usbloadergx/source/settings/CSettings.cpp
dimok321 6d6f0f2243 *Added a widescreen factor to the settings which defines how much the images should be scaled down in X-Axis to look like widescreen. This value is usually 640/854=0.75 but might be not "looking good" for some people, so it is a setting now. It is applied to covers/buttons/windows (on set widescreen prompts)/several images
*Added a font scale factor to the settings. This font scale resizes the overall font sizes. Only full integer font sizes are supported. The font scale factor is multiplied to the font size of a text and the result is rounded and used as the font size. It's a good quick fix for too big fonts.
*Fixed GAMEID_GAMETITLE folder game layout
2011-02-25 18:18:57 +00:00

844 lines
23 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CSettings.h"
#include "CGameSettings.h"
#include "CGameStatistics.h"
#include "Controls/DeviceHandler.hpp"
#include "language/gettext.h"
#include "themes/CTheme.h"
#include "FileOperations/fileops.h"
#include "utils/encrypt.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1031
CSettings Settings;
CSettings::CSettings()
{
CONF_Init();
strcpy(BootDevice, "sd:");
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
this->SetDefault();
}
CSettings::~CSettings()
{
}
void CSettings::SetDefault()
{
snprintf(covers_path, sizeof(covers_path), "%simages/", ConfigPath);
snprintf(covers2d_path, sizeof(covers2d_path), "%simages/2D/", ConfigPath);
snprintf(coversFull_path, sizeof(coversFull_path), "%simages/full/", ConfigPath);
snprintf(disc_path, sizeof(disc_path), "%simages/disc/", ConfigPath);
snprintf(titlestxt_path, sizeof(titlestxt_path), "%s", ConfigPath);
snprintf(languagefiles_path, sizeof(languagefiles_path), "%slanguage/", ConfigPath);
snprintf(update_path, sizeof(update_path), "%s/apps/usbloader_gx/", BootDevice);
snprintf(homebrewapps_path, sizeof(homebrewapps_path), "%s/apps/", BootDevice);
snprintf(Cheatcodespath, sizeof(Cheatcodespath), "%s/codes/", BootDevice);
snprintf(TxtCheatcodespath, sizeof(TxtCheatcodespath), "%s/txtcodes/", BootDevice);
snprintf(BcaCodepath, sizeof(BcaCodepath), "%s/bca/", BootDevice);
snprintf(WipCodepath, sizeof(WipCodepath), "%s/wip/", BootDevice);
snprintf(WDMpath, sizeof(WDMpath), "%s/wdm/", BootDevice);
snprintf(theme_path, sizeof(theme_path), "%stheme/", ConfigPath);
snprintf(dolpath, sizeof(dolpath), "%s/", BootDevice);
strcpy(theme, "");
strcpy(language_path, "");
strcpy(ogg_path, "");
strcpy(unlockCode, "");
strcpy(db_language, "");
strcpy(returnTo, "");
godmode = 1;
videomode = VIDEO_MODE_DISCDEFAULT;
videopatch = OFF;
language = CONSOLE_DEFAULT;
ocarina = OFF;
hddinfo = CLOCK_HR12;
sinfo = ON;
rumble = ON;
GameSort = SORT_ABC;
volume = 80;
sfxvolume = 80;
gamesoundvolume = 80;
tooltips = ON;
gamesound = ON;
parentalcontrol = PARENTAL_LVL_ADULT;
cios = BUILD_IOS;
gridRows = 3;
error002 = 2;
partition = -1;
discart = DISCARTS_ORIGINALS_CUSTOMS;
xflip = XFLIP_NO;
quickboot = OFF;
wiilight = WIILIGHT_ON;
autonetwork = OFF;
patchcountrystrings = OFF;
titlesOverride = ON;
screensaver = SCREENSAVER_10_MIN;
musicloopmode = ON;
marknewtitles = ON;
ShowFreeSpace = ON;
PlaylogUpdate = ON;
ParentalBlocks = BLOCK_ALL;
InstallToDir = INSTALL_TO_NAME_GAMEID;
GameSplit = GAMESPLIT_4GB;
InstallPartitions = ONLY_GAME_PARTITION;
widescreen = (CONF_GetAspectRatio() == CONF_ASPECT_16_9);
HomeMenu = HOME_MENU_DEFAULT;
MultiplePartitions = OFF;
USBPort = 0;
CacheTitles = ON;
WSFactor = 0.8f; //actually should be 0.75 for real widescreen
FontScaleFactor = 1.0f;
}
bool CSettings::Load()
{
FindConfig();
//! Reset default path variables to the right device
SetDefault();
char filepath[300];
snprintf(filepath, sizeof(filepath), "%sGXGlobal.cfg", ConfigPath);
FILE * file = fopen(filepath, "r");
if (!file) return false;
if(!ValidVersion(file))
{
fclose(file);
return false;
}
char line[1024];
while (fgets(line, sizeof(line), file))
{
if (line[0] == '#') continue;
this->ParseLine(line);
}
fclose(file);
return true;
}
bool CSettings::ValidVersion(FILE * file)
{
if(!file) return false;
char line[255];
int revision = 0;
while (fgets(line, sizeof(line), file))
{
const char * ptr = strcasestr(line, "USB Loader GX R");
if(ptr)
{
ptr += strlen("USB Loader GX R");
revision = atoi(ptr);
break;
}
}
rewind(file);
return revision >= VALID_CONFIG_REV;
}
bool CSettings::Reset()
{
this->SetDefault();
if (this->Save()) return true;
return false;
}
bool CSettings::Save()
{
if (!FindConfig()) return false;
char filedest[300];
snprintf(filedest, sizeof(filedest), "%sGXGlobal.cfg", ConfigPath);
if(!CreateSubfolder(ConfigPath)) return false;
FILE * file = fopen(filedest, "w");
if (!file) return false;
fprintf(file, "# USB Loader GX R%s - Main settings file\n", GetRev());
fprintf(file, "# Note: This file is automatically generated\n ");
fprintf(file, "godmode = %d\n ", godmode);
fprintf(file, "videomode = %d\n ", videomode);
fprintf(file, "videopatch = %d\n ", videopatch);
fprintf(file, "language = %d\n ", language);
fprintf(file, "ocarina = %d\n ", ocarina);
fprintf(file, "hddinfo = %d\n ", hddinfo);
fprintf(file, "sinfo = %d\n ", sinfo);
fprintf(file, "rumble = %d\n ", rumble);
fprintf(file, "volume = %d\n ", volume);
fprintf(file, "sfxvolume = %d\n ", sfxvolume);
fprintf(file, "gamesoundvolume = %d\n ", gamesoundvolume);
fprintf(file, "tooltips = %d\n ", tooltips);
char EncryptedTxt[50];
EncryptString(unlockCode, EncryptedTxt);
fprintf(file, "password = %s\n ", EncryptedTxt);
fprintf(file, "GameSort = %d\n ", GameSort);
fprintf(file, "cios = %d\n ", cios);
fprintf(file, "keyset = %d\n ", keyset);
fprintf(file, "xflip = %d\n ", xflip);
fprintf(file, "gridRows = %d\n ", gridRows);
fprintf(file, "quickboot = %d\n ", quickboot);
fprintf(file, "wsprompt = %d\n ", wsprompt);
fprintf(file, "parentalcontrol = %d\n ", parentalcontrol);
fprintf(file, "covers_path = %s\n ", covers_path);
fprintf(file, "covers2d_path = %s\n ", covers2d_path);
fprintf(file, "coversFull_path = %s\n ", coversFull_path);
fprintf(file, "theme_path = %s\n ", theme_path);
fprintf(file, "theme = %s\n ", theme);
fprintf(file, "disc_path = %s\n ", disc_path);
fprintf(file, "language_path = %s\n ", language_path);
fprintf(file, "languagefiles_path = %s\n ", languagefiles_path);
fprintf(file, "TxtCheatcodespath = %s\n ", TxtCheatcodespath);
fprintf(file, "titlestxt_path = %s\n ", titlestxt_path);
fprintf(file, "gamesound = %d\n ", gamesound);
fprintf(file, "dolpath = %s\n ", dolpath);
fprintf(file, "ogg_path = %s\n ", ogg_path);
fprintf(file, "wiilight = %d\n ", wiilight);
fprintf(file, "gameDisplay = %d\n ", gameDisplay);
fprintf(file, "update_path = %s\n ", update_path);
fprintf(file, "homebrewapps_path = %s\n ", homebrewapps_path);
fprintf(file, "Cheatcodespath = %s\n ", Cheatcodespath);
fprintf(file, "BcaCodepath = %s\n ", BcaCodepath);
fprintf(file, "WipCodepath = %s\n ", WipCodepath);
fprintf(file, "WDMpath = %s\n ", WDMpath);
fprintf(file, "titlesOverride = %d\n ", titlesOverride);
fprintf(file, "patchcountrystrings = %d\n ", patchcountrystrings);
fprintf(file, "screensaver = %d\n ", screensaver);
fprintf(file, "musicloopmode = %d\n ", musicloopmode);
fprintf(file, "error002 = %d\n ", error002);
fprintf(file, "autonetwork = %d\n ", autonetwork);
fprintf(file, "discart = %d\n ", discart);
fprintf(file, "partition = %d\n ", partition);
fprintf(file, "marknewtitles = %d\n ", marknewtitles);
fprintf(file, "ShowFreeSpace = %d\n ", ShowFreeSpace);
fprintf(file, "InstallToDir = %d\n ", InstallToDir);
fprintf(file, "GameSplit = %d\n ", GameSplit);
fprintf(file, "InstallPartitions = %08X\n ", InstallPartitions);
fprintf(file, "PlaylogUpdate = %d\n ", PlaylogUpdate);
fprintf(file, "ParentalBlocks = %08X\n ", ParentalBlocks);
fprintf(file, "returnTo = %s\n ", returnTo);
fprintf(file, "HomeMenu = %d\n ", HomeMenu);
fprintf(file, "MultiplePartitions = %d\n ", MultiplePartitions);
fprintf(file, "USBPort = %d\n ", USBPort);
fprintf(file, "CacheTitles = %d\n ", CacheTitles);
fprintf(file, "WSFactor = %0.3f\n ", WSFactor);
fprintf(file, "FontScaleFactor = %0.3f\n ", FontScaleFactor);
fclose(file);
return true;
}
bool CSettings::SetSetting(char *name, char *value)
{
int i = 0;
if (strcmp(name, "godmode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
godmode = i;
}
return true;
}
else if (strcmp(name, "videomode") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videomode = i;
}
return true;
}
else if (strcmp(name, "videopatch") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
videopatch = i;
}
return true;
}
else if (strcmp(name, "language") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
language = i;
}
return true;
}
else if (strcmp(name, "ocarina") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
ocarina = i;
}
return true;
}
else if (strcmp(name, "hddinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
hddinfo = i;
}
return true;
}
else if (strcmp(name, "sinfo") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sinfo = i;
}
return true;
}
else if (strcmp(name, "rumble") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
rumble = i;
}
return true;
}
else if (strcmp(name, "volume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
volume = i;
}
return true;
}
else if (strcmp(name, "sfxvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
sfxvolume = i;
}
return true;
}
else if (strcmp(name, "gamesoundvolume") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
gamesoundvolume = i;
}
return true;
}
else if (strcmp(name, "tooltips") == 0)
{
if (sscanf(value, "%d", &i) == 1)
{
tooltips = i;
}
return true;
}
else if (strcmp(name, "password") == 0)
{
char EncryptedTxt[50];
strcpy(EncryptedTxt, value);
DecryptString(EncryptedTxt, unlockCode);
return true;
}
else if (strcmp(name, "GameSort") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSort = i;
return true;
}
else if (strcmp(name, "cios") == 0)
{
if (sscanf(value, "%d", &i) == 1) cios = i;
return true;
}
else if (strcmp(name, "keyset") == 0)
{
if (sscanf(value, "%d", &i) == 1) keyset = i;
return true;
}
else if (strcmp(name, "xflip") == 0)
{
if (sscanf(value, "%d", &i) == 1) xflip = i;
return true;
}
else if (strcmp(name, "gridRows") == 0)
{
if (sscanf(value, "%d", &i) == 1) gridRows = i;
return true;
}
else if (strcmp(name, "quickboot") == 0)
{
if (sscanf(value, "%d", &i) == 1) quickboot = i;
return true;
}
else if (strcmp(name, "partition") == 0)
{
if (sscanf(value, "%d", &i) == 1) partition = i;
return true;
}
else if (strcmp(name, "wsprompt") == 0)
{
if (sscanf(value, "%d", &i) == 1) wsprompt = i;
return true;
}
else if (strcmp(name, "gameDisplay") == 0)
{
if (sscanf(value, "%d", &i) == 1) gameDisplay = i;
return true;
}
else if (strcmp(name, "parentalcontrol") == 0)
{
if (sscanf(value, "%d", &i) == 1) parentalcontrol = i;
return true;
}
else if (strcmp(name, "screensaver") == 0)
{
if (sscanf(value, "%d", &i) == 1) screensaver = i;
return true;
}
else if (strcmp(name, "titlesOverride") == 0)
{
if (sscanf(value, "%d", &i) == 1) titlesOverride = i;
return true;
}
else if (strcmp(name, "musicloopmode") == 0)
{
if (sscanf(value, "%d", &i) == 1) musicloopmode = i;
return true;
}
else if (strcmp(name, "gamesound") == 0)
{
if (sscanf(value, "%d", &i) == 1) gamesound = i;
return true;
}
else if (strcmp(name, "wiilight") == 0)
{
if (sscanf(value, "%d", &i) == 1) wiilight = i;
return true;
}
else if (strcmp(name, "marknewtitles") == 0)
{
if (sscanf(value, "%d", &i) == 1) marknewtitles = i;
return true;
}
else if (strcmp(name, "ShowFreeSpace") == 0)
{
if (sscanf(value, "%d", &i) == 1) ShowFreeSpace = i;
return true;
}
else if (strcmp(name, "HomeMenu") == 0)
{
if (sscanf(value, "%d", &i) == 1) HomeMenu = i;
return true;
}
else if (strcmp(name, "MultiplePartitions") == 0)
{
if (sscanf(value, "%d", &i) == 1) MultiplePartitions = i;
return true;
}
else if (strcmp(name, "USBPort") == 0)
{
if (sscanf(value, "%d", &i) == 1) USBPort = i;
return true;
}
else if (strcmp(name, "CacheTitles") == 0)
{
if (sscanf(value, "%d", &i) == 1) CacheTitles = i;
return true;
}
else if (strcmp(name, "patchcountrystrings") == 0)
{
if (sscanf(value, "%d", &i) == 1) patchcountrystrings = i;
return true;
}
else if (strcmp(name, "discart") == 0)
{
if (sscanf(value, "%d", &i) == 1) discart = i;
return true;
}
else if (strcmp(name, "error002") == 0)
{
if (sscanf(value, "%d", &i) == 1) error002 = i;
return true;
}
else if (strcmp(name, "autonetwork") == 0)
{
if (sscanf(value, "%d", &i) == 1) autonetwork = i;
return true;
}
else if (strcmp(name, "InstallToDir") == 0)
{
if (sscanf(value, "%d", &i) == 1) InstallToDir = i;
return true;
}
else if (strcmp(name, "GameSplit") == 0)
{
if (sscanf(value, "%d", &i) == 1) GameSplit = i;
return true;
}
else if (strcmp(name, "PlaylogUpdate") == 0)
{
if (sscanf(value, "%d", &i) == 1) PlaylogUpdate = i;
return true;
}
else if (strcmp(name, "InstallPartitions") == 0)
{
InstallPartitions = strtoul(value, 0, 16);
return true;
}
else if (strcmp(name, "WSFactor") == 0)
{
WSFactor = atof(value);
return true;
}
else if (strcmp(name, "FontScaleFactor") == 0)
{
FontScaleFactor = atof(value);
return true;
}
else if (strcmp(name, "ParentalBlocks") == 0)
{
ParentalBlocks = strtoul(value, 0, 16);
return true;
}
else if (strcmp(name, "covers_path") == 0)
{
strcpy(covers_path, value);
return true;
}
else if (strcmp(name, "covers2d_path") == 0)
{
strcpy(covers2d_path, value);
return true;
}
else if (strcmp(name, "coversFull_path") == 0)
{
strcpy(coversFull_path, value);
return true;
}
else if (strcmp(name, "theme_path") == 0)
{
strcpy(theme_path, value);
return true;
}
else if (strcmp(name, "theme") == 0)
{
strcpy(theme, value);
return true;
}
else if (strcmp(name, "disc_path") == 0)
{
strcpy(disc_path, value);
return true;
}
else if (strcmp(name, "language_path") == 0)
{
strcpy(language_path, value);
return true;
}
else if (strcmp(name, "languagefiles_path") == 0)
{
strcpy(languagefiles_path, value);
return true;
}
else if (strcmp(name, "TxtCheatcodespath") == 0)
{
strcpy(TxtCheatcodespath, value);
return true;
}
else if (strcmp(name, "titlestxt_path") == 0)
{
strcpy(titlestxt_path, value);
return true;
}
else if (strcmp(name, "dolpath") == 0)
{
strcpy(dolpath, value);
return true;
}
else if (strcmp(name, "ogg_path") == 0)
{
strcpy(ogg_path, value);
return true;
}
else if (strcmp(name, "update_path") == 0)
{
strcpy(update_path, value);
return true;
}
else if (strcmp(name, "homebrewapps_path") == 0)
{
strcpy(homebrewapps_path, value);
return true;
}
else if (strcmp(name, "Cheatcodespath") == 0)
{
strcpy(Cheatcodespath, value);
return true;
}
else if (strcmp(name, "BcaCodepath") == 0)
{
strcpy(BcaCodepath, value);
return true;
}
else if (strcmp(name, "WipCodepath") == 0)
{
strcpy(WipCodepath, value);
return true;
}
else if (strcmp(name, "WDMpath") == 0)
{
strcpy(WDMpath, value);
return true;
}
else if (strcmp(name, "returnTo") == 0)
{
strcpy(returnTo, value);
return true;
}
return false;
}
bool CSettings::FindConfig()
{
bool found = false;
char CheckDevice[10];
char CheckPath[300];
for (int i = SD; i < MAXDEVICES; ++i)
{
sprintf(CheckDevice, "%s:", DeviceName[i]);
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
if(!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
found = CheckFile(CheckPath);
}
}
if (!found)
{
FILE * testFp = NULL;
//! No existing config so try to find a place where we can write it too
for (int i = SD; i < MAXDEVICES; ++i)
{
sprintf(CheckDevice, "%s:", DeviceName[i]);
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/apps/usbloader_gx/", BootDevice);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
if (!found)
{
strcpy(BootDevice, CheckDevice);
snprintf(ConfigPath, sizeof(ConfigPath), "%s/config/", BootDevice);
CreateSubfolder(ConfigPath);
snprintf(CheckPath, sizeof(CheckPath), "%sGXGlobal.cfg", ConfigPath);
testFp = fopen(CheckPath, "wb");
found = (testFp != NULL);
fclose(testFp);
}
}
}
return found;
}
void CSettings::ParseLine(char *line)
{
char temp[1024], name[1024], value[1024];
strncpy(temp, line, sizeof(temp));
char * eq = strchr(temp, '=');
if (!eq) return;
*eq = 0;
this->TrimLine(name, temp, sizeof(name));
this->TrimLine(value, eq + 1, sizeof(value));
this->SetSetting(name, value);
}
void CSettings::TrimLine(char *dest, char *src, int size)
{
int len;
while (*src == ' ')
src++;
len = strlen(src);
while (len > 0 && strchr(" \r\n", src[len - 1]))
len--;
if (len >= size) len = size - 1;
strncpy(dest, src, len);
dest[len] = 0;
}
//! Get language code from the selected language file
//! eg. german.lang = DE and default to EN
static inline const char * GetLangCode(const char * langpath)
{
if(strcasestr(langpath, "japanese"))
return "JA";
else if(strcasestr(langpath, "german"))
return "DE";
else if(strcasestr(langpath, "french"))
return "FR";
else if(strcasestr(langpath, "spanish"))
return "ES";
else if(strcasestr(langpath, "italian"))
return "IT";
else if(strcasestr(langpath, "dutch"))
return "NL";
else if(strcasestr(langpath, "schinese"))
return "ZHCN";
else if(strcasestr(langpath, "tchinese"))
return "ZHTW";
else if(strcasestr(langpath, "korean"))
return "KO";
return "EN";
}
bool CSettings::LoadLanguage(const char *path, int lang)
{
bool ret = false;
if (path && strlen(path) > 3)
{
ret = gettextLoadLanguage(path);
if (ret)
{
snprintf(language_path, sizeof(language_path), path);
strcpy(db_language, GetLangCode(language_path));
}
else
return LoadLanguage(NULL, CONSOLE_DEFAULT);
}
else if (lang >= 0)
{
char filepath[150];
char langpath[150];
snprintf(langpath, sizeof(langpath), "%s", languagefiles_path);
if (langpath[strlen(langpath) - 1] != '/')
{
char * ptr = strrchr(langpath, '/');
if (ptr)
{
ptr++;
ptr[0] = '\0';
}
}
if (lang == CONSOLE_DEFAULT)
{
return LoadLanguage(NULL, CONF_GetLanguage());
}
else if (lang == JAPANESE)
{
snprintf(filepath, sizeof(filepath), "%s/japanese.lang", langpath);
}
else if (lang == ENGLISH)
{
snprintf(filepath, sizeof(filepath), "%s/english.lang", langpath);
}
else if (lang == GERMAN)
{
snprintf(filepath, sizeof(filepath), "%s/german.lang", langpath);
}
else if (lang == FRENCH)
{
snprintf(filepath, sizeof(filepath), "%s/french.lang", langpath);
}
else if (lang == SPANISH)
{
snprintf(filepath, sizeof(filepath), "%s/spanish.lang", langpath);
}
else if (lang == ITALIAN)
{
snprintf(filepath, sizeof(filepath), "%s/italian.lang", langpath);
}
else if (lang == DUTCH)
{
snprintf(filepath, sizeof(filepath), "%s/dutch.lang", langpath);
}
else if (lang == S_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/schinese.lang", langpath);
}
else if (lang == T_CHINESE)
{
snprintf(filepath, sizeof(filepath), "%s/tchinese.lang", langpath);
}
else if (lang == KOREAN)
{
snprintf(filepath, sizeof(filepath), "%s/korean.lang", langpath);
}
strcpy(db_language, GetLangCode(filepath));
ret = gettextLoadLanguage(filepath);
if (ret)
snprintf(language_path, sizeof(language_path), filepath);
}
return ret;
}