mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
e1b58a73ce
If you used the option "Use game settings" you will have to fix your settings manually. Sorry, for the inconvenience.
295 lines
6.0 KiB
C++
295 lines
6.0 KiB
C++
#include <gctypes.h>
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#include <ogc/system.h>
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#include <wiiuse/wpad.h>
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#include "mload/mload.h"
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#include "banner/BannerAsync.h"
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#include "Controls/DeviceHandler.hpp"
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#include "FileOperations/fileops.h"
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#include "homebrewboot/BootHomebrew.h"
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#include "homebrewboot/HomebrewXML.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "settings/newtitles.h"
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#include "settings/meta.h"
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#include "language/gettext.h"
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#include "network/networkops.h"
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#include "utils/ResourceManager.h"
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#include "usbloader/playlog.h"
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#include "usbloader/wbfs.h"
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#include "GameCube/GCGames.h"
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#include "themes/CTheme.h"
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#include "SoundOperations/SoundHandler.hpp"
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#include "utils/ThreadedTask.hpp"
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#include "audio.h"
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#include "lstub.h"
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#include "menu.h"
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#include "video.h"
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#include "gecko.h"
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#include "wad/nandtitle.h"
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extern "C"
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{
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extern s32 MagicPatches(s32);
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}
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//Wiilight stuff
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void wiilight(int enable) // Toggle wiilight (thanks Bool for wiilight source)
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{
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static vu32 *_wiilight_reg = (u32*) 0xCD0000C0;
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u32 val = (*_wiilight_reg & ~0x20);
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if (enable && Settings.wiilight) val |= 0x20;
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*_wiilight_reg = val;
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}
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/* Variables */
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u8 shutdown = 0;
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u8 reset = 0;
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void __Sys_ResetCallback(void)
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{
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/* Reboot console */
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reset = 1;
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}
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void __Sys_PowerCallback(void)
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{
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/* Poweroff console */
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shutdown = 1;
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}
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void Sys_Init(void)
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{
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/* Initialize video subsytem */
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//VIDEO_Init();
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/* Set RESET/POWER button callback */
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SYS_SetResetCallback(__Sys_ResetCallback);
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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void AppCleanUp(void)
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{
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static bool app_clean = false;
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if(app_clean)
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return;
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app_clean = true;
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BannerAsync::ThreadExit();
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if(Settings.CacheTitles)
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GameTitles.WriteCachedTitles(Settings.titlestxt_path);
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Settings.Save();
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ExitGUIThreads();
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StopGX();
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wiilight(0);
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delete btnSoundClick;
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delete btnSoundOver;
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delete btnSoundClick2;
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delete bgMusic;
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delete background;
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delete bgImg;
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delete mainWindow;
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for (int i = 0; i < 4; i++)
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delete pointer[i];
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gettextCleanUp();
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Theme::CleanUp();
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NewTitles::DestroyInstance();
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ThreadedTask::DestroyInstance();
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SoundHandler::DestroyInstance();
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GCGames::DestroyInstance();
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DeinitNetwork();
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GameTitles.SetDefault();
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ShutdownAudio();
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ResourceManager::DestroyInstance();
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WPAD_Shutdown();
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ISFS_Deinitialize();
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}
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void ExitApp(void)
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{
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AppCleanUp();
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WBFS_CloseAll();
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DeviceHandler::DestroyInstance();
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USB_Deinitialize();
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if(Settings.PlaylogUpdate)
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Playlog_Delete(); // Don't show USB Loader GX in the Wii message board
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MagicPatches(0);
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}
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void Sys_Reboot(void)
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{
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/* Restart console */
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ExitApp();
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STM_RebootSystem();
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}
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#define ShutdownToDefault 0
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#define ShutdownToIdle 1
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#define ShutdownToStandby 2
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static void _Sys_Shutdown(int SHUTDOWN_MODE)
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{
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ExitApp();
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/* Poweroff console */
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if ((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE
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== ShutdownToIdle)
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{
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s32 ret;
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/* Set LED mode */
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ret = CONF_GetIdleLedMode();
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if (ret >= 0 && ret <= 2) STM_SetLedMode(ret);
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/* Shutdown to idle */
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STM_ShutdownToIdle();
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}
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else
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{
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/* Shutdown to standby */
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STM_ShutdownToStandby();
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}
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}
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void Sys_Shutdown(void)
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{
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_Sys_Shutdown(ShutdownToDefault);
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}
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void Sys_ShutdownToIdle(void)
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{
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_Sys_Shutdown(ShutdownToIdle);
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}
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void Sys_ShutdownToStandby(void)
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{
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_Sys_Shutdown(ShutdownToStandby);
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}
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void Sys_LoadMenu(void)
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{
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ExitApp();
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// Priiloader shutup
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if (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_PRIILOADER_OVERRIDE))
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{
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*(u32 *)0x8132fffb = 0x50756e65;
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*(u32 *)0x817feff0 = 0x50756e65; // priiloader 0.8 beta 4+
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DCFlushRange((u32 *)0x8132fffb, 4);
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DCFlushRange((u32 *)0x817feff0, 4);
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}
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/* Return to the Wii system menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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void Sys_BackToLoader(void)
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{
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ExitApp();
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if (hbcStubAvailable())
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exit(0);
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// Channel Version
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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#define HBC_HAXX 0x0001000148415858LL
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#define HBC_JODI 0x000100014A4F4449LL
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#define HBC_1_0_7 0x00010001AF1BF516LL
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#define HBC_LULZ 0x000100014c554c5aLL
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void Sys_LoadHBC(void)
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{
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ExitApp();
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WII_Initialize();
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// Try launching all known HBC titles in reversed released order
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WII_LaunchTitle(HBC_LULZ);
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WII_LaunchTitle(HBC_1_0_7);
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WII_LaunchTitle(HBC_JODI);
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WII_LaunchTitle(HBC_HAXX);
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//Back to system menu if all fails
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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bool RebootApp(void)
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{
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// be sure to use current settings as arguments
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editMetaArguments();
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#ifdef FULLCHANNEL
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ExitApp();
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WII_Initialize();
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return !(WII_LaunchTitle(TITLE_ID(0x00010001, 0x554c4e52)) < 0);
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#else
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// Load meta.xml arguments
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char filepath[255];
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HomebrewXML MetaXML;
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snprintf(filepath, sizeof(filepath), "%s/meta.xml", Settings.update_path);
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MetaXML.LoadHomebrewXMLData(filepath);
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u8 *buffer = NULL;
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u32 filesize = 0;
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snprintf(filepath, sizeof(filepath), "%s/boot.dol", Settings.update_path);
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LoadFileToMem(filepath, &buffer, &filesize);
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if(!buffer)
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{
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return false;
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}
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FreeHomebrewBuffer();
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CopyHomebrewMemory(buffer, 0, filesize);
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AddBootArgument(filepath);
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for(u32 i = 0; i < MetaXML.GetArguments().size(); ++i)
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{
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AddBootArgument(MetaXML.GetArguments().at(i).c_str());
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}
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return !(BootHomebrewFromMem() <0);
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#endif
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}
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void ScreenShot()
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{
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time_t rawtime;
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struct tm * timeinfo;
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char filename[100]; // Filename, with current date/time.
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char fullPath[300]; // Full pathname: ConfigPath + filename.
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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// Create the filename with the current date/time.
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// Format: USBLoader_GX_ScreenShot-Month_Day_Hour_Minute_Second_Year.png
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int ret = strftime(filename, sizeof(filename), "USBLoader_GX_ScreenShot-%b%d%H%M%S%y.png", timeinfo);
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if (ret == 0)
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{
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// Error formatting the time.
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// Use the raw time in seconds as a fallback.
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snprintf(filename, sizeof(filename), "USBLoader_GX_ScreenShot-%ld.png", rawtime);
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}
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// Create the full pathname.
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snprintf(fullPath, sizeof(fullPath), "%s%s", Settings.ConfigPath, filename);
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if(!CreateSubfolder(Settings.ConfigPath))
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{
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gprintf("Can't create screenshot folder\n");
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return;
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}
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TakeScreenshot(fullPath);
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}
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