mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
e5db72b71d
*Reworked almost everything about alternate DOL loading (I am wondering how loading from SD/USB even worked) *Added new Option "Default" for alternate DOL which is now the default settings. This setting will select the alternate DOL automatically for games like Red Steel 1 because this alt. DOL is always needed to play the game. On games where the alt dol option is not needed the option "Default" = "OFF". This is just an attempt to make this option more automatic. Games like Metroid Prime (the only game right now) will have a prompt on game start where you choose between 1, 2 or 3 on this option because this game always requires either of these. *Small source cleanups/fixes
862 lines
31 KiB
C
862 lines
31 KiB
C
/*
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* Copyright (C) 2008 Nuke (wiinuke@gmail.com)
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*
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* this file is part of GeckoOS for USB Gecko
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* http://www.usbgecko.com
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <gccore.h>
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#include <malloc.h>
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#include <sys/unistd.h>
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#include <ogc/ipc.h>
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#include "fst.h"
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#include "dvd_broadway.h"
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#include "mload/mload.h"
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#include "mload/mload_modules.h"
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#include "gecko.h"
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#include "patchcode.h"
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#include "language/gettext.h"
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#include "codehandler.h"
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//#include "codehandlerslota.h"
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#include "codehandleronly.h"
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#include "multidol.h"
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#define FSTDIRTYPE 1
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#define FSTFILETYPE 0
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#define ENTRYSIZE 0xC
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//#define FILEDIR "fat0:/codes"
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//#define FILEDIR "sd:/codes"
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#define FILEDIR "/codes"
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#define MAX_FILENAME_LEN 128
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const char * CheatFilepath = NULL;
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static const char * BCAFilepath = NULL;
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static u8 *codelistend = NULL;
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static void *codelist = NULL;
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static u8 *code_buf = NULL;
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static int code_size = 0;
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static u32 gameconfsize = 0;
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static u32 *gameconf = NULL;
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static u8 debuggerselect = 0;
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extern const u32 viwiihooks[4];
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extern const u32 kpadhooks[4];
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extern const u32 joypadhooks[4];
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extern const u32 gxdrawhooks[4];
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extern const u32 gxflushhooks[4];
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extern const u32 ossleepthreadhooks[4];
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extern const u32 axnextframehooks[4];
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extern const u32 wpadbuttonsdownhooks[4];
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extern const u32 wpadbuttonsdown2hooks[4];
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void SetCheatFilepath(const char * path)
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{
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CheatFilepath = path;
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}
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void SetBCAFilepath(const char * path)
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{
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BCAFilepath = path;
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}
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//static vu32 dvddone = 0;
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//---------------------------------------------------------------------------------
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void app_loadgameconfig(char *discid)
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//---------------------------------------------------------------------------------
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{
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if (!CheatFilepath) return;
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gameconfsize = 0;
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if (gameconf == NULL)
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{
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gameconf = (u32*) malloc(65536);
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if (gameconf == NULL)
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{
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//TODO for oggzee
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//print_status("Out of memory");
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return;
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}
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}
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FILE* fp;
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u32 ret;
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u32 filesize;
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s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1;
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u32 i, numnonascii, parsebufpos;
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u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset;
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u32 temp, tempoffset = 0;
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char parsebuffer[18];
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//if (config_bytes[2] == 8)
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// hookset = 1;
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u8 *tempgameconf;
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u32 tempgameconfsize = 0;
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//memcpy(tempgameconf, defaultgameconfig, defaultgameconfig_size);
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//tempgameconf[defaultgameconfig_size] = '\n';
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//tempgameconfsize = defaultgameconfig_size + 1;
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char filepath[200];
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snprintf(filepath, sizeof(filepath), "%s/gameconfig.txt", CheatFilepath);
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fp = fopen(filepath, "rb");
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if (!fp)
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{
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snprintf(filepath, sizeof(filepath), "sd:/gameconfig.txt");
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fp = fopen(filepath, "rb");
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for(i = 1; i <= 8; ++i)
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{
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if(fp) break;
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snprintf(filepath, sizeof(filepath), "usb%i:/gameconfig.txt", i);
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fp = fopen(filepath, "rb");
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}
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}
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if (fp)
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{
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fseek(fp, 0, SEEK_END);
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filesize = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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tempgameconf = (u8*) malloc(filesize);
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if (tempgameconf == NULL)
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{
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//TODO for oggzee
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//print_status("Out of memory");
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//wait(4);
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return;
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}
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ret = fread((void*) tempgameconf, 1, filesize, fp);
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fclose(fp);
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if (ret != filesize)
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{
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//TODO for oggzee
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//print_status("Error reading gameconfig.txt");
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//wait(4);
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return;
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}
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tempgameconfsize = filesize;
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}
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else
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{
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return;
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}
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// Remove non-ASCII characters
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numnonascii = 0;
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for (i = 0; i < tempgameconfsize; i++)
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{
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if (tempgameconf[i] < 9 || tempgameconf[i] > 126)
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numnonascii++;
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else tempgameconf[i - numnonascii] = tempgameconf[i];
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}
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tempgameconfsize -= numnonascii;
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*(tempgameconf + tempgameconfsize) = 0;
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//gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4));
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for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++)
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{
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i = 0;
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while (i < tempgameconfsize)
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{
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maxgameidmatch2 = -1;
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while (maxgameidmatch != maxgameidmatch2)
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{
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while (i != tempgameconfsize && tempgameconf[i] != ':')
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i++;
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if (i == tempgameconfsize) break;
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while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
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i--;
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if (i != 0) i++;
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parsebufpos = 0;
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gameidmatch = 0;
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while (tempgameconf[i] != ':')
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{
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if (tempgameconf[i] == '?')
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{
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parsebuffer[parsebufpos] = discid[parsebufpos];
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parsebufpos++;
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gameidmatch--;
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i++;
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}
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else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ')
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parsebuffer[parsebufpos++] = tempgameconf[i++];
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else if (tempgameconf[i] == ' ')
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break;
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else i++;
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if (parsebufpos == 8) break;
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}
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parsebuffer[parsebufpos] = 0;
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if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7)
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{
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gameidmatch = 0;
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goto idmatch;
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}
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if (strncmp(discid, parsebuffer, strlen(parsebuffer)) == 0)
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{
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gameidmatch += strlen(parsebuffer);
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idmatch: if (gameidmatch > maxgameidmatch2)
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{
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maxgameidmatch2 = gameidmatch;
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}
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}
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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i++;
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}
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while (i != tempgameconfsize && tempgameconf[i] != ':')
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{
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parsebufpos = 0;
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while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
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{
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if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i]
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!= ':')
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parsebuffer[parsebufpos++] = tempgameconf[i++];
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else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':')
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break;
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else i++;
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if (parsebufpos == 17) break;
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}
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parsebuffer[parsebufpos] = 0;
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//if (!autobootcheck)
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{
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//if (strncasecmp("addtocodelist(", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 14)
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//{
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// ret = sscanf(tempgameconf + i, "%x %x", &codeaddr, &codeval);
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// if (ret == 2)
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// addtocodelist(codeaddr, codeval);
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//}
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if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
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== 13)
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{
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sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelist);
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}
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if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelistend);
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}
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/*
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if (strncasecmp("hooktype", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
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{
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if (hookset == 1)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 7)
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config_bytes[2] = temp;
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}
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}
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*/
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if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4)
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{
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ret = sscanf((char *) tempgameconf + i, "( %x , %x", &codeaddr, &codeval);
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if (ret == 2)
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{
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*(gameconf + (gameconfsize / 4)) = 0;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = 0;
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gameconfsize += 8;
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*(gameconf + (gameconfsize / 4)) = codeaddr;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeval;
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gameconfsize += 4;
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DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
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}
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}
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if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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ret = sscanf((char *) (tempgameconf + i), "( %x , %x , %x , %x", &codeaddr, &codeval,
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&codeaddr2, &codeval2);
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if (ret == 4)
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{
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*(gameconf + (gameconfsize / 4)) = 0;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeaddr;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeval;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeaddr2;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeval2;
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gameconfsize += 4;
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DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
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}
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}
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if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
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== 13)
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{
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ret = sscanf((char *) (tempgameconf + i), "( %x%n", &codeval, &tempoffset);
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if (ret == 1)
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{
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gameconfsize += 4;
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temp = 0;
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while (ret == 1)
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{
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*(gameconf + (gameconfsize / 4)) = codeval;
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gameconfsize += 4;
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temp++;
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i += tempoffset;
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ret = sscanf((char *) (tempgameconf + i), " %x%n", &codeval, &tempoffset);
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}
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*(gameconf + (gameconfsize / 4) - temp - 1) = temp;
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ret = sscanf((char *) (tempgameconf + i), " , %x , %x , %x , %x", &codeaddr, &codeaddr2,
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&codeoffset, &codeval2);
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if (ret == 4)
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{
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*(gameconf + (gameconfsize / 4)) = codeaddr;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeaddr2;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeoffset;
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gameconfsize += 4;
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*(gameconf + (gameconfsize / 4)) = codeval2;
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gameconfsize += 4;
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DCFlushRange((void *) (gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20);
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}
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else gameconfsize -= temp * 4 + 4;
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}
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}
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/*
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if (strncasecmp("hook", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4)
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{
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ret = sscanf(tempgameconf + i, "( %x %x %x %x %x %x %x %x", customhook, customhook + 1, customhook + 2, customhook + 3, customhook + 4, customhook + 5, customhook + 6, customhook + 7);
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if (ret >= 3)
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{
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if (hookset != 1)
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configwarn |= 4;
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config_bytes[2] = 0x08;
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customhooksize = ret * 4;
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}
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}
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if (strncasecmp("002fix", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 6)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 0x1)
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fakeiosversion = temp;
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}
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if (strncasecmp("switchios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 1)
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willswitchios = temp;
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}
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if (strncasecmp("videomode", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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{
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if (temp == 0)
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{
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if (config_bytes[1] != 0x00)
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configwarn |= 1;
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config_bytes[1] = 0x00;
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}
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else if (temp == 1)
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{
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if (config_bytes[1] != 0x03)
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configwarn |= 1;
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config_bytes[1] = 0x03;
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}
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else if (temp == 2)
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{
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if (config_bytes[1] != 0x01)
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configwarn |= 1;
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config_bytes[1] = 0x01;
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}
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else if (temp == 3)
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{
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if (config_bytes[1] != 0x02)
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configwarn |= 1;
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config_bytes[1] = 0x02;
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}
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}
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}
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if (strncasecmp("language", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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{
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if (temp == 0)
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{
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if (config_bytes[0] != 0xCD)
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configwarn |= 2;
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config_bytes[0] = 0xCD;
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}
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else if (temp > 0 && temp <= 10)
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{
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if (config_bytes[0] != temp-1)
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configwarn |= 2;
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config_bytes[0] = temp-1;
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}
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}
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}
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if (strncasecmp("diagnostic", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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{
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if (temp == 0 || temp == 1)
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diagcreate = temp;
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}
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}
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if (strncasecmp("vidtv", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 5)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 1)
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vipatchon = temp;
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}
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if (strncasecmp("fwritepatch", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 1)
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applyfwritepatch = temp;
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}
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if (strncasecmp("dumpmaindol", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 1)
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dumpmaindol = temp;
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}
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*/
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}
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/*else
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{
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if (strncasecmp("autoboot", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 1)
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autoboot = temp;
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}
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if (strncasecmp("autobootwait", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 12)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 255)
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autobootwait = temp;
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}
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if (strncasecmp("autoboothbc", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
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{
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ret = sscanf(tempgameconf + i, " = %u", &temp);
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if (ret == 1)
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if (temp >= 0 && temp <= 1)
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autoboothbc = temp;
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}
|
|
if (strncasecmp("autobootocarina", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 15)
|
|
{
|
|
ret = sscanf(tempgameconf + i, " = %u", &temp);
|
|
if (ret == 1)
|
|
if (temp >= 0 && temp <= 1)
|
|
config_bytes[4] = temp;
|
|
}
|
|
if (strncasecmp("autobootdebugger", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16)
|
|
{
|
|
ret = sscanf(tempgameconf + i, " = %u", &temp);
|
|
if (ret == 1)
|
|
if (temp >= 0 && temp <= 1)
|
|
config_bytes[7] = temp;
|
|
}
|
|
if (strncasecmp("rebootermenuitem", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16)
|
|
{
|
|
ret = sscanf(tempgameconf + i, " = %u", &temp);
|
|
if (ret == 1)
|
|
if (temp >= 0 && temp <= 1)
|
|
rebooterasmenuitem = temp;
|
|
}
|
|
if (strncasecmp("startupios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10)
|
|
{
|
|
ret = sscanf(tempgameconf + i, " = %u", &temp);
|
|
if (ret == 1)
|
|
if (temp >= 0 && temp <= 255)
|
|
{
|
|
sdio_Shutdown();
|
|
IOS_ReloadIOS(temp);
|
|
detectIOScapabilities();
|
|
sd_init();
|
|
startupiosloaded = 1;
|
|
}
|
|
}
|
|
|
|
}*/
|
|
if (tempgameconf[i] != ':')
|
|
{
|
|
while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
|
|
i++;
|
|
if (i != tempgameconfsize) i++;
|
|
}
|
|
}
|
|
if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
|
|
i--;
|
|
}
|
|
}
|
|
|
|
free(tempgameconf);
|
|
//tempcodelist = ((u8 *) gameconf) + gameconfsize;
|
|
}
|
|
|
|
int ocarina_load_code(u8 *id)
|
|
{
|
|
if (debuggerselect == 0x00)
|
|
codelist = (u8 *) 0x800022A8;
|
|
else codelist = (u8 *) 0x800028B8;
|
|
codelistend = (u8 *) 0x80003000;
|
|
|
|
app_loadgameconfig((char *) id);
|
|
|
|
char filepath[150];
|
|
|
|
gprintf("Ocarina: Searching codes...");
|
|
gprintf("\n");
|
|
|
|
sprintf(filepath, "%s%.6s", CheatFilepath, (char *) id);
|
|
filepath[strlen(CheatFilepath) + 6] = 0x2E;
|
|
filepath[strlen(CheatFilepath) + 7] = 0x67;
|
|
filepath[strlen(CheatFilepath) + 8] = 0x63;
|
|
filepath[strlen(CheatFilepath) + 9] = 0x74;
|
|
filepath[strlen(CheatFilepath) + 10] = 0;
|
|
|
|
FILE * fp = fopen(filepath, "rb");
|
|
if (!fp)
|
|
{
|
|
gprintf("Ocarina: No codes found");
|
|
printf("\n");
|
|
return 0;
|
|
}
|
|
|
|
fseek(fp, 0, SEEK_END);
|
|
u32 filesize = ftell(fp);
|
|
rewind(fp);
|
|
|
|
code_buf = (u8*) malloc(filesize);
|
|
if (!code_buf)
|
|
{
|
|
gprintf("Ocarina: No codes found\n");
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
code_size = fread(code_buf, 1, filesize, fp);
|
|
|
|
fclose(fp);
|
|
|
|
if (code_size <= 0)
|
|
{
|
|
gprintf("Ocarina: could not read file.\n");
|
|
free(code_buf);
|
|
code_buf = NULL;
|
|
code_size = 0;
|
|
return 0;
|
|
}
|
|
|
|
if (code_size > (s32) codelistend - (s32) codelist)
|
|
{
|
|
gprintf("Ocarina: Too many codes found\n");
|
|
free(code_buf);
|
|
code_buf = NULL;
|
|
code_size = 0;
|
|
return 0;
|
|
}
|
|
|
|
gprintf("Ocarina: Codes found.\n");
|
|
|
|
return code_size;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------
|
|
void app_pokevalues()
|
|
//---------------------------------------------------------------------------------
|
|
{
|
|
u32 i, *codeaddr, *codeaddr2, *addrfound = NULL;
|
|
|
|
if (gameconfsize != 0)
|
|
{
|
|
for (i = 0; i < gameconfsize / 4; i++)
|
|
{
|
|
if (*(gameconf + i) == 0)
|
|
{
|
|
if (((u32 *) (*(gameconf + i + 1))) == NULL || *((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2))
|
|
{
|
|
*((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4);
|
|
DCFlushRange((void *) *(gameconf + i + 3), 4);
|
|
}
|
|
i += 4;
|
|
}
|
|
else
|
|
{
|
|
codeaddr = (u32 *) *(gameconf + i + *(gameconf + i) + 1);
|
|
codeaddr2 = (u32 *) *(gameconf + i + *(gameconf + i) + 2);
|
|
if (codeaddr == 0 && addrfound != NULL)
|
|
codeaddr = addrfound;
|
|
else if (codeaddr == 0 && codeaddr2 != 0)
|
|
codeaddr = (u32 *) ((((u32) codeaddr2) >> 28) << 28);
|
|
else if (codeaddr == 0 && codeaddr2 == 0)
|
|
{
|
|
i += *(gameconf + i) + 4;
|
|
continue;
|
|
}
|
|
if (codeaddr2 == 0) codeaddr2 = codeaddr + *(gameconf + i);
|
|
addrfound = NULL;
|
|
while (codeaddr <= (codeaddr2 - *(gameconf + i)))
|
|
{
|
|
if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0)
|
|
{
|
|
*(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i)
|
|
+ 4);
|
|
if (addrfound == NULL) addrfound = codeaddr;
|
|
}
|
|
codeaddr++;
|
|
}
|
|
i += *(gameconf + i) + 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------
|
|
void load_handler()
|
|
//---------------------------------------------------------------------------------
|
|
{
|
|
if (hooktype != 0x00)
|
|
{
|
|
if (debuggerselect == 0x01)
|
|
{
|
|
/*switch(gecko_channel)
|
|
{
|
|
case 0: // Slot A
|
|
|
|
memset((void*)0x80001800,0,codehandlerslota_size);
|
|
memcpy((void*)0x80001800,codehandlerslota,codehandlerslota_size);
|
|
if (pausedstartoption == 0x01)
|
|
*(u32*)0x80002798 = 1;
|
|
memcpy((void*)0x80001CDE, &codelist, 2);
|
|
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
|
|
memcpy((void*)0x80001F7E, &codelist, 2);
|
|
memcpy((void*)0x80001F82, ((u8*) &codelist) + 2, 2);
|
|
DCFlushRange((void*)0x80001800,codehandlerslota_size);
|
|
break;
|
|
|
|
case 1: // slot B
|
|
*/
|
|
memset((void*) 0x80001800, 0, codehandler_size);
|
|
memcpy((void*) 0x80001800, codehandler, codehandler_size);
|
|
//TODO for oggzee: Consider adding an option for paused start, debugging related
|
|
//if (pausedstartoption == 0x01)
|
|
// *(u32*)0x80002798 = 1;
|
|
memcpy((void*) 0x80001CDE, &codelist, 2);
|
|
memcpy((void*) 0x80001CE2, ((u8*) &codelist) + 2, 2);
|
|
memcpy((void*) 0x80001F5A, &codelist, 2);
|
|
memcpy((void*) 0x80001F5E, ((u8*) &codelist) + 2, 2);
|
|
DCFlushRange((void*) 0x80001800, codehandler_size);
|
|
/* break;
|
|
|
|
case 2:
|
|
memset((void*)0x80001800,0,codehandler_size);
|
|
memcpy((void*)0x80001800,codehandler,codehandler_size);
|
|
if (pausedstartoption == 0x01)
|
|
*(u32*)0x80002798 = 1;
|
|
memcpy((void*)0x80001CDE, &codelist, 2);
|
|
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
|
|
memcpy((void*)0x80001F5A, &codelist, 2);
|
|
memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2);
|
|
DCFlushRange((void*)0x80001800,codehandler_size);
|
|
break;
|
|
}*/
|
|
}
|
|
else
|
|
{
|
|
memset((void*) 0x80001800, 0, codehandleronly_size);
|
|
memcpy((void*) 0x80001800, codehandleronly, codehandleronly_size);
|
|
memcpy((void*) 0x80001906, &codelist, 2);
|
|
memcpy((void*) 0x8000190A, ((u8*) &codelist) + 2, 2);
|
|
DCFlushRange((void*) 0x80001800, codehandleronly_size);
|
|
}
|
|
// Load multidol handler
|
|
memset((void*) 0x80001000, 0, multidol_size);
|
|
memcpy((void*) 0x80001000, multidol, multidol_size);
|
|
DCFlushRange((void*) 0x80001000, multidol_size);
|
|
switch (hooktype)
|
|
{
|
|
case 0x01:
|
|
memcpy((void*) 0x8000119C, viwiihooks, 12);
|
|
memcpy((void*) 0x80001198, viwiihooks + 3, 4);
|
|
break;
|
|
case 0x02:
|
|
memcpy((void*) 0x8000119C, kpadhooks, 12);
|
|
memcpy((void*) 0x80001198, kpadhooks + 3, 4);
|
|
break;
|
|
case 0x03:
|
|
memcpy((void*) 0x8000119C, joypadhooks, 12);
|
|
memcpy((void*) 0x80001198, joypadhooks + 3, 4);
|
|
break;
|
|
case 0x04:
|
|
memcpy((void*) 0x8000119C, gxdrawhooks, 12);
|
|
memcpy((void*) 0x80001198, gxdrawhooks + 3, 4);
|
|
break;
|
|
case 0x05:
|
|
memcpy((void*) 0x8000119C, gxflushhooks, 12);
|
|
memcpy((void*) 0x80001198, gxflushhooks + 3, 4);
|
|
break;
|
|
case 0x06:
|
|
memcpy((void*) 0x8000119C, ossleepthreadhooks, 12);
|
|
memcpy((void*) 0x80001198, ossleepthreadhooks + 3, 4);
|
|
break;
|
|
case 0x07:
|
|
memcpy((void*) 0x8000119C, axnextframehooks, 12);
|
|
memcpy((void*) 0x80001198, axnextframehooks + 3, 4);
|
|
break;
|
|
case 0x08:
|
|
//if (customhooksize == 16)
|
|
//{
|
|
// memcpy((void*)0x8000119C,customhook,12);
|
|
// memcpy((void*)0x80001198,customhook+3,4);
|
|
//}
|
|
break;
|
|
case 0x09:
|
|
//memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12);
|
|
//memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4);
|
|
break;
|
|
case 0x0A:
|
|
//memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12);
|
|
//memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4);
|
|
break;
|
|
}
|
|
DCFlushRange((void*) 0x80001198, 16);
|
|
}
|
|
memcpy((void *) 0x80001800, (void*) 0x80000000, 6);
|
|
}
|
|
|
|
int ocarina_do_code()
|
|
{
|
|
if (!code_buf)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
memset((void *) 0x80001800, 0, 0x1800);
|
|
|
|
load_handler();
|
|
memset(codelist, 0, (u32) codelistend - (u32) codelist);
|
|
|
|
//Copy the codes
|
|
if (code_size > 0)
|
|
{
|
|
memcpy(codelist, code_buf, code_size);
|
|
DCFlushRange(codelist, (u32) codelistend - (u32) codelist);
|
|
free(code_buf);
|
|
code_buf = NULL;
|
|
}
|
|
|
|
// TODO What's this???
|
|
// enable flag
|
|
//*(vu8*)0x80001807 = 0x01;
|
|
|
|
//This needs to be done after loading the .dol into memory
|
|
app_pokevalues();
|
|
|
|
// hooks are patched in dogamehooks()
|
|
return 1;
|
|
}
|
|
|
|
u32 do_bca_code(u8 *gameid)
|
|
{
|
|
if (!BCAFilepath) return 0;
|
|
|
|
if (IOS_GetVersion() == 222 || IOS_GetVersion() == 223)
|
|
{
|
|
FILE *fp;
|
|
u32 filesize;
|
|
char filepath[150];
|
|
memset(filepath, 0, 150);
|
|
u8 bcaCode[64] ATTRIBUTE_ALIGN( 32 );
|
|
|
|
sprintf(filepath, "%s%6s", BCAFilepath, gameid);
|
|
filepath[strlen(BCAFilepath) + 6] = '.';
|
|
filepath[strlen(BCAFilepath) + 7] = 'b';
|
|
filepath[strlen(BCAFilepath) + 8] = 'c';
|
|
filepath[strlen(BCAFilepath) + 9] = 'a';
|
|
|
|
fp = fopen(filepath, "rb");
|
|
if (!fp)
|
|
{
|
|
memset(filepath, 0, 150);
|
|
sprintf(filepath, "%s%3s", BCAFilepath, gameid + 1);
|
|
filepath[strlen(BCAFilepath) + 3] = '.';
|
|
filepath[strlen(BCAFilepath) + 4] = 'b';
|
|
filepath[strlen(BCAFilepath) + 5] = 'c';
|
|
filepath[strlen(BCAFilepath) + 6] = 'a';
|
|
fp = fopen(filepath, "rb");
|
|
|
|
if (!fp)
|
|
{
|
|
// Set default bcaCode
|
|
memset(bcaCode, 0, 64);
|
|
bcaCode[0x33] = 1;
|
|
}
|
|
}
|
|
|
|
if (fp)
|
|
{
|
|
u32 ret = 0;
|
|
|
|
fseek(fp, 0, SEEK_END);
|
|
filesize = ftell(fp);
|
|
|
|
if (filesize == 64)
|
|
{
|
|
fseek(fp, 0, SEEK_SET);
|
|
ret = fread(bcaCode, 1, 64, fp);
|
|
}
|
|
fclose(fp);
|
|
|
|
if (ret != 64)
|
|
{
|
|
// Set default bcaCode
|
|
memset(bcaCode, 0, 64);
|
|
bcaCode[0x33] = 1;
|
|
}
|
|
}
|
|
|
|
Set_DIP_BCA_Datas(bcaCode);
|
|
}
|
|
return 0;
|
|
}
|