mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
3f9cdb5468
*Moved R896 to the branch
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/****************************************************************************
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* libwiigui Template
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* Tantric 2009
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*
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* input.cpp
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* Wii/GameCube controller management
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include "menu.h"
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#include "video.h"
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#include "input.h"
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#include "libwiigui/gui.h"
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int rumbleRequest[4] = {0,0,0,0};
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GuiTrigger userInput[4];
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static int rumbleCount[4] = {0,0,0,0};
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/****************************************************************************
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* ShutoffRumble
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***************************************************************************/
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void ShutoffRumble() {
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for (int i=0;i<4;i++) {
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WPAD_Rumble(i, 0);
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rumbleCount[i] = 0;
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}
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}
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/****************************************************************************
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* DoRumble
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***************************************************************************/
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void DoRumble(int i) {
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if (rumbleRequest[i] && rumbleCount[i] < 3) {
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WPAD_Rumble(i, 1); // rumble on
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rumbleCount[i]++;
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} else if (rumbleRequest[i]) {
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rumbleCount[i] = 20;
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rumbleRequest[i] = 0;
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} else {
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if (rumbleCount[i])
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rumbleCount[i]--;
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WPAD_Rumble(i, 0); // rumble off
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}
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}
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/****************************************************************************
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* WPAD_Stick
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*
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* Get X/Y value from Wii Joystick (classic, nunchuk) input
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***************************************************************************/
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s8 WPAD_Stick(u8 chan, u8 right, int axis) {
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float mag = 0.0;
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float ang = 0.0;
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WPADData *data = WPAD_Data(chan);
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switch (data->exp.type) {
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case WPAD_EXP_NUNCHUK:
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case WPAD_EXP_GUITARHERO3:
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if (right == 0) {
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mag = data->exp.nunchuk.js.mag;
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ang = data->exp.nunchuk.js.ang;
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}
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break;
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case WPAD_EXP_CLASSIC:
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if (right == 0) {
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mag = data->exp.classic.ljs.mag;
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ang = data->exp.classic.ljs.ang;
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} else {
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mag = data->exp.classic.rjs.mag;
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ang = data->exp.classic.rjs.ang;
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}
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break;
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default:
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break;
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}
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/* calculate x/y value (angle need to be converted into radian) */
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if (mag > 1.0) mag = 1.0;
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else if (mag < -1.0) mag = -1.0;
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double val;
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if (axis == 0) // x-axis
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val = mag * sin((PI * ang)/180.0f);
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else // y-axis
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val = mag * cos((PI * ang)/180.0f);
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return (s8)(val * 128.0f);
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}
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