usbloadergx/source/usbloader/disc.h
e.bovendeur 2543c555a4 Lots of changes in this revision:
* Added MEM2 support by Hibern
* Better partition support (by oggzee)
* Support for subdirectories in FAT32 (by oggzee)
* Added support for cios 223 and 250
* Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes)
* Fixed issue with hairless mode
* Fixed issue with IOS_ReloadIOSsafe (by giantpune)
* Added setting to save games in a subdirectory
* Fixed slow startup when loading from FAT (WiiTDB required!)
* Changed handling of new titles a bit (speed improvement)

Known issue:
* FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
2009-12-04 15:05:20 +00:00

60 lines
1.2 KiB
C

#ifndef _DISC_H_
#define _DISC_H_
#include <gccore.h> /* for define ATTRIBUTE_PACKED */
#ifdef __cplusplus
extern "C" {
#endif
/* Disc header structure */
struct discHdr {
/* Game ID */
u8 id[6];
/* Game version */
u16 version;
/* Audio streaming */
u8 streaming;
u8 bufsize;
/* Padding */
u8 unused1[14];
/* Magic word */
u32 magic;
/* Padding */
u8 unused2[4];
/* Game title */
char title[64];
/* Encryption/Hashing */
u8 encryption;
u8 h3_verify;
/* Padding */
u8 unused3[30];
} ATTRIBUTE_PACKED;
/* Prototypes */
s32 Disc_Init(void);
s32 Disc_Open(void);
s32 Disc_Wait(void);
void __Disc_SetLowMem(void);
s32 Disc_SetUSB(const u8 *);
s32 Disc_ReadHeader(void *);
s32 Disc_IsWii(void);
s32 Disc_BootPartition(u64, u8, u8, u8, u8, u8, u8, u32);
s32 Disc_WiiBoot(u8, u8, u8, u8, u8, u8, u32);
s32 __Disc_FindPartition(u64 *outbuf);
void PatchCountryStrings(void *Address, int Size);
s32 __Disc_FindPartition(u64 *outbuf);
#ifdef __cplusplus
}
#endif
#endif