usbloadergx/source/settings/CGameCategories.cpp
dimok321 a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00

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C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CGameCategories.hpp"
#include "GameTitles.h"
#include "settings/CSettings.h"
#include "usbloader/GameList.h"
#include "language/gettext.h"
#include "FileOperations/fileops.h"
#include "xml/WiiTDB.hpp"
#include "xml/xml.h"
#include "svnrev.h"
#define VALID_CONFIG_REV 1084
CGameCategories GameCategories;
CGameCategories::CGameCategories()
: defaultCategory(1, 0)
{
}
const vector<unsigned int> &CGameCategories::operator[](const char *id) const
{
if(!id) return defaultCategory;
for(map<string, vector<unsigned int> >::const_iterator itr = List.begin(); itr != List.end(); itr++)
{
if(strncasecmp(itr->first.c_str(), id, 6) == 0)
return itr->second;
}
return defaultCategory;
}
static const char * XMLSaveCallback(mxml_node_t *node, int where)
{
const char *name = node->value.element.name;
if(!name)
return NULL;
if (where == MXML_WS_BEFORE_OPEN)
{
if(!strcmp(name, "Revision") || !strcmp(name, "Categories") || !strcmp(name, "GameCategories"))
return "\n";
else if(!strcmp(name, "Game"))
return "\n\t";
else if(!strcmp(name, "Category"))
return "\n\t\t";
}
else if(where == MXML_WS_BEFORE_CLOSE)
{
if(!strcmp(name, "Categories") || !strcmp(name, "GameCategories"))
return "\n";
else if(!strcmp(name, "Game"))
return "\n\t";
}
return NULL;
}
bool CGameCategories::Load(string filepath)
{
if(filepath.size() == 0)
return false;
if(filepath[filepath.size()-1] != '/')
filepath += '/';
filepath += "GXGameCategories.xml";
configPath = filepath;
u8 *buffer = NULL;
u64 filesize = 0;
LoadFileToMem(filepath.c_str(), &buffer, &filesize);
if(!buffer)
return false;
clear();
mxml_node_t *xmlfile = mxmlLoadString(NULL, (const char *) buffer, MXML_OPAQUE_CALLBACK);
if(!ValidVersion(xmlfile))
{
mxmlDelete(xmlfile);
free(buffer);
return false;
}
mxml_node_t *node = mxmlFindElement(xmlfile, xmlfile, "Categories", NULL, NULL, MXML_DESCEND_FIRST);
if(!node)
{
mxmlDelete(xmlfile);
free(buffer);
return false;
}
node = mxmlFindElement(node, xmlfile, "Category", NULL, NULL, MXML_DESCEND_FIRST);
while(node != NULL)
{
const char * ID = mxmlElementGetAttr(node, "ID");
const char * Name = mxmlElementGetAttr(node, "Name");
if(ID && Name)
CategoryList.SetCategory(atoi(ID), Name);
node = mxmlFindElement(node, xmlfile, "Category", NULL, NULL, MXML_NO_DESCEND);
}
node = mxmlFindElement(xmlfile, xmlfile, "GameCategories", NULL, NULL, MXML_DESCEND_FIRST);
if(!node)
{
mxmlDelete(xmlfile);
free(buffer);
return false;
}
node = mxmlFindElement(node, xmlfile, "Game", NULL, NULL, MXML_DESCEND_FIRST);
while(node != NULL)
{
const char * gameID = mxmlElementGetAttr(node, "ID");
mxml_node_t *category = mxmlFindElement(node, xmlfile, "Category", NULL, NULL, MXML_DESCEND_FIRST);
while(category != NULL)
{
const char * categoryID = mxmlElementGetAttr(category, "ID");
if(gameID && categoryID)
SetCategory(gameID, atoi(categoryID));
category = mxmlFindElement(category, xmlfile, "Category", NULL, NULL, MXML_NO_DESCEND);
}
node = mxmlFindElement(node, xmlfile, "Game", NULL, NULL, MXML_NO_DESCEND);
}
mxmlDelete(xmlfile);
free(buffer);
CategoryList.goToFirst();
return true;
}
bool CGameCategories::Save()
{
char filepath[300];
snprintf(filepath, sizeof(filepath), configPath.c_str());
char * ptr = strrchr(filepath, '/');
if(ptr)
ptr[0] = 0;
CreateSubfolder(filepath);
FILE * f = fopen(configPath.c_str(), "wb");
if(!f)
return false;
mxml_node_t *xmlfile = mxmlNewXML("1.0");
mxmlSetWrapMargin(0);
mxml_node_t *node = mxmlNewElement(xmlfile, "Revision");
mxmlNewInteger(node, atoi(GetRev()));
node = mxmlNewElement(xmlfile, "Categories");
CategoryList.goToFirst();
do
{
mxml_node_t *category = mxmlNewElement(node, "Category");
mxmlElementSetAttrf(category, "ID", "%02u", CategoryList.getCurrentID());
mxmlElementSetAttr(category, "Name", CategoryList.getCurrentName().c_str());
}
while(CategoryList.goToNext());
node = mxmlNewElement(xmlfile, "GameCategories");
for(map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
mxml_node_t *game = mxmlNewElement(node, "Game");
mxmlElementSetAttr(game, "ID", itr->first.c_str());
mxmlElementSetAttr(game, "Title", GameTitles.GetTitle(itr->first.c_str()));
for(u32 i = 0; i < itr->second.size(); ++i)
{
mxml_node_t *category = mxmlNewElement(game, "Category");
mxmlElementSetAttrf(category, "ID", "%02u", itr->second[i]);
mxmlElementSetAttr(category, "Name", CategoryList[itr->second[i]]);
}
}
mxmlSaveFile(xmlfile, f, XMLSaveCallback);
fclose(f);
mxmlDelete(xmlfile);
return true;
}
bool CGameCategories::ValidVersion(mxml_node_t *xmlfile)
{
if(!xmlfile) return false;
mxml_node_t *node = mxmlFindElement(xmlfile, xmlfile, "Revision", NULL, NULL, MXML_DESCEND_FIRST);
if(!node || !node->child || !node->child->value.opaque)
return false;
return atoi(node->child->value.opaque) >= VALID_CONFIG_REV;
}
bool CGameCategories::SetCategory(const char *gameID, unsigned int id)
{
if(!gameID) return false;
char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID);
string stringGameID(gameID6);
return SetCategory(stringGameID, id);
}
bool CGameCategories::SetCategory(const string &gameID, unsigned int id)
{
if(List[gameID].empty())
List[gameID] = defaultCategory;
vector<unsigned int> tmpVect(List[gameID]);
for(u32 i = 0; i < tmpVect.size(); ++i)
{
if(tmpVect[i] == id)
return false;
}
List[gameID].push_back(id);
return true;
}
bool CGameCategories::ReplaceCategory(const char *gameID, unsigned int id)
{
if(!gameID) return false;
char gameID6[7];
snprintf(gameID6, sizeof(gameID6), gameID);
List[string(gameID6)] = defaultCategory;
List[string(gameID6)].push_back(id);
return true;
}
bool CGameCategories::ReplaceCategory(const string &gameID, unsigned int id)
{
List[gameID] = defaultCategory;
List[gameID].push_back(id);
return true;
}
void CGameCategories::RemoveCategory(unsigned int id)
{
for(map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
for(u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
itr->second.erase(itr->second.begin()+ i);
}
}
}
void CGameCategories::RemoveGameCategories(const string &gameID)
{
for (map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
if(gameID == itr->first)
{
List.erase(itr);
}
}
}
void CGameCategories::RemoveCategory(const char *gameID, unsigned int id)
{
if(!gameID) return;
string gameID6;
for(int i = 0; i < 6; ++i)
gameID6.push_back(gameID[i]);
RemoveCategory(gameID6, id);
}
void CGameCategories::RemoveCategory(const string &gameID, unsigned int id)
{
for (map<string, vector<unsigned int> >::iterator itr = List.begin(); itr != List.end(); itr++)
{
if(gameID == itr->first)
{
for(u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
{
itr->second.erase(itr->second.begin()+ i);
break;
}
}
break;
}
}
}
bool CGameCategories::isInCategory(const char *gameID, unsigned int id)
{
if(id == 0) //! ID = 0 means category 'All' so it is always true
return true;
if(!gameID) return false;
string gameID6;
for(int i = 0; i < 6; ++i)
gameID6.push_back(gameID[i]);
for (map<string, vector<unsigned int> >::iterator itr = GameCategories.List.begin(); itr != GameCategories.List.end(); itr++)
{
if(itr->first == gameID6)
{
for(u32 i = 0; i < itr->second.size(); ++i)
{
if(itr->second[i] == id)
return true;
}
break;
}
}
return false;
}
bool CGameCategories::ImportFromWiiTDB(const string &xmlpath)
{
WiiTDB XML_DB;
if(!XML_DB.OpenFile(xmlpath.c_str()))
return false;
XML_DB.SetLanguageCode(Settings.db_language);
wString filter(gameList.GetCurrentFilter());
gameList.LoadUnfiltered();
for(int i = 0; i < gameList.size(); ++i)
{
vector<string> genreList;
if(!XML_DB.GetGenreList((const char *) gameList[i]->id, genreList))
continue;
for(u32 n = 0; n < genreList.size(); ++n)
{
if(!CategoryList.findCategory(genreList[n]))
CategoryList.AddCategory(genreList[n]);
this->SetCategory(gameList[i]->id, CategoryList.getCurrentID());
}
}
XML_DB.CloseFile();
gameList.FilterList(filter.c_str());
return true;
}