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https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
8943592d0e
*Ignore sector size of wbfs partitions in MBR (some lazy Partition Manager don't change it). Reading it from the partition header now. *Several small bug fixes and cleanups *Fixed "Bannersound + BG Music after it" mode *Updated language files
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#include "libwiigui/gui.h"
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#include "themes/CTheme.h"
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#include "usbloader/GameList.h"
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#include "settings/GameTitles.h"
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#include "menu/menus.h"
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extern GuiImageData * pointer[4];
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void rockout(int gameSelected, int f)
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{
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static bool rockoutSet = false;
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HaltGui();
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if (gameSelected >= 0 && gameSelected < gameList.size() && !rockoutSet && (strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "guitar")
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|| strcasestr(GameTitles.GetTitle(gameList[gameSelected]), "band") || strcasestr(GameTitles.GetTitle(gameList[gameSelected]),
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"rock")))
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{
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for (int i = 0; i < 4; i++)
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delete pointer[i];
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pointer[0] = Resources::GetImageData("rplayer1_point.png");
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pointer[1] = Resources::GetImageData("rplayer2_point.png");
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pointer[2] = Resources::GetImageData("rplayer3_point.png");
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pointer[3] = Resources::GetImageData("rplayer4_point.png");
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rockoutSet = true;
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}
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else if(rockoutSet)
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{
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for (int i = 0; i < 4; i++)
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delete pointer[i];
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pointer[0] = Resources::GetImageData("player1_point.png");
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pointer[1] = Resources::GetImageData("player2_point.png");
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pointer[2] = Resources::GetImageData("player3_point.png");
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pointer[3] = Resources::GetImageData("player4_point.png");
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rockoutSet = false;
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}
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ResumeGui();
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}
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