usbloadergx/source/GUI/gui_checkboxbrowser.hpp
dimok321 0f4eb6b209 *several code optimizations
*added saving of game browser position (on all modes)
*several cleanups and small fixes
*added a "Block Category Menu" setting
*fixed bug with parental block and game settings (thanks NJ7 for finding it)
*fixed "All" not being translated in category menu
2011-06-24 19:11:36 +00:00

68 lines
2.3 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef CHECKBOXBROWSER_HPP_
#define CHECKBOXBROWSER_HPP_
#include <vector>
#include <string>
#include "gui_checkbox.hpp"
#include "gui_scrollbar.hpp"
using namespace std;
class GuiCheckboxBrowser : public GuiElement, public sigslot::has_slots<>
{
public:
GuiCheckboxBrowser(int w, int h, int maxSize = 7);
virtual ~GuiCheckboxBrowser();
bool AddEntrie(const string &text, bool checked = false);
int GetSelected() const { return pageIndex+selectedItem; };
void SetImage(GuiImage *Img);
void RefreshList();
void Clear();
void Draw();
void Update(GuiTrigger *t);
sigslot::signal2<GuiCheckbox *, int> checkBoxClicked;
private:
void onListChange(int SelItem, int SelInd);
void OnCheckboxClick(GuiButton *sender, int chan, const POINT &pointer);
u16 maxSize;
int selectedItem;
int pageIndex;
int pressedChan;
bool blocked;
GuiScrollbar scrollBar;
GuiTrigger trigA;
GuiImage *backgroundImg;
GuiImageData *markImgData;
GuiImage *markImg;
vector<GuiText *> textLineDrawn;
vector<GuiCheckbox *> checkBoxDrawn;
vector<GuiText *> textLineList;
vector<GuiCheckbox *> checkBoxList;
};
#endif