mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-19 17:59:16 +01:00
30535c6f5d
formatted the code to make it easier to read. no functional changes at all. i didn't put anything from the libwiigui folder or banner folder in the beautifier. my automated .bat seems to have done a good job. the only places i see it fucked up was on (GXColor){blablabla}. it treated the brackets in the color like all the other brackets and put the color on a new line and indented it. i think i fixed most of them. not sure if it messed up anywhere else. also not sure about how it handled different linebreaks. it looks fine on windows. if it looks messed up on linux, it can be reverted. the code still compiles and runs fine.
368 lines
12 KiB
C++
368 lines
12 KiB
C++
/****************************************************************************
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* TitleBrowser
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* USB Loader GX 2009
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*
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* TitleBrowser.cpp *giantpune*
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***************************************************************************/
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#include "language/gettext.h"
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#include "libwiigui/gui.h"
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#include "libwiigui/gui_customoptionbrowser.h"
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#include "prompts/PromptWindows.h"
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#include "filelist.h"
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#include "settings/cfg.h"
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#include "sys.h"
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#include "menu.h"
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#include "audio.h"
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#include "xml/xml.h"
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#include "../wad/title.h"
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern u8 shutdown;
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extern u8 reset;
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/********************************************************************************
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* TitleBrowser- opens a browser with a list of installed Titles
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* relies on code from any title deleter.
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*********************************************************************************/
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int TitleBrowser(u32 type) {
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u32 num_titles;
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u32 titles[100] ATTRIBUTE_ALIGN(32);
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u32 num_sys_titles;
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u32 sys_titles[10] ATTRIBUTE_ALIGN(32);
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s32 ret = -1;
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int numtitle;//to get rid of a stupid compile wrning
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//open the database file
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FILE *f;
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char path[100];
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ISFS_Initialize();
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sprintf(path,"%s/config/database.txt",bootDevice);
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f = fopen(path, "r");
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// Get count of titles of our requested type
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ret = getTitles_TypeCount(type, &num_titles);
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if (ret < 0) {
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//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get titles of our requested type
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ret = getTitles_Type(type, titles, num_titles);
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if (ret < 0) {
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//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get count of system titles
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ret = getTitles_TypeCount(0x00010002, &num_sys_titles);
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if (ret < 0) {
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//printf("\tError! Can't get count of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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// Get system titles
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ret = getTitles_Type(0x00010002, sys_titles, num_sys_titles);
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if (ret < 0) {
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//printf("\tError! Can't get list of titles! (ret = %d)\n", ret);
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//exit(1);
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}
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//this array will hold all the names for the titles so we only have to get them one time
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char name[num_titles+num_sys_titles][50];
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customOptionList options3(num_titles+num_sys_titles+1);
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//write the titles on the option browser
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u32 i = 0;
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//first add the good stuff
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while (i < num_titles) {
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//start from the beginning of the file each loop
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if (f)rewind(f);
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//char name[50];
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char text[15];
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strcpy(name[i],"");//make sure name is empty
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u8 found=0;
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(type, titles[i]));
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50,tmp," ");
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//snprintf(name[i],sizeof(name[i]),"Unknown Title");
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if (f) {
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2]) {
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int j=0;
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found=1;
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for (j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name[i],sizeof(name[i]),"%s",tmp);
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//break;
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}
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}
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}
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if (!found) {
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if (getName00(name[i], TITLE_ID(type, titles[i]),CONF_GetLanguage()*2)>=0)
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found=2;
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if (!found) {
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if (getNameBN(name[i], TITLE_ID(type, titles[i]))>=0)
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found=3;
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if (!found)
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snprintf(name[i],sizeof(name[i]),"Unknown Title (%08x)",titles[i]);
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}
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}
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//set the text to the option browser
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options3.SetName(i, "%s",text);
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options3.SetValue(i, "%s",name[i]);
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//options3.SetValue(i, " (%08x) %s",titles[i],name[i]);//use this line to show the number to call to launch the channel
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//move on to the next title
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i++;
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}
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// now add the crappy system titles
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while (i < num_titles+num_sys_titles) {
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//start from the beginning of the file each loop
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if (f)rewind(f);
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//char name[50];
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char text[15];
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strcpy(name[i],"");//make sure name is empty
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u8 found=0;
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(0x00010002, sys_titles[i-num_titles]));
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//get name from database cause i dont like the ADT function
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char line[200];
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char tmp[50];
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snprintf(tmp,50,tmp," ");
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//snprintf(name[i],sizeof(name[i]),"Unknown Title");
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if (f) {
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while (fgets(line, sizeof(line), f)) {
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if (line[0]== text[0]&&
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line[1]== text[1]&&
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line[2]== text[2]) {
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int j=0;
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found=1;
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for (j=0;(line[j+4]!='\0' || j<51);j++)
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tmp[j]=line[j+4];
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snprintf(name[i],sizeof(name[i]),"%s",tmp);
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break;
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}
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}
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}
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if (!found) {
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if (getName00(name[i], TITLE_ID(0x00010002, sys_titles[i-num_titles]))>=0)
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found=2;
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if (!found) {
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if (getNameBN(name[i], TITLE_ID(0x00010002, sys_titles[i-num_titles]))>=0)
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found=3;
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if (!found)
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snprintf(name[i],sizeof(name[i]),"Unknown Title (%08x)",sys_titles[i-num_titles]);
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}
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}
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//set the text to the option browser
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options3.SetName(i, "%s",text);
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options3.SetValue(i, "%s",name[i]);
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//options3.SetValue(i, " (%08x) %s",titles[i],name[i]);//use this line to show the number to call to launch the channel
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//move on to the next title
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i++;
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}
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if (i == num_titles+num_sys_titles) {
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options3.SetName(i, " ");
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options3.SetValue(i, "%s",tr("Wii Settings"));
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}
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//we have all the titles we need so close the database and stop poking around in the wii
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fclose(f);
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//get rid of our footprints in there
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Uninstall_FromTitle(TITLE_ID(1, 0));
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ISFS_Deinitialize();
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bool exit = false;
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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char imgPath[100];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sgamesettings_background.png", CFG.theme_path);
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GuiImageData settingsbg(imgPath, settings_background_png);
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GuiTrigger trigA;
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trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigHome;
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trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiText titleTxt(tr("Title Launcher"), 28, (GXColor) {0, 0, 0, 255});
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titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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titleTxt.SetPosition(12,40);
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titleTxt.SetMaxWidth(356, GuiText::SCROLL);
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GuiImage settingsbackground(&settingsbg);
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GuiButton settingsbackgroundbtn(settingsbackground.GetWidth(), settingsbackground.GetHeight());
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settingsbackgroundbtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
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settingsbackgroundbtn.SetPosition(0, 0);
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settingsbackgroundbtn.SetImage(&settingsbackground);
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GuiText cancelBtnTxt(tr("Back"), 22, (GXColor) {THEME.prompttxt_r, THEME.prompttxt_g, THEME.prompttxt_b, 255});
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cancelBtnTxt.SetMaxWidth(btnOutline.GetWidth()-30);
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GuiImage cancelBtnImg(&btnOutline);
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if (Settings.wsprompt == yes) {
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cancelBtnTxt.SetWidescreen(CFG.widescreen);
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cancelBtnImg.SetWidescreen(CFG.widescreen);
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}
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GuiButton cancelBtn(&cancelBtnImg,&cancelBtnImg, 2, 3, 180, 400, &trigA, &btnSoundOver, &btnClick,1);
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cancelBtn.SetScale(0.9);
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cancelBtn.SetLabel(&cancelBtnTxt);
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cancelBtn.SetTrigger(&trigB);
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u8 scrollbaron = 0;
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if (num_titles > 9)
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scrollbaron = 1;
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GuiCustomOptionBrowser optionBrowser3(396, 280, &options3, CFG.theme_path, "bg_options_gamesettings.png", bg_options_settings_png, num_titles+num_sys_titles>9?1:0, 200);
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optionBrowser3.SetPosition(0, 90);
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optionBrowser3.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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HaltGui();
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GuiWindow w(screenwidth, screenheight);
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w.Append(&settingsbackgroundbtn);
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w.Append(&titleTxt);
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w.Append(&cancelBtn);
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w.Append(&optionBrowser3);
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mainWindow->Append(&w);
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int tmp=num_titles+num_sys_titles;
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ResumeGui();
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numtitle=num_titles;
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while (!exit) {
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VIDEO_WaitVSync();
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if (shutdown == 1)
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Sys_Shutdown();
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if (reset == 1)
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Sys_Reboot();
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ret = optionBrowser3.GetClickedOption();
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if (ret > -1) {//if a click happened
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//char name[50];
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char text[15];
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if (f)rewind(f);
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//strcpy(name,"");//make sure name is empty
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if (ret<numtitle) {
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(type, titles[ret]));
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char temp[100];
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//prompt to boot selected title
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snprintf(temp, sizeof(temp), "%s : %s",text,name[ret]);
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int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
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if (choice) {//if they say yes
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//stop all this stuff before starting the channel
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_LaunchTitle(TITLE_ID(type,titles[ret]));
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//this really shouldn't be needed because the title will be booted
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exit = true;
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break;
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} else {
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//if they said no to booting the title
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ret = -1;
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optionBrowser3.ResetState();
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}
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} else { //if they clicked a system title
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if (ret == tmp) {
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_ReturnToSettings();
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} else {
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//set the title's name, number, ID to text
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sprintf(text, "%s", titleText(0x00010002, sys_titles[ret-num_titles]));
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char temp[100];
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//prompt to boot selected title
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snprintf(temp, sizeof(temp), "%s : %s May not boot correctly if your System Menu is not up to date.",text,name[ret]);
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int choice = WindowPrompt(tr("Boot?"), temp, tr("OK"), tr("Cancel"));
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if (choice) {//if they say yes
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//stop all this stuff before starting the channel
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CloseXMLDatabase();
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ExitGUIThreads();
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ShutdownAudio();
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StopGX();
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WII_Initialize();
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WII_LaunchTitle(TITLE_ID(0x00010002,sys_titles[ret-num_titles]));
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//this really shouldn't be needed because the title will be booted
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exit = true;
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break;
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} else {
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//if they said no to booting the title
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ret = -1;
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optionBrowser3.ResetState();
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}
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}
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}
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}
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if (cancelBtn.GetState() == STATE_CLICKED) {
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//break the loop and end the function
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exit = true;
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ret = -10;
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}
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}
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fclose(f);
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HaltGui();
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mainWindow->Remove(&w);
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ResumeGui();
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return ret;
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}
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