usbloadergx/source/usbloader/wbfs/wbfs_fat.h
dimok321 a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00

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1.6 KiB
C++

#ifndef _WBFS_FAT_H
#define _WBFS_FAT_H
#include <ogcsys.h>
#include "usbloader/splits.h"
#include "usbloader/wbfs.h"
#include "wbfs_base.h"
class Wbfs_Fat: public Wbfs
{
public:
Wbfs_Fat(u32 lba, u32 size, u32 part, u32 port);
virtual s32 Open();
virtual void Close();
wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
s32 RemoveGame(u8 *);
s32 DiskSpace(f32 *, f32 *);
s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
u64 EstimateGameSize();
virtual int GetFragList(u8 *);
virtual u8 GetFSType(void) { return PART_FS_FAT; }
protected:
split_info_t split;
struct discHdr *fat_hdr_list;
u32 fat_hdr_count;
char wbfs_fs_drive[16];
wbfs_t* OpenPart(char *fname);
void ClosePart(wbfs_t* part);
wbfs_t* CreatePart(u8 *id, char *path);
int FindFilename(u8 *id, char *fname, int len);
void Filename(u8 *id, char *fname, int len, char *path);
bool CheckLayoutB(char *fname, int len, u8* id, char *fname_title);
s32 GetHeadersCount();
void GetDir(struct discHdr *header, char *path);
void mk_gameid_title(struct discHdr *header, char *name, int re_space, int layout);
void title_filename(char *title);
bool is_gameid(char *id);
static int nop_rw_sector(void *_fp, u32 lba, u32 count, void* buf) { return 0; }
};
#endif //_WBFS_FAT_H