TITLETYPE_FROMWIITDB) || game->TitleType == TITLETYPE_MANUAL_OVERRIDE || (Settings.TitlesType == TITLETYPE_FORCED_DISC && game->TitleType == TITLETYPE_FORCED_DISC) || allow_access)
return game->Title.c_str();
}
}
for (int i = 0; i < gameList.size(); ++i)
{
if (strncasecmp((const char *)gameList[i]->id, id, 6) == 0)
return gameList[i]->title;
}
return "";
}
const char *CGameTitles::GetTitle(const struct discHdr *header) const
{
if (!header)
return "";
auto game = std::lower_bound(TitleList.begin(), TitleList.end(), (const char *)header->id, [](const GameTitle &gt, const char *gameid)
{ return (strncasecmp(gt.GameID, gameid, 6) < 0); });
if (game != TitleList.end())
{
if (strncasecmp(game->GameID, (const char *)header->id, 6) == 0)
{
if ((dbExists && Settings.TitlesType == TITLETYPE_FROMWIITDB) || game->TitleType == TITLETYPE_MANUAL_OVERRIDE || (Settings.TitlesType == TITLETYPE_FORCED_DISC && game->TitleType == TITLETYPE_FORCED_DISC))
return game->Title.c_str();
}
}
return header->title;
}
char CGameTitles::GetTitleType(const char *id) const
{
if (!id)
return 0;
for (u32 i = 0; i < TitleList.size(); ++i)
{
if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
return TitleList[i].TitleType;
}
return 0;
}
const char *CGameTitles::GetRegion(const char *id) const
{
if (!id || Settings.TitlesType != TITLETYPE_FROMWIITDB)
return "NULL";
for (u32 i = 0; i < TitleList.size(); ++i)
{
if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
return TitleList[i].Region.c_str();
}
return "NULL";
}
int CGameTitles::GetParentalRating(const char *id) const
{
if (!id)
return -1;
for (u32 i = 0; i < TitleList.size(); ++i)
{
if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
return TitleList[i].ParentalRating;
}
return -1;
}
int CGameTitles::GetPlayersCount(const char *id) const
{
if (!id)
return 1;
for (u32 i = 0; i < TitleList.size(); ++i)
{
if (strncasecmp(TitleList[i].GameID, id, 6) == 0)
return TitleList[i].PlayersCount;
}
return 1;
}
void CGameTitles::SetDefault()
{
TitleList.clear();
//! Free vector memory
std::vector<GameTitle>().swap(TitleList);
}
void CGameTitles::Reset()
{
if (TitleList.empty())
return;
for (u32 i = 0; i < TitleList.size(); ++i)
{
if (TitleList[i].TitleType < TITLETYPE_MANUAL_OVERRIDE)
TitleList[i].TitleType = TITLETYPE_DEFAULT;
}
}
u32 CGameTitles::ReadCachedTitles(const char *path)
{
std::string dbpath(Settings.titlestxt_path);
if (dbpath.back() != '/')
dbpath += '/';
dbpath += "wiitdb.xml";
dbExists = CheckFile(dbpath.c_str());
std::string Cachepath(path);
if (Cachepath.back() != '/')
Cachepath += '/';
Cachepath += "TitlesCache.bin";
//! Load cached last so that the titles are preloaded before reading list
FILE *f = fopen(Cachepath.c_str(), "rb");
if (!f)
return 0;
u32 revision = 0;
fread(&revision, 1, 4, f);
if (revision < VALID_CACHE_REVISION)
{
fclose(f);
return 0;
}
char LangCode[11];
memset(LangCode, 0, sizeof(LangCode));
fread(LangCode, 1, 10, f);
//! Check if cache has correct language code
if (strcmp(LangCode, Settings.db_language) != 0)
{
fclose(f);
return 0;
}
u32 count = 0;
fread(&count, 1, 4, f);
std::vector<CacheTitle> CachedList(count);
TitleList.resize(count);
fread(&CachedList[0], 1, count * sizeof(CacheTitle), f);
fclose(f);
for (u32 i = 0; i < count; ++i)
{
strcpy(TitleList[i].GameID, CachedList[i].GameID);
TitleList[i].Title = CachedList[i].Title;
TitleList[i].Region = CachedList[i].Region;
TitleList[i].ParentalRating = CachedList[i].ParentalRating;
TitleList[i].PlayersCount = CachedList[i].PlayersCount;
TitleList[i].TitleType = CachedList[i].TitleType;
}
return count;
}
void CGameTitles::WriteCachedTitles(const char *path)
{
std::string Cachepath(path);
if (Cachepath.back() != '/')
Cachepath += '/';
Cachepath += "TitlesCache.bin";
FILE *f = fopen(Cachepath.c_str(), "wb");
if (!f)
return;
CacheTitle Cache;
u32 count = TitleList.size();
u32 revision = atoi(GetRev());
fwrite(&revision, 1, 4, f);
fwrite(Settings.db_language, 1, 10, f);
fwrite(&count, 1, 4, f);
SortTitleList();
for (u32 i = 0; i < count; ++i)
{
memset(&Cache, 0, sizeof(CacheTitle));
snprintf(Cache.GameID, sizeof(Cache.GameID), "%s", TitleList[i].GameID);
snprintf(Cache.Title, sizeof(Cache.Title), "%s", TitleList[i].Title.c_str());
snprintf(Cache.Region, sizeof(Cache.Region), "%s", TitleList[i].Region.c_str());
Cache.ParentalRating = TitleList[i].ParentalRating;
Cache.PlayersCount = TitleList[i].PlayersCount;
Cache.TitleType = TitleList[i].TitleType;
fwrite(&Cache, 1, sizeof(CacheTitle), f);
}
fclose(f);
}
int CGameTitles::GetMissingTitles(std::vector<std::string> &MissingTitles, std::vector<struct discHdr *> &headerlist)
{
for (u32 i = 0; i < headerlist.size(); ++i)
{
bool found = false;
for (u32 n = 0; n < TitleList.size(); ++n)
{
if (strncasecmp(TitleList[n].GameID, (const char *)headerlist[i]->id, 6) == 0)
{
if (TitleList[n].TitleType >= TITLETYPE_FROMWIITDB)
found = true;
break;
}
}
if (!found /*&& !headerlist[i]->tid*/)
MissingTitles.push_back((std::string)(const char *)headerlist[i]->id);
}
return MissingTitles.size();
}
void CGameTitles::CleanTitles(std::vector<struct discHdr *> &headerlist)
{
if (TitleList.empty())
return;
for (u32 n = 0; n < TitleList.size(); ++n)
{
bool isCached = false;
for (u32 i = 0; i < headerlist.size(); ++i)
{
if (strncasecmp(TitleList[n].GameID, (const char *)headerlist[i]->id, 6) == 0)
{
isCached = true;
break;
}
}
if (!isCached)
{
TitleList.erase(TitleList.begin() + n);
n--;
}
}
return;
}
void CGameTitles::LoadTitlesFromGameTDB(const char *path)
{
if (!path || Settings.TitlesType != TITLETYPE_FROMWIITDB)
return;
std::string Filepath(path);
if (Filepath.back() != '/')
Filepath += '/';
Filepath += "wiitdb.xml";
std::vector<struct discHdr *> headerlist;
if (!gameList.GetGameListHeaders(headerlist, MODE_ALL))
return;
//! Removed unused cache titles and get the still missing ones
CleanTitles(headerlist);
std::vector<std::string> MissingTitles;
if (!GetMissingTitles(MissingTitles, headerlist))
return;
GameTDB XML_DB;
if (!XML_DB.OpenFile(Filepath.c_str()))
return;
dbExists = true;
XML_DB.SetLanguageCode(Settings.db_language);
for (u32 i = 0; i < MissingTitles.size(); ++i)
{
std::string Title;
std::string Region;
std::string RatValTxt;
int ParentalRating = -1;
int PlayersCount = 1;
if (!XML_DB.GetTitle(MissingTitles[i].c_str(), Title))
continue;
// This change allows the game to be sorted correctly
if (Title.compare("Ōkami") == 0)
Title.assign("Okami");
int Rating = XML_DB.GetRating(MissingTitles[i].c_str());
if (Rating >= 0)
{
if (XML_DB.GetRatingValue(MissingTitles[i].c_str(), RatValTxt))
ParentalRating = GameTDB::ConvertRating(RatValTxt.c_str(), GameTDB::RatingToString(Rating), "PEGI");
}
int pc = XML_DB.GetPlayers(MissingTitles[i].c_str());
if (pc > 0)
PlayersCount = pc;
if (XML_DB.GetRegion(MissingTitles[i].c_str(), Region))
SetGameTitle(MissingTitles[i].c_str(), Title.c_str(), TITLETYPE_FROMWIITDB, Region, ParentalRating, PlayersCount);
else
SetGameTitle(MissingTitles[i].c_str(), Title.c_str(), TITLETYPE_FROMWIITDB, "NULL", ParentalRating, PlayersCount);
}
XML_DB.CloseFile();
SortTitleList();
}