usbloadergx/source/prompts/ProgressWindow.cpp
e.bovendeur 1cc7d3acd6 * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported
* Added initial (untested!) support for the zip file format, which is supported by the HBC
* Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload.
* Fixed issue 902 (hence the large commit).
2009-09-30 23:10:58 +00:00

399 lines
13 KiB
C++

/****************************************************************************
* ProgressWindow
* USB Loader GX 2009
*
* ProgressWindow.cpp
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "menu.h"
#include "language/gettext.h"
#include "libwiigui/gui.h"
#include "prompts/ProgressWindow.h"
#include "usbloader/wbfs.h"
/*** Variables used only in this file ***/
static lwp_t progressthread = LWP_THREAD_NULL;
static char progressTitle[100];
static char progressMsg1[150];
static char progressMsg2[150];
static char progressTime[80];
static char progressSizeLeft[80];
static char progressSpeed[15];
static char *dyn_message;
static int showProgress = 0;
static f32 progressDone = 0.0;
static bool showTime = false;
static bool showSize = false;
static s32 gameinstalldone = 0;
static s32 gameinstalltotal = -1;
static time_t start;
/*** Extern variables ***/
extern GuiWindow * mainWindow;
extern float gamesize;
/*** Extern functions ***/
extern void ResumeGui();
extern void HaltGui();
/****************************************************************************
* GameInstallProgress
* GameInstallValue updating function
***************************************************************************/
static void GameInstallProgress() {
if (gameinstalltotal <= 0)
return;
GetProgressValue(&gameinstalldone, &gameinstalltotal);
if (gameinstalldone > gameinstalltotal)
gameinstalldone = gameinstalltotal;
static u32 expected = 300;
u32 elapsed, h, m, s;
f32 speed = 0;
//Elapsed time
elapsed = time(0) - start;
//Calculate speed in MB/s
if (elapsed > 0)
speed = KBSIZE * gamesize * gameinstalldone/(gameinstalltotal*elapsed);
if (gameinstalldone != gameinstalltotal) {
//Expected time
if (elapsed)
expected = (expected * 3 + elapsed * gameinstalltotal / gameinstalldone) / 4;
//Remaining time
elapsed = (expected > elapsed) ? (expected - elapsed) : 0;
}
//Calculate time values
h = elapsed / 3600;
m = (elapsed / 60) % 60;
s = elapsed % 60;
progressDone = 100.0*gameinstalldone/gameinstalltotal;
snprintf(progressTime, sizeof(progressTime), "%s %d:%02d:%02d",tr("Time left:"),h,m,s);
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%.2fGB/%.2fGB", gamesize * gameinstalldone/gameinstalltotal, gamesize);
snprintf(progressSpeed, sizeof(progressSpeed), "%.1fMB/s", speed);
}
/****************************************************************************
* SetupGameInstallProgress
***************************************************************************/
void SetupGameInstallProgress(char * title, char * game) {
strlcpy(progressTitle, title, sizeof(progressTitle));
strlcpy(progressMsg1, game, sizeof(progressMsg1));
gameinstalltotal = 1;
showProgress = 1;
showSize = true;
showTime = true;
LWP_ResumeThread(progressthread);
start = time(0);
}
/****************************************************************************
* ProgressWindow
*
* Opens a window, which displays progress to the user. Can either display a
* progress bar showing % completion, or a throbber that only shows that an
* action is in progress.
***************************************************************************/
static void ProgressWindow(const char *title, const char *msg1, const char *msg2) {
GuiWindow promptWindow(472,320);
promptWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
promptWindow.SetPosition(0, -10);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
GuiImageData btnOutline(imgPath, button_dialogue_box_png);
snprintf(imgPath, sizeof(imgPath), "%sdialogue_box.png", CFG.theme_path);
GuiImageData dialogBox(imgPath, dialogue_box_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiImage dialogBoxImg(&dialogBox);
if (Settings.wsprompt == yes) {
dialogBoxImg.SetWidescreen(CFG.widescreen);
}
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_outline.png", CFG.theme_path);
GuiImageData progressbarOutline(imgPath, progressbar_outline_png);
GuiImage progressbarOutlineImg(&progressbarOutline);
if (Settings.wsprompt == yes) {
progressbarOutlineImg.SetWidescreen(CFG.widescreen);
}
progressbarOutlineImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(25, 40);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar_empty.png", CFG.theme_path);
GuiImageData progressbarEmpty(imgPath, progressbar_empty_png);
GuiImage progressbarEmptyImg(&progressbarEmpty);
progressbarEmptyImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarEmptyImg.SetPosition(25, 40);
progressbarEmptyImg.SetTile(100);
snprintf(imgPath, sizeof(imgPath), "%sprogressbar.png", CFG.theme_path);
GuiImageData progressbar(imgPath, progressbar_png);
GuiImage progressbarImg(&progressbar);
progressbarImg.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
progressbarImg.SetPosition(25, 40);
GuiText titleTxt(title, 26, THEME.prompttext);
titleTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
titleTxt.SetPosition(0,60);
GuiText msg1Txt(msg1, 22, THEME.prompttext );
msg1Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
if (msg2)
msg1Txt.SetPosition(0,120);
else
msg1Txt.SetPosition(0,100);
msg1Txt.SetMaxWidth(430, GuiText::DOTTED);
GuiText msg2Txt(msg2, 22, THEME.prompttext );
msg2Txt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
msg2Txt.SetPosition(0,125);
msg2Txt.SetMaxWidth(430, GuiText::DOTTED);
GuiText prsTxt("%", 22, THEME.prompttext);
prsTxt.SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
prsTxt.SetPosition(-188,40);
GuiText timeTxt(NULL, 22, THEME.prompttext);
timeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
timeTxt.SetPosition(280,-50);
GuiText sizeTxt(NULL, 22, THEME.prompttext);
sizeTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
sizeTxt.SetPosition(50, -50);
GuiText speedTxt(NULL, 22, THEME.prompttext);
speedTxt.SetAlignment(ALIGN_LEFT, ALIGN_BOTTOM);
speedTxt.SetPosition(50, -74);
GuiText prTxt(NULL, 26, THEME.prompttext);
prTxt.SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
prTxt.SetPosition(200, 40);
if ((Settings.wsprompt == yes) && (CFG.widescreen)) {/////////////adjust for widescreen
progressbarOutlineImg.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
progressbarOutlineImg.SetPosition(0, 40);
progressbarEmptyImg.SetPosition(80,40);
progressbarEmptyImg.SetTile(78);
progressbarImg.SetPosition(80, 40);
msg1Txt.SetMaxWidth(380, GuiText::DOTTED);
msg2Txt.SetMaxWidth(380, GuiText::DOTTED);
timeTxt.SetPosition(250,-50);
timeTxt.SetFontSize(20);
speedTxt.SetPosition(90,-74);
speedTxt.SetFontSize(20);
sizeTxt.SetPosition(90, -50);
sizeTxt.SetFontSize(20);
}
usleep(400000); // wait to see if progress flag changes soon
if (!showProgress)
return;
promptWindow.Append(&dialogBoxImg);
promptWindow.Append(&progressbarEmptyImg);
promptWindow.Append(&progressbarImg);
promptWindow.Append(&progressbarOutlineImg);
promptWindow.Append(&prTxt);
promptWindow.Append(&prsTxt);
if (title)
promptWindow.Append(&titleTxt);
if (msg1)
promptWindow.Append(&msg1Txt);
if (msg2)
promptWindow.Append(&msg2Txt);
if (showTime)
promptWindow.Append(&timeTxt);
if (showSize) {
promptWindow.Append(&sizeTxt);
promptWindow.Append(&speedTxt);
}
HaltGui();
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
mainWindow->SetState(STATE_DISABLED);
mainWindow->Append(&promptWindow);
mainWindow->ChangeFocus(&promptWindow);
ResumeGui();
while (promptWindow.GetEffect() > 0) usleep(100);
int tmp;
while (showProgress) {
VIDEO_WaitVSync ();
usleep(20000);
GameInstallProgress();
tmp = static_cast<int>(progressbarImg.GetWidth()*progressDone);
if (CFG.widescreen && Settings.wsprompt == yes)
progressbarImg.SetSkew(0,0,static_cast<int>(progressbarImg.GetWidth()*progressDone*0.8)-progressbarImg.GetWidth(),0,static_cast<int>(progressbarImg.GetWidth()*progressDone*0.8)-progressbarImg.GetWidth(),0,0,0);
else
progressbarImg.SetSkew(0,0,static_cast<int>(progressbarImg.GetWidth()*progressDone)-progressbarImg.GetWidth(),0,static_cast<int>(progressbarImg.GetWidth()*progressDone)-progressbarImg.GetWidth(),0,0,0);
prTxt.SetTextf("%.2f", progressDone);
if (showSize) {
sizeTxt.SetText(progressSizeLeft);
speedTxt.SetText(progressSpeed);
}
if (showTime)
timeTxt.SetText(progressTime);
if (msg2)
msg2Txt.SetText(dyn_message);
}
promptWindow.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while (promptWindow.GetEffect() > 0) usleep(100);
HaltGui();
mainWindow->Remove(&promptWindow);
mainWindow->SetState(STATE_DEFAULT);
ResumeGui();
}
/****************************************************************************
* ProgressThread
***************************************************************************/
static void * ProgressThread (void *arg) {
while (1) {
if (!showProgress)
LWP_SuspendThread (progressthread);
ProgressWindow(progressTitle, progressMsg1, progressMsg2);
usleep(100);
}
return NULL;
}
/****************************************************************************
* ProgressStop
***************************************************************************/
void ProgressStop() {
showProgress = 0;
gameinstalltotal = -1;
// wait for thread to finish
while (!LWP_ThreadIsSuspended(progressthread))
usleep(100);
}
/****************************************************************************
* ShowProgress
*
* Callbackfunction for updating the progress values
* Use this function as standard callback
***************************************************************************/
void ShowProgress(const char *title, const char *msg1, char *dynmsg2, f32 done, f32 total, bool swSize, bool swTime) {
if (total <= 0)
return;
else if (done > total)
done = total;
showSize = swSize;
showTime = swTime;
if (title)
strlcpy(progressTitle, title, sizeof(progressTitle));
if (msg1)
strlcpy(progressMsg1, msg1, sizeof(progressMsg1));
if (dynmsg2)
dyn_message = dynmsg2;
if (swTime == true) {
static u32 expected;
u32 elapsed, h, m, s, speed = 0;
if (!done) {
start = time(0);
expected = 300;
}
//Elapsed time
elapsed = time(0) - start;
//Calculate speed in KB/s
if (elapsed > 0)
speed = done/(elapsed*KBSIZE);
if (done != total) {
//Expected time
if (elapsed)
expected = (expected * 3 + elapsed * total / done) / 4;
//Remaining time
elapsed = (expected > elapsed) ? (expected - elapsed) : 0;
}
//Calculate time values
h = elapsed / 3600;
m = (elapsed / 60) % 60;
s = elapsed % 60;
snprintf(progressTime, sizeof(progressTime), "%s %d:%02d:%02d",tr("Time left:"),h,m,s);
}
if (swSize == true) {
if (total < MBSIZE)
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fKB/%0.2fKB", done * done/total / KBSIZE, total/KBSIZE);
else if (total > MBSIZE && total < GBSIZE)
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fMB/%0.2fMB", done * done/total / MBSIZE, total/MBSIZE);
else
snprintf(progressSizeLeft, sizeof(progressSizeLeft), "%0.2fGB/%0.2fGB", done * done/total / GBSIZE, total/GBSIZE);
}
showProgress = 1;
progressDone = 100.0*done/total;
LWP_ResumeThread(progressthread);
}
/****************************************************************************
* InitProgressThread
*
* Startup Progressthread in idle prio
***************************************************************************/
void InitProgressThread() {
LWP_CreateThread(&progressthread, ProgressThread, NULL, NULL, 0, 0);
}
/****************************************************************************
* ExitProgressThread
*
* Shutdown Progressthread
***************************************************************************/
void ExitProgressThread() {
LWP_JoinThread(progressthread, NULL);
progressthread = LWP_THREAD_NULL;
}