mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-09 00:53:19 +02:00
![dimok321](/assets/img/avatar_default.png)
*Made the ProgressWindow for game installation more accurate *Added displaying newly installed games (marked as new) on favorite list, so you don't have to change to full list when installing new games. (Thanks Cyan for the patch) *Lot's a small fixes *Added WDM Menu on game start. You can set it in the alternative DOL option (one new option there). The menu lists all DOLs on the disc and if a wdm file is provided in the WDM path (configurable in the settings) than the dol parameter and dol replacement name will be taken from the wdm. The DOLs that are not listed in the WDM but exist on the DISC will be listed at the end of the list. *Added avoid of multiple app cleanup when game fails to boot *Changed libfat to use FS info sector on FAT32 partitions. This speeds up the free space information getting to instant. For that the FS info sector has to have correct values. The values of all partitions where homebrews were writing to are currently incorrect because the official libfat does not support FS info sector (i submited a patch) (Windows does write it correct though). That is why there needs to be a synchronization of the FS info sector for partitions used with homebrews. For this purpose a new setting was added in the Loader Settings. You can synchronize all your FAT32 partitions on the USB with it once and you are done (if you don't write to that partition with current homebrews). After that you can enable free space display and it will be instant like on WBFS/NTFS/EXT partitions.
409 lines
13 KiB
C++
409 lines
13 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include <gccore.h>
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#include "settings/CSettings.h"
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#include "themes/CTheme.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/DiscBrowser.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "GameLoadSM.hpp"
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static const char * OnOffText[MAX_ON_OFF] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" )
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};
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static const char * VideoModeText[VIDEO_MODE_MAX] =
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{
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trNOOP( "System Default" ),
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trNOOP( "Disc Default" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" ),
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trNOOP( "Region Patch" ),
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};
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static const char * LanguageText[MAX_LANGUAGE] =
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{
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trNOOP( "Japanese" ),
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trNOOP( "English" ),
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trNOOP( "German" ),
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trNOOP( "French" ),
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trNOOP( "Spanish" ),
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trNOOP( "Italian" ),
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trNOOP( "Dutch" ),
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trNOOP( "SChinese" ),
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trNOOP( "TChinese" ),
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trNOOP( "Korean" ),
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trNOOP( "Console Default" ),
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};
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static const char * Error002Text[3] =
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{
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trNOOP( "No" ),
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trNOOP( "Yes" ),
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trNOOP( "Anti" )
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};
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static const char * ParentalText[5] =
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{
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trNOOP( "0 (Everyone)" ),
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trNOOP( "1 (Child 7+)" ),
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trNOOP( "2 (Teen 12+)" ),
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trNOOP( "3 (Mature 16+)" ),
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trNOOP( "4 (Adults Only 18+)" )
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};
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static const char * AlternateDOLText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "Select a DOL from Game" ),
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trNOOP( "Load From SD/USB" ),
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trNOOP( "List on Gamelaunch" ),
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};
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GameLoadSM::GameLoadSM(const char * GameID)
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: SettingsMenu(tr("Game Load"), &GuiOptions, MENU_NONE)
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{
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//! Setup default settings from global settings
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snprintf(GameConfig.id, sizeof(GameConfig.id), "%s", (char *) GameID);
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SetDefaultConfig();
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GameCFG * existCFG = GameSettings.GetGameCFG(GameID);
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//! Overwrite with existing if available
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if (existCFG)
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memcpy(&GameConfig, existCFG, sizeof(GameCFG));
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if(!btnOutline)
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btnOutline = Resources::GetImageData("button_dialogue_box.png");
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if(!trigA)
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trigA = new GuiTrigger();
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trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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saveBtnTxt = new GuiText(tr( "Save" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
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saveBtnTxt->SetMaxWidth(btnOutline->GetWidth() - 30);
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saveBtnImg = new GuiImage (btnOutline);
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if (Settings.wsprompt == ON)
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{
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saveBtnTxt->SetWidescreen(Settings.widescreen);
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saveBtnImg->SetWidescreen(Settings.widescreen);
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}
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saveBtn = new GuiButton(saveBtnImg, saveBtnImg, 2, 3, 180, 400, trigA, btnSoundOver, btnSoundClick2, 1);
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saveBtn->SetLabel(saveBtnTxt);
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Append(saveBtn);
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SetOptionNames();
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SetOptionValues();
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}
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GameLoadSM::~GameLoadSM()
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{
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HaltGui();
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//! The rest is destroyed in SettingsMenu.cpp
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Remove(saveBtn);
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delete saveBtnTxt;
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delete saveBtnImg;
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delete saveBtn;
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ResumeGui();
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}
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void GameLoadSM::SetDefaultConfig()
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{
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GameConfig.video = Settings.videomode;
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GameConfig.language = Settings.language;
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GameConfig.ocarina = Settings.ocarina;
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GameConfig.vipatch = Settings.videopatch;
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GameConfig.ios = Settings.cios;
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GameConfig.parentalcontrol = 0;
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GameConfig.errorfix002 = Settings.error002;
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GameConfig.patchcountrystrings = Settings.patchcountrystrings;
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GameConfig.loadalternatedol = OFF;
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GameConfig.alternatedolstart = 0;
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GameConfig.iosreloadblock = OFF;
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strcpy(GameConfig.alternatedolname, "");
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GameConfig.returnTo = 1;
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GameConfig.Locked = 0;
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}
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void GameLoadSM::SetOptionNames()
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
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Options->SetName(Idx++, "%s", tr( "Game Language" ));
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Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
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Options->SetName(Idx++, "%s", tr( "Ocarina" ));
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Options->SetName(Idx++, "%s", tr( "Game IOS" ));
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Options->SetName(Idx++, "%s", tr( "Parental Control" ));
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Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
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Options->SetName(Idx++, "%s", tr( "Return To" ));
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Options->SetName(Idx++, "%s", tr( "Alternate DOL" ));
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Options->SetName(Idx++, "%s", tr( "Select DOL Offset" ));
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Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
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Options->SetName(Idx++, "%s", tr( "Game Lock" ));
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}
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void GameLoadSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Video Mode
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Options->SetValue(Idx++, "%s", tr(VideoModeText[GameConfig.video]));
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//! Settings: VIDTV Patch
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.vipatch]));
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//! Settings: Game Language
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Options->SetValue(Idx++, "%s", tr(LanguageText[GameConfig.language]));
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//! Settings: Patch Country Strings
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.patchcountrystrings]));
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//! Settings: Ocarina
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Options->SetValue(Idx++, "%s", tr(OnOffText[GameConfig.ocarina]));
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//! Settings: Game IOS
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Options->SetValue(Idx++, "%i", GameConfig.ios);
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//! Settings: Parental Control
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Options->SetValue(Idx++, "%s", tr(ParentalText[GameConfig.parentalcontrol]));
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//! Settings: Error 002 fix
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Options->SetValue(Idx++, "%s", tr(Error002Text[GameConfig.errorfix002]));
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//! Settings: Return To
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if(GameConfig.returnTo)
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{
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const char* TitleName = NULL;
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int haveTitle = NandTitles.FindU32(Settings.returnTo);
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if (haveTitle >= 0)
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TitleName = NandTitles.NameFromIndex(haveTitle);
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Options->SetValue(Idx++, "%s", TitleName ? TitleName : strlen(Settings.returnTo) > 0 ?
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Settings.returnTo : tr( OnOffText[0] ));
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}
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else
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{
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Options->SetValue(Idx++, "%s", tr( OnOffText[0] ));
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}
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//! Settings: Alternate DOL
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Options->SetValue(Idx++, "%s", tr( AlternateDOLText[GameConfig.loadalternatedol] ));
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//! Settings: Select DOL Offset
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if(GameConfig.loadalternatedol != 1)
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Options->SetValue(Idx++, tr("Not required"));
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else
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{
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if(strcmp(GameConfig.alternatedolname, "") != 0)
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Options->SetValue(Idx++, "%i <%s>", GameConfig.alternatedolstart, GameConfig.alternatedolname);
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else
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Options->SetValue(Idx++, "%i", GameConfig.alternatedolstart);
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}
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//! Settings: Block IOS Reload
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.iosreloadblock] ));
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//! Settings: Game Lock
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Options->SetValue(Idx++, "%s", tr( OnOffText[GameConfig.Locked] ));
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}
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int GameLoadSM::GetMenuInternal()
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{
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if (saveBtn->GetState() == STATE_CLICKED)
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{
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if (GameSettings.AddGame(GameConfig) && GameSettings.Save())
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{
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WindowPrompt(tr( "Successfully Saved" ), 0, tr( "OK" ));
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}
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else
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WindowPrompt(tr( "Save Failed. No device inserted?" ), 0, tr( "OK" ));
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saveBtn->ResetState();
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}
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Video Mode
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if (ret == ++Idx)
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{
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if (++GameConfig.video >= VIDEO_MODE_MAX) GameConfig.video = 0;
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}
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//! Settings: VIDTV Patch
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else if (ret == ++Idx)
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{
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if (++GameConfig.vipatch >= MAX_ON_OFF) GameConfig.vipatch = 0;
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}
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//! Settings: Game Language
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else if (ret == ++Idx)
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{
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if (++GameConfig.language >= MAX_LANGUAGE) GameConfig.language = 0;
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}
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//! Settings: Patch Country Strings
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else if (ret == ++Idx)
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{
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if (++GameConfig.patchcountrystrings >= MAX_ON_OFF) GameConfig.patchcountrystrings = 0;
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}
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//! Settings: Ocarina
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else if (ret == ++Idx)
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{
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if (++GameConfig.ocarina >= MAX_ON_OFF) GameConfig.ocarina = 0;
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}
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//! Settings: Game IOS
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else if (ret == ++Idx)
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{
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char entered[4];
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snprintf(entered, sizeof(entered), "%i", GameConfig.ios);
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if(OnScreenKeyboard(entered, sizeof(entered), 0))
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{
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GameConfig.ios = atoi(entered);
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if(GameConfig.ios < 200) GameConfig.ios = 200;
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else if(GameConfig.ios > 255) GameConfig.ios = 255;
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if(NandTitles.IndexOf(TITLE_ID(1, GameConfig.ios)) < 0)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
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}
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else if(GameConfig.ios == 254)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
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}
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}
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}
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//! Settings: Parental Control
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else if (ret == ++Idx)
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{
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if (++GameConfig.parentalcontrol >= 5) GameConfig.parentalcontrol = 0;
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}
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//! Settings: Error 002 fix
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else if (ret == ++Idx)
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{
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if (++GameConfig.errorfix002 >= 3) GameConfig.errorfix002 = 0;
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}
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//! Settings: Return To
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else if (ret == ++Idx)
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{
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if (++GameConfig.returnTo >= MAX_ON_OFF) GameConfig.returnTo = 0;
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}
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//! Settings: Alternate DOL
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else if (ret == ++Idx)
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{
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if (++GameConfig.loadalternatedol > 3)
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GameConfig.loadalternatedol = 0;
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}
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//! Settings: Select DOL Offset from Game
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else if (ret == ++Idx && GameConfig.loadalternatedol == 1)
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{
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char filename[10];
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snprintf(filename, 7, "%s", GameConfig.id);
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//alt dol menu for games that require more than a single alt dol
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int autodol = autoSelectDolMenu(filename, false);
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if (autodol > 0)
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{
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GameConfig.alternatedolstart = autodol;
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snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
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SetOptionValues();
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return MENU_NONE;
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}
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else if (autodol == 0)
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{
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GameConfig.loadalternatedol = 0;
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SetOptionValues();
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return MENU_NONE;
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}
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//check to see if we already know the offset of the correct dol
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autodol = autoSelectDol(filename, false);
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//if we do know that offset ask if they want to use it
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if (autodol > 0)
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{
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int dolchoice = WindowPrompt(0, tr( "Do you want to use the alternate DOL that is known to be correct?" ),
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tr( "Yes" ), tr( "Pick from a list" ), tr( "Cancel" ));
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if (dolchoice == 1)
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{
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GameConfig.alternatedolstart = autodol;
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snprintf(GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname), "%s <%i>", tr( "AUTO" ), autodol);
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}
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else if (dolchoice == 2) //they want to search for the correct dol themselves
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{
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int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
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if (res >= 0)
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GameConfig.alternatedolstart = res;
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}
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}
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else
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{
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int res = DiscBrowse(GameConfig.id, GameConfig.alternatedolname, sizeof(GameConfig.alternatedolname));
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if (res >= 0)
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{
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GameConfig.alternatedolstart = res;
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char tmp[170];
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snprintf(tmp, sizeof(tmp), "%s %s - %i", tr( "It seems that you have some information that will be helpful to us. Please pass this information along to the DEV team." ), filename, GameConfig.alternatedolstart);
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WindowPrompt(0, tmp, tr( "OK" ));
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}
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}
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if(GameConfig.alternatedolstart == 0)
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GameConfig.loadalternatedol = 0;
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}
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//! Settings: Block IOS Reload
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else if (ret == ++Idx)
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{
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if (++GameConfig.iosreloadblock >= MAX_ON_OFF) GameConfig.iosreloadblock = 0;
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}
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//! Settings: Game Lock
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else if (ret == ++Idx)
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{
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if (++GameConfig.Locked >= MAX_ON_OFF) GameConfig.Locked = 0;
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}
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SetOptionValues();
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return MENU_NONE;
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}
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