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![dimok321](/assets/img/avatar_default.png)
*Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
130 lines
3.7 KiB
C++
130 lines
3.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef _CSETTINGS_H_
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#define _CSETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include "SettingsEnums.h"
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class CSettings
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{
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public:
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//!Constructor
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CSettings();
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//!Destructor
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~CSettings();
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//!Set Default Settings
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void SetDefault();
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//!Load Settings
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bool Load();
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//!Save Settings
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bool Save();
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//!Reset Settings
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bool Reset();
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//!Load a languagefile
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//!\param language
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bool LoadLanguage(const char *path, int language = -1);
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/** Variables **/
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char BootDevice[10];
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char ConfigPath[80];
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short videomode;
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short language;
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short ocarina;
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short videopatch;
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short sinfo;
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short hddinfo;
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short rumble;
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short xflip;
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int volume;
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int sfxvolume;
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int gamesoundvolume;
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short tooltips;
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char unlockCode[20];
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short parentalcontrol;
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short lockedgames;
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short cios;
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short quickboot;
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short wsprompt;
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short keyset;
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short GameSort;
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short wiilight;
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short gameDisplay;
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short patchcountrystrings;
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short screensaver;
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short partition;
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short musicloopmode;
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short widescreen;
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short godmode;
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char covers_path[100];
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char covers2d_path[100];
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char theme_path[100];
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char theme[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char languagefiles_path[100];
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char ogg_path[250];
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char dolpath[150];
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char update_path[150];
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char homebrewapps_path[150];
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char Cheatcodespath[100];
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char TxtCheatcodespath[100];
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char BcaCodepath[100];
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char WipCodepath[100];
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char WDMpath[100];
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short error002;
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short titlesOverride; // db_titles
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char db_url[200];
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char db_language[20];
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short db_JPtoEN;
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short gridRows;
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short autonetwork;
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short discart;
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short gamesound;
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short marknewtitles;
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short InstallToDir;
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short GameSplit;
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u32 InstallPartitions;
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short beta_upgrades;
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short PlaylogUpdate;
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short ShowFreeSpace;
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short UseIOS58;
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char returnTo[20];
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protected:
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bool ValidVersion(FILE * file);
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bool SetSetting(char *name, char *value);
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//!Find the config file in the default paths
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bool FindConfig();
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void ParseLine(char *line);
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void TrimLine(char *dest, char *src, int size);
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};
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extern CSettings Settings;
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#endif
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