usbloadergx/source/menu.cpp
dimok321 71adda33e0 *Made a little HBC inside our loader
*Added HomebrewFiles Class

NOTE 1: In settings/custompaths you can change the HomebrewPath and the standard is SD:/apps/. Our browser searches for EVERY .dol and .elf file in the directory even if its not called boot.dol.

NOTE 2: Giantpune and me tested the homebrewbooting and it worked for every homebrew we tested except our own application. (a bit ironic)

NOTE 3: Right now the information on the Buttons is the path to the Homebrew. This and the BootPrompt will be replaced with the XML information inside the path of the homebrew later but for now i am taking a break

NOTE 4: Right now the button to the HomebrewMenu is next to WiiMenuButton and has the same image as the listgamebrowser. I didnt have any images so i took what i had and cyrex will change the images when he is back. Also there will be a no icon image added later.
2009-07-19 09:10:25 +00:00

1993 lines
78 KiB
C++

/****************************************************************************
* USB Loader GX Team
*
* libwiigui Template
* by Tantric 2009
*
* menu.cpp
* Menu flow routines - handles all menu logic
***************************************************************************/
#include <unistd.h>
#include <string.h>
#include <stdio.h> //CLOCK
#include <time.h>
#include "libwiigui/gui.h"
#include "libwiigui/gui_gamegrid.h"
#include "libwiigui/gui_gamecarousel.h"
#include "libwiigui/gui_gamebrowser.h"
#include "usbloader/usbstorage.h"
#include "usbloader/wbfs.h"
#include "usbloader/disc.h"
#include "usbloader/getentries.h"
#include "language/gettext.h"
#include "settings/Settings.h"
#include "homebrewboot/HomebrewBrowse.h"
#include "homebrewboot/BootHomebrew.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "prompts/gameinfo.h"
#include "mload/mload.h"
#include "patches/patchcode.h"
#include "network/networkops.h"
#include "cheats/cheatmenu.h"
#include "menu.h"
#include "audio.h"
#include "wad/wad.h"
#include "input.h"
#include "filelist.h"
#include "sys.h"
#include "wpad.h"
#include "listfiles.h"
#include "fatmounter.h"
#include "buffer.h"
#include "xml/xml.h"
#include "usbloader/wdvd.h"
#define MAX_CHARACTERS 38
/*** Variables that are also used extern ***/
GuiWindow * mainWindow = NULL;
GuiImageData * pointer[4];
GuiImage * bgImg = NULL;
GuiImageData * background = NULL;
GuiSound * bgMusic = NULL;
float gamesize;
int currentMenu;
int idiotFlag=-1;
char idiotChar[50];
/*** Variables used only in menu.cpp ***/
static GuiImage * coverImg = NULL;
static GuiImageData * cover = NULL;
static GuiText * GameIDTxt = NULL;
static GuiText * GameRegionTxt = NULL;
static lwp_t guithread = LWP_THREAD_NULL;
static bool guiHalt = true;
static int ExitRequested = 0;
static char gameregion[7];
/*** Extern variables ***/
extern FreeTypeGX *fontClock;
extern u8 shutdown;
extern u8 reset;
extern int cntMissFiles;
extern struct discHdr * gameList;
extern u32 gameCnt;
extern s32 gameSelected, gameStart;
extern const u8 data1;
extern bool boothomebrew;
/****************************************************************************
* ResumeGui
*
* Signals the GUI thread to start, and resumes the thread. This is called
* after finishing the removal/insertion of new elements, and after initial
* GUI setup.
***************************************************************************/
void
ResumeGui()
{
guiHalt = false;
LWP_ResumeThread (guithread);
}
/****************************************************************************
* HaltGui
*
* Signals the GUI thread to stop, and waits for GUI thread to stop
* This is necessary whenever removing/inserting new elements into the GUI.
* This eliminates the possibility that the GUI is in the middle of accessing
* an element that is being changed.
***************************************************************************/
void
HaltGui()
{
guiHalt = true;
// wait for thread to finish
while(!LWP_ThreadIsSuspended(guithread))
usleep(50);
}
/****************************************************************************
* UpdateGUI
*
* Primary thread to allow GUI to respond to state changes, and draws GUI
***************************************************************************/
static void * UpdateGUI (void *arg)
{
while(1)
{
if(guiHalt)
{
LWP_SuspendThread(guithread);
}
else
{
if(!ExitRequested) {
mainWindow->Draw();
if (Settings.tooltips == TooltipsOn && THEME.showToolTip != 0 && mainWindow->GetState() != STATE_DISABLED)
mainWindow->DrawTooltip();
#ifdef HW_RVL
for(int i=3; i >= 0; i--) // so that player 1's cursor appears on top!
{
if(userInput[i].wpad.ir.valid)
Menu_DrawImg(userInput[i].wpad.ir.x-48, userInput[i].wpad.ir.y-48, 200.0,
96, 96, pointer[i]->GetImage(), userInput[i].wpad.ir.angle, CFG.widescreen? 0.8 : 1, 1, 255,0,0,0,0,0,0,0,0);
if(Settings.rumble == RumbleOn)
{
DoRumble(i);
}
}
#endif
Menu_Render();
for(int i=0; i < 4; i++)
mainWindow->Update(&userInput[i]);
} else {
for(int a = 5; a < 255; a += 10)
{
mainWindow->Draw();
Menu_DrawRectangle(0,0,screenwidth,screenheight,(GXColor){0, 0, 0, a},1);
Menu_Render();
}
mainWindow->RemoveAll();
ShutoffRumble();
return 0;
}
}
switch (Settings.screensaver)
{
case 1:
WPad_SetIdleTime(180);
break;
case 2:
WPad_SetIdleTime(300);
break;
case 3:
WPad_SetIdleTime(600);
break;
case 4:
WPad_SetIdleTime(1200);
break;
case 5:
WPad_SetIdleTime(1800);
break;
case 6:
WPad_SetIdleTime(3600);
break;
}
}
return NULL;
}
/****************************************************************************
* InitGUIThread
*
* Startup GUI threads
***************************************************************************/
void InitGUIThreads()
{
LWP_CreateThread(&guithread, UpdateGUI, NULL, NULL, 0, 70);
InitProgressThread();
InitBufferThread();
}
void ExitGUIThreads()
{
ExitRequested = 1;
LWP_JoinThread(guithread, NULL);
guithread = LWP_THREAD_NULL;
}
/****************************************************************************
* MenuDiscList
***************************************************************************/
int MenuDiscList()
{
int startat = 0;
int offset = 0;
int datag = 0;
int datagB =0;
int dataed = -1;
int cosa=0,sina=0;
int selectImg1 = 0;
char ID[4];
char IDfull[7];
u32 covert = 0;
WDVD_GetCoverStatus(&covert);
u32 covertOld=covert;
//SCREENSAVER
//WPad_SetIdleTime(300); //needs the time in seconds
int check = 0; //to skip the first cycle when wiimote isn't completely connected
datagB=0;
int menu = MENU_NONE, dataef=0;
char imgPath[100];
__Menu_GetEntries();
f32 freespace, used, size = 0.0;
u32 nolist;
char text[MAX_CHARACTERS + 4];
int choice = 0, selectedold = 100;
s32 ret;
//CLOCK
struct tm * timeinfo;
char theTime[80]="";
time_t lastrawtime=0;
WBFS_DiskSpace(&used, &freespace);
if (!gameCnt) { //if there is no list of games to display
nolist = 1;
}
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%sbutton_install.png", CFG.theme_path);
GuiImageData btnInstall(imgPath, button_install_png);
snprintf(imgPath, sizeof(imgPath), "%sbutton_install_over.png", CFG.theme_path);
GuiImageData btnInstallOver(imgPath, button_install_over_png);
snprintf(imgPath, sizeof(imgPath), "%ssettings_button.png", CFG.theme_path);
GuiImageData btnSettings(imgPath, settings_button_png);
snprintf(imgPath, sizeof(imgPath), "%ssettings_button_over.png", CFG.theme_path);
GuiImageData btnSettingsOver(imgPath, settings_button_over_png);
GuiImageData dataID(&data1);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
GuiImageData btnhome(imgPath, menu_button_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
GuiImageData btnhomeOver(imgPath, menu_button_over_png);
snprintf(imgPath, sizeof(imgPath), "%sSDcard.png", CFG.theme_path);
GuiImageData btnsdcard(imgPath, sdcard_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_png);
snprintf(imgPath, sizeof(imgPath), "%sfavIcon.png", CFG.theme_path);
GuiImageData imgfavIcon(imgPath, favIcon_png);
snprintf(imgPath, sizeof(imgPath), "%sfavIcon_gray.png", CFG.theme_path);
GuiImageData imgfavIcon_gray(imgPath, favIcon_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sabcIcon.png", CFG.theme_path);
GuiImageData imgabcIcon(imgPath, abcIcon_png);
snprintf(imgPath, sizeof(imgPath), "%sabcIcon_gray.png", CFG.theme_path);
GuiImageData imgabcIcon_gray(imgPath, abcIcon_gray_png);
snprintf(imgPath, sizeof(imgPath), "%splayCountIcon.png", CFG.theme_path);
GuiImageData imgplayCountIcon(imgPath, playCountIcon_png);
snprintf(imgPath, sizeof(imgPath), "%splayCountIcon_gray.png", CFG.theme_path);
GuiImageData imgplayCountIcon_gray(imgPath, playCountIcon_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid.png", CFG.theme_path);
GuiImageData imgarrangeGrid(imgPath, arrangeGrid_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeGrid_gray.png", CFG.theme_path);
GuiImageData imgarrangeGrid_gray(imgPath, arrangeGrid_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeList.png", CFG.theme_path);
GuiImageData imgarrangeList(imgPath, arrangeList_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeList_gray.png", CFG.theme_path);
GuiImageData imgarrangeList_gray(imgPath, arrangeList_gray_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel.png", CFG.theme_path);
GuiImageData imgarrangeCarousel(imgPath, arrangeCarousel_png);
snprintf(imgPath, sizeof(imgPath), "%sarrangeCarousel_gray.png", CFG.theme_path);
GuiImageData imgarrangeCarousel_gray(imgPath, arrangeCarousel_gray_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiTrigger trig2;
trig2.SetButtonOnlyTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_X, 0);
GuiTrigger trig1;
trig1.SetButtonOnlyTrigger(-1, WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_Y, 0);
char spaceinfo[30];
sprintf(spaceinfo,"%.2fGB %s %.2fGB %s",freespace,tr("of"),(freespace+used),tr("free"));
GuiText usedSpaceTxt(spaceinfo, 18, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
usedSpaceTxt.SetAlignment(THEME.hddInfoAlign, ALIGN_TOP);
usedSpaceTxt.SetPosition(THEME.hddInfo_x, THEME.hddInfo_y);
char GamesCnt[15];
sprintf(GamesCnt,"%s: %i",tr("Games"), gameCnt);
GuiText gamecntTxt(GamesCnt, 18, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
gamecntTxt.SetAlignment(THEME.gameCntAlign, ALIGN_TOP);
gamecntTxt.SetPosition(THEME.gameCnt_x,THEME.gameCnt_y);
GuiTooltip installBtnTT(tr("Install a game"));
if (Settings.wsprompt == yes)
installBtnTT.SetWidescreen(CFG.widescreen);
installBtnTT.SetAlpha(THEME.tooltipAlpha);
GuiImage installBtnImg(&btnInstall);
GuiImage installBtnImgOver(&btnInstallOver);
installBtnImg.SetWidescreen(CFG.widescreen);
installBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton installBtn(&installBtnImg, &installBtnImgOver, ALIGN_LEFT, ALIGN_TOP, THEME.install_x, THEME.install_y, &trigA, &btnSoundOver, &btnClick, 1, &installBtnTT,24,-30, 0,5);
GuiTooltip settingsBtnTT(tr("Settings"));
if (Settings.wsprompt == yes)
settingsBtnTT.SetWidescreen(CFG.widescreen);
settingsBtnTT.SetAlpha(THEME.tooltipAlpha);
GuiImage settingsBtnImg(&btnSettings);
settingsBtnImg.SetWidescreen(CFG.widescreen);
GuiImage settingsBtnImgOver(&btnSettingsOver);
settingsBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton settingsBtn(&settingsBtnImg,&settingsBtnImgOver, 0, 3, THEME.setting_x, THEME.setting_y, &trigA, &btnSoundOver, &btnClick,1,&settingsBtnTT,65,-30,0,5);
GuiTooltip homeBtnTT(tr("Back to HBC or Wii Menu"));
if (Settings.wsprompt == yes)
homeBtnTT.SetWidescreen(CFG.widescreen);
GuiImage homeBtnImg(&btnhome);
homeBtnImg.SetWidescreen(CFG.widescreen);
GuiImage homeBtnImgOver(&btnhomeOver);
homeBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton homeBtn(&homeBtnImg,&homeBtnImgOver, 0, 3, THEME.home_x, THEME.home_y, &trigA, &btnSoundOver, &btnClick,1,&homeBtnTT,15,-30,1,5);
homeBtn.RemoveSoundClick();
homeBtn.SetTrigger(&trigHome);
GuiTooltip poweroffBtnTT(tr("Power off the Wii"));
if (Settings.wsprompt == yes)
poweroffBtnTT.SetWidescreen(CFG.widescreen);
poweroffBtnTT.SetAlpha(THEME.tooltipAlpha);
GuiImage poweroffBtnImg(&btnpwroff);
GuiImage poweroffBtnImgOver(&btnpwroffOver);
poweroffBtnImg.SetWidescreen(CFG.widescreen);
poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, &btnClick,1,&poweroffBtnTT,-10,-30,1,5);
GuiTooltip sdcardBtnTT(tr("Reload SD"));
if (Settings.wsprompt == yes)
sdcardBtnTT.SetWidescreen(CFG.widescreen);
sdcardBtnTT.SetAlpha(THEME.tooltipAlpha);
GuiImage sdcardImg(&btnsdcard);
sdcardImg.SetWidescreen(CFG.widescreen);
GuiButton sdcardBtn(&sdcardImg,&sdcardImg, 0, 3, THEME.sdcard_x, THEME.sdcard_y, &trigA, &btnSoundOver, &btnClick,1,&sdcardBtnTT,15,-30,0,5);
GuiButton gameInfo(0,0);
gameInfo.SetTrigger(&trig2);
gameInfo.SetSoundClick(&btnClick);
GuiImage wiiBtnImg(&dataID);
wiiBtnImg.SetWidescreen(CFG.widescreen);
GuiButton wiiBtn(&wiiBtnImg,&wiiBtnImg, 0, 4, 0, -10, &trigA, &btnSoundOver, &btnClick,0);
GuiImage favoriteBtnImg(&imgfavIcon);
GuiImage favoriteBtnImg_g(&imgfavIcon_gray);
favoriteBtnImg.SetWidescreen(CFG.widescreen);
favoriteBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton favoriteBtn(&favoriteBtnImg_g,&favoriteBtnImg_g, 2, 3, THEME.favorite_x, THEME.favorite_y, &trigA, &btnSoundOver, &btnClick,1);
favoriteBtn.SetAlpha(180);
GuiImage abcBtnImg(&imgabcIcon);
abcBtnImg.SetWidescreen(CFG.widescreen);
GuiImage abcBtnImg_g(&imgabcIcon_gray);
abcBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton abcBtn(&abcBtnImg_g,&abcBtnImg_g, 2, 3, THEME.abc_x, THEME.abc_y, &trigA, &btnSoundOver, &btnClick,1);
abcBtn.SetAlpha(180);
GuiImage countBtnImg(&imgplayCountIcon);
countBtnImg.SetWidescreen(CFG.widescreen);
GuiImage countBtnImg_g(&imgplayCountIcon_gray);
countBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton countBtn(&countBtnImg_g,&countBtnImg_g, 2, 3, THEME.count_x, THEME.count_y, &trigA, &btnSoundOver, &btnClick,1);
countBtn.SetAlpha(180);
GuiImage listBtnImg(&imgarrangeList);
listBtnImg.SetWidescreen(CFG.widescreen);
GuiImage listBtnImg_g(&imgarrangeList_gray);
listBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton listBtn(&listBtnImg_g,&listBtnImg_g, 2, 3, THEME.list_x, THEME.list_y, &trigA, &btnSoundOver, &btnClick,1);
listBtn.SetAlpha(180);
GuiImage gridBtnImg(&imgarrangeGrid);
gridBtnImg.SetWidescreen(CFG.widescreen);
GuiImage gridBtnImg_g(&imgarrangeGrid_gray);
gridBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton gridBtn(&gridBtnImg_g,&gridBtnImg_g, 2, 3, THEME.grid_x, THEME.grid_y, &trigA, &btnSoundOver, &btnClick,1);
gridBtn.SetAlpha(180);
GuiImage carouselBtnImg(&imgarrangeCarousel);
carouselBtnImg.SetWidescreen(CFG.widescreen);
GuiImage carouselBtnImg_g(&imgarrangeCarousel_gray);
carouselBtnImg_g.SetWidescreen(CFG.widescreen);
GuiButton carouselBtn(&carouselBtnImg_g,&carouselBtnImg_g, 2, 3, THEME.carousel_x, THEME.carousel_y, &trigA, &btnSoundOver, &btnClick,1);
carouselBtn.SetAlpha(180);
GuiImage homebrewBtnImg(&imgarrangeList);
homebrewBtnImg.SetWidescreen(CFG.widescreen);
GuiButton homebrewBtn(homebrewBtnImg.GetWidth(), homebrewBtnImg.GetHeight());
homebrewBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
homebrewBtn.SetPosition(430, 410);
homebrewBtn.SetImage(&homebrewBtnImg);
homebrewBtn.SetSoundOver(&btnSoundOver);
homebrewBtn.SetSoundClick(&btnClick);
homebrewBtn.SetEffectGrow();
homebrewBtn.SetTrigger(&trigA);
if (Settings.fave)
{
favoriteBtn.SetImage(&favoriteBtnImg);
favoriteBtn.SetImageOver(&favoriteBtnImg);
favoriteBtn.SetAlpha(255);
}
if (Settings.sort==all)
{
abcBtn.SetImage(&abcBtnImg);
abcBtn.SetImageOver(&abcBtnImg);
abcBtn.SetAlpha(255);
}
else if (Settings.sort==pcount)
{
countBtn.SetImage(&countBtnImg);
countBtn.SetImageOver(&countBtnImg);
countBtn.SetAlpha(255);
}
if (Settings.gameDisplay==list)
{
listBtn.SetImage(&listBtnImg);
listBtn.SetImageOver(&listBtnImg);
listBtn.SetAlpha(255);
}
else if (Settings.gameDisplay==grid)
{
gridBtn.SetImage(&gridBtnImg);
gridBtn.SetImageOver(&gridBtnImg);
gridBtn.SetAlpha(255);
}
else if (Settings.gameDisplay==carousel)
{
carouselBtn.SetImage(&carouselBtnImg);
carouselBtn.SetImageOver(&carouselBtnImg);
carouselBtn.SetAlpha(255);
}
if (Settings.gameDisplay==list)
{
if(CFG.widescreen)
{
favoriteBtn.SetPosition(THEME.favorite_x, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x, THEME.abc_y);
countBtn.SetPosition(THEME.count_x, THEME.count_y);
listBtn.SetPosition(THEME.list_x, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x, THEME.carousel_y);
}
else
{
favoriteBtn.SetPosition(THEME.favorite_x-20, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-12, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-4, THEME.count_y);
listBtn.SetPosition(THEME.list_x+4, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x+12, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x+20, THEME.carousel_y);
}
}
else
{
if(CFG.widescreen)
{
favoriteBtn.SetPosition(THEME.favorite_x-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x-THEME.sortBarOffset, THEME.carousel_y);
}
else
{
favoriteBtn.SetPosition(THEME.favorite_x-20-THEME.sortBarOffset, THEME.favorite_y);
abcBtn.SetPosition(THEME.abc_x-12-THEME.sortBarOffset, THEME.abc_y);
countBtn.SetPosition(THEME.count_x-4-THEME.sortBarOffset, THEME.count_y);
listBtn.SetPosition(THEME.list_x+4-THEME.sortBarOffset, THEME.list_y);
gridBtn.SetPosition(THEME.grid_x+12-THEME.sortBarOffset, THEME.grid_y);
carouselBtn.SetPosition(THEME.carousel_x+20-THEME.sortBarOffset, THEME.carousel_y);
}
}
//Downloading Covers
GuiTooltip DownloadBtnTT(tr("Click to Download Covers"));
if (Settings.wsprompt == yes)
DownloadBtnTT.SetWidescreen(CFG.widescreen);
DownloadBtnTT.SetAlpha(THEME.tooltipAlpha);
GuiButton DownloadBtn(0,0);
DownloadBtn.SetAlignment(ALIGN_LEFT, ALIGN_TOP);
DownloadBtn.SetPosition(THEME.cover_x,THEME.cover_y);
if (Settings.godmode == 1)
{//only make the button have trigger & tooltip if in godmode
DownloadBtn.SetSoundOver(&btnSoundOver);
DownloadBtn.SetTrigger(&trigA);
DownloadBtn.SetTrigger(&trig1);
DownloadBtn.SetToolTip(&DownloadBtnTT,205,-30);
}
else
DownloadBtn.SetRumble(false);
GuiGameBrowser * gameBrowser = NULL;
GuiGameGrid * gameGrid = NULL;
GuiGameCarousel * gameCarousel = NULL;
if (Settings.gameDisplay==list) {
gameBrowser = new GuiGameBrowser(THEME.selection_w, THEME.selection_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
gameBrowser->SetPosition(THEME.selection_x, THEME.selection_y);
gameBrowser->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
else if (Settings.gameDisplay==grid) {
gameGrid = new GuiGameGrid(THEME.gamegrid_w,THEME.gamegrid_h, gameList, gameCnt, CFG.theme_path, bg_options_png, 0, 0);
gameGrid->SetPosition(THEME.gamegrid_x,THEME.gamegrid_y);
gameGrid->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
else if (Settings.gameDisplay==carousel) {
//GuiGameCarousel gameCarousel(THEME.gamecarousel_w, THEME.gamecarousel_h, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
gameCarousel = new GuiGameCarousel(640, 400, gameList, gameCnt, CFG.theme_path, bg_options_png, startat, offset);
gameCarousel->SetPosition(THEME.gamecarousel_x,THEME.gamecarousel_y);
gameCarousel->SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
}
GuiText clockTimeBack("88:88", 40, (GXColor){THEME.clock_r, THEME.clock_g, THEME.clock_b, 40});
clockTimeBack.SetAlignment(THEME.clockAlign, ALIGN_TOP);
clockTimeBack.SetPosition(THEME.clock_x, THEME.clock_y);
clockTimeBack.SetFont(fontClock);
GuiText clockTime(theTime, 40, (GXColor){THEME.clock_r, THEME.clock_g, THEME.clock_b, 240});
clockTime.SetAlignment(THEME.clockAlign, ALIGN_TOP);
clockTime.SetPosition(THEME.clock_x, THEME.clock_y);
clockTime.SetFont(fontClock);
HaltGui();
GuiWindow w(screenwidth, screenheight);
if(THEME.showHDD == -1 || THEME.showHDD == 1) //force show hdd info
{
w.Append(&usedSpaceTxt);
}
if(THEME.showGameCnt == -1 || THEME.showGameCnt == 1) //force show game cnt info
{
w.Append(&gamecntTxt);
}
w.Append(&sdcardBtn);
w.Append(&poweroffBtn);
w.Append(&gameInfo);
if (Settings.godmode)
w.Append(&installBtn);
w.Append(&homeBtn);
w.Append(&settingsBtn);
w.Append(&DownloadBtn);
w.Append(&favoriteBtn);
w.Append(&abcBtn);
w.Append(&countBtn);
w.Append(&listBtn);
w.Append(&gridBtn);
w.Append(&carouselBtn);
w.Append(&homebrewBtn);
if((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24))
{
w.Append(&clockTimeBack);
w.Append(&clockTime);
}
if (Settings.gameDisplay==list){mainWindow->Append(gameBrowser);}
if (Settings.gameDisplay==grid){mainWindow->Append(gameGrid);}
if (Settings.gameDisplay==carousel){mainWindow->Append(gameCarousel);}
mainWindow->Append(&w);
ResumeGui();
while(menu == MENU_NONE)
{
//this may not be needed. just messing around with the GHWT controller
u32 expType = 0; // Stores only the controller/expansion type.
u32 buttonsDown = WPAD_ButtonsDown(0);
// Use WPAD_Probe to get the expansion type.
WPAD_Probe( WPAD_CHAN_0, &expType );
VIDEO_WaitVSync ();
if (idiotFlag==1){
char idiotBuffer[200];
snprintf(idiotBuffer, sizeof(idiotBuffer), "%s (%s). %s",tr("You have attempted to load a bad image"), idiotChar,tr("Most likely it has dimensions that are not evenly divisible by 4. Way to go dipshit."));
int deleteImg = WindowPrompt(0,idiotBuffer,tr("Ok"),tr("Delete"));
if(deleteImg==0)
{
snprintf(idiotBuffer, sizeof(idiotBuffer), "%s %s.",tr("You are about to delete "), idiotChar);
deleteImg = WindowPrompt(tr("Confirm"),idiotBuffer,tr("Delete"),tr("Cancel"));
if(deleteImg==1)
{
remove(idiotChar);
}
}
idiotFlag=-1;}
WDVD_GetCoverStatus(&covert);//for detecting if i disc has been inserted
// if the idiot is showing favoorites and don't have any
if (Settings.fave && !gameCnt){
WindowPrompt(tr("No Favorites"),tr("You are choosing to display favorites and you do not have any selected."),tr("Back"));
Settings.fave=!Settings.fave;
if(isInserted(bootDevice)) {
cfg_save_global();
}
__Menu_GetEntries();
menu = MENU_DISCLIST;
break;
}
//CLOCK
time_t rawtime = time(0); //this fixes code dump caused by the clock
if (((Settings.hddinfo == hr12)||(Settings.hddinfo == hr24)) && rawtime != lastrawtime) {
lastrawtime = rawtime;
timeinfo = localtime (&rawtime);
if (dataed < 1){
if(Settings.hddinfo == hr12){
if(rawtime & 1)
strftime(theTime, sizeof(theTime), "%I:%M", timeinfo);
else
strftime(theTime, sizeof(theTime), "%I %M", timeinfo);
}
if(Settings.hddinfo == hr24){
if(rawtime & 1)
strftime(theTime, sizeof(theTime), "%H:%M", timeinfo);
else
strftime(theTime, sizeof(theTime), "%H %M", timeinfo);
}
clockTime.SetText(theTime);
}
else if (dataed > 0){
clockTime.SetTextf("%i", (dataed-1));
}
}
if ((datagB<1)&&(Settings.cios==1)&&(Settings.video == ntsc)&&(Settings.hddinfo == hr12)&&(Settings.qboot==1)&&(Settings.wsprompt==0)&&(Settings.language==ger)&&(Settings.tooltips==0)){dataed=1;dataef=1;}if (dataef==1){if (cosa>7){cosa=1;}datag++;if (sina==3){wiiBtn.SetAlignment(ALIGN_LEFT,ALIGN_BOTTOM);wiiBtnImg.SetAngle(0);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),((datag*2)-130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==2){wiiBtn.SetAlignment(ALIGN_RIGHT,ALIGN_TOP);wiiBtnImg.SetAngle(270);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((-2*(datag)+130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((2*(datag)-120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==1){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(180);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((cosa)*70),(2*(datag)-120));}else if(62<=datag){wiiBtn.SetPosition(((cosa)*70),(-2*(datag)+130));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}if (sina==0){wiiBtn.SetAlignment(ALIGN_TOP,ALIGN_LEFT);wiiBtnImg.SetAngle(90);if(datag>163){datag=1;}else if (datag<62){wiiBtn.SetPosition(((2*(datag)-130)),((cosa)*50));}else if(62<=datag){wiiBtn.SetPosition((-2*(datag)+120),((cosa)*50));}if (datag>162){wiiBtn.SetPosition(700,700);w.Remove(&wiiBtn);datagB=2;cosa++;sina=lastrawtime%4;}w.Append(&wiiBtn);}}
// respond to button presses
if(shutdown == 1)
{
Sys_Shutdown();
}
if(reset == 1)
Sys_Reboot();
if(poweroffBtn.GetState() == STATE_CLICKED)
{
choice = WindowPrompt(tr("How to Shutdown?"),0,tr("Full Shutdown"), tr("Shutdown to Idle"), tr("Cancel"));
if(choice == 2)
{
Sys_ShutdownToIdel();
} else if(choice == 1) {
Sys_ShutdownToStandby();
} else {
poweroffBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
else if(homeBtn.GetState() == STATE_CLICKED)
{
s32 thetimeofbg = bgMusic->GetPlayTime();
bgMusic->Stop();
choice = WindowExitPrompt(tr("Exit USB Loader GX?"),0, tr("Back to Loader"),tr("Wii Menu"),tr("Back"),0);
if(!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) {
bgMusic->Play();
} else {
bgMusic->PlayOggFile(Settings.ogg_path);
}
bgMusic->SetPlayTime(thetimeofbg);
SetVolumeOgg(255*(Settings.volume/100.0));
if(choice == 3)
{
Sys_LoadMenu(); // Back to System Menu
}
else if (choice == 2)
{
Sys_BackToLoader();
} else {
homeBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
else if(wiiBtn.GetState() == STATE_CLICKED)
{ dataed++;
wiiBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
else if((installBtn.GetState() == STATE_CLICKED)||((covert & 0x2)&&(covert!=covertOld)))
{
choice = WindowPrompt(tr("Install a game"),0,tr("Yes"),tr("No"));
if (choice == 1)
{
menu = MENU_INSTALL;
break;
}
else
{
installBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
else if((sdcardBtn.GetState() == STATE_CLICKED)||
( ( buttonsDown & GUITAR_HERO_3_BUTTON_ORANGE ) && ( expType == WPAD_EXP_GUITARHERO3 ) ))
{
SDCard_deInit();
SDCard_Init();
if (Settings.gameDisplay==list){
startat = gameBrowser->GetSelectedOption();
offset = gameBrowser->GetOffset();}
else if (Settings.gameDisplay==grid){
startat = gameGrid->GetSelectedOption();
offset = gameGrid->GetOffset();}
else if (Settings.gameDisplay==carousel){
startat = gameCarousel->GetSelectedOption();
offset = gameCarousel->GetOffset();}
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
CFG_Load();
}
sdcardBtn.ResetState();
menu = MENU_DISCLIST;
break;
}
else if(DownloadBtn.GetState() == STATE_CLICKED)
{
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
choice = WindowPrompt(tr("Cover Download"), 0, tr("Normal Covers"), tr("3D Covers"), tr("Disc Images"), tr("Back")); // ask for download choice
if (choice != 0)
{
int choice2 = choice;
SearchMissingImages(choice2);
if(IsNetworkInit() == false)
{
WindowPrompt(tr("Network init error"), 0, tr("OK"));
} else {
if (GetMissingFiles() != NULL && cntMissFiles > 0)
{
char tempCnt[40];
sprintf(tempCnt,"%i %s",cntMissFiles,tr("Missing files"));
if (choice!=3)choice = WindowPrompt(tr("Download Boxart image?"),tempCnt,tr("Yes"),tr("No"));
else if (choice==3)choice = WindowPrompt(tr("Download Discart image?"),tempCnt,tr("Yes"),tr("No"));
if (choice == 1)
{
ret = ProgressDownloadWindow(choice2);
if (ret == 0) {
WindowPrompt(tr("Download finished"),0,tr("OK"));
} else {
sprintf(tempCnt,"%i %s",ret,tr("files not found on the server!"));
WindowPrompt(tr("Download finished"),tempCnt,tr("OK"));
}
}
}
else
{
WindowPrompt(tr("No file missing!"),0,tr("OK"));
}
}
}
} else {
WindowPrompt(tr("No SD-Card inserted!"), tr("Insert an SD-Card to download images."), tr("OK"));
}
DownloadBtn.ResetState();
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}//end download
else if(settingsBtn.GetState() == STATE_CLICKED)
{ if (Settings.gameDisplay==list){
startat = gameBrowser->GetSelectedOption();
offset = gameBrowser->GetOffset();}
else if (Settings.gameDisplay==grid){
startat = gameGrid->GetSelectedOption();
offset = gameGrid->GetOffset();}
else if (Settings.gameDisplay==carousel){
startat = gameCarousel->GetSelectedOption();
offset = gameCarousel->GetOffset();}
menu = MENU_SETTINGS;
break;
}
else if(favoriteBtn.GetState() == STATE_CLICKED)
{
Settings.fave=!Settings.fave;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
cfg_save_global();
}
__Menu_GetEntries();
menu = MENU_DISCLIST;
break;
}
else if(abcBtn.GetState() == STATE_CLICKED)
{
if(Settings.sort != all) {
Settings.sort=all;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
cfg_save_global();
}
__Menu_GetEntries();
menu = MENU_DISCLIST;
break;
}
abcBtn.ResetState();
}
else if(countBtn.GetState() == STATE_CLICKED)
{
if(Settings.sort != pcount) {
Settings.sort=pcount;
//if(isSdInserted()) {
if(isInserted(bootDevice)) {
cfg_save_global();
}
__Menu_GetEntries();
menu = MENU_DISCLIST;
break;
}
countBtn.ResetState();
}
else if(listBtn.GetState() == STATE_CLICKED) {
if (Settings.gameDisplay!=list){
Settings.gameDisplay=list;
menu = MENU_DISCLIST;
if(isInserted(bootDevice)) {
cfg_save_global();
}
listBtn.ResetState();
break;
} else {
listBtn.ResetState();
}
}
else if (gridBtn.GetState() == STATE_CLICKED) {
if (Settings.gameDisplay!=grid){
Settings.gameDisplay=grid;
menu = MENU_DISCLIST;
if(isInserted(bootDevice)) {
cfg_save_global();
}
gridBtn.ResetState();
break;
} else {
gridBtn.ResetState();
}
}
else if (carouselBtn.GetState() == STATE_CLICKED) {
if (Settings.gameDisplay!=carousel) {
Settings.gameDisplay=carousel;
menu = MENU_DISCLIST;
if(isInserted(bootDevice)) {
cfg_save_global();
}
carouselBtn.ResetState();
break;
} else {
carouselBtn.ResetState();
}
}
else if (homebrewBtn.GetState() == STATE_CLICKED) {
menu = MENU_HOMEBREWBROWSE;
break;
}
else if (gameInfo.GetState() == STATE_CLICKED) {
struct discHdr *header = &gameList[selectImg1];
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
choice = showGameInfo(IDfull);
gameInfo.ResetState();
if (choice==2)
homeBtn.SetState(STATE_CLICKED);
}
if (Settings.gameDisplay==grid){
int selectimg;
DownloadBtn.SetSize(0,0);
selectimg = gameGrid->GetSelectedOption();
gameSelected = gameGrid->GetClickedOption();
selectImg1=selectimg;
}
if (Settings.gameDisplay==carousel){
int selectimg;
DownloadBtn.SetSize(0,0);
selectimg = gameCarousel->GetSelectedOption();
gameSelected = gameCarousel->GetClickedOption();
selectImg1=selectimg;
}
if (Settings.gameDisplay==list) {
//Get selected game under cursor
int selectimg;//, promptnumber;
DownloadBtn.SetSize(160,224);
selectimg = gameBrowser->GetSelectedOption();
gameSelected = gameBrowser->GetClickedOption();
selectImg1=selectimg;
if (gameSelected > 0) //if click occured
selectimg = gameSelected;
if ((selectimg >= 0) && (selectimg < (s32) gameCnt))
{
if (selectimg != selectedold)
{
selectedold = selectimg;//update displayed cover, game ID, and region if the selected game changes
struct discHdr *header = &gameList[selectimg];
snprintf (ID,sizeof(ID),"%c%c%c", header->id[0], header->id[1], header->id[2]);
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
w.Remove(&DownloadBtn);
if (GameIDTxt)
{
w.Remove(GameIDTxt);
delete GameIDTxt;
GameIDTxt = NULL;
}
if(GameRegionTxt)
{
w.Remove(GameRegionTxt);
delete GameRegionTxt;
GameRegionTxt = NULL;
}
switch(header->id[3])
{
case 'E':
sprintf(gameregion,"NTSC U");
break;
case 'J':
sprintf(gameregion,"NTSC J");
break;
case 'K':
sprintf(gameregion,"NTSC K");
break;
case 'P':
case 'D':
case 'F':
case 'X':
case 'S':
case 'Y':
sprintf(gameregion," PAL ");
break;
}
//load game cover
if (cover)
{
delete cover;
cover = NULL;
}
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, IDfull);
cover = new GuiImageData(imgPath,0); //load short id
if (!cover->GetImage()) //if could not load the short id image
{
delete cover;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
cover = new GuiImageData(imgPath, 0); //load full id image
if (!cover->GetImage())
{
delete cover;
snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
cover = new GuiImageData(imgPath, nocover_png); //load no image
}
}
if (coverImg)
{
delete coverImg;
coverImg = NULL;
}
coverImg = new GuiImage(cover);
coverImg->SetWidescreen(CFG.widescreen);
DownloadBtn.SetImage(coverImg);// put the new image on the download button
w.Append(&DownloadBtn);
if ((Settings.sinfo == GameID) || (Settings.sinfo == Both)){
GameIDTxt = new GuiText(IDfull, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
GameIDTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GameIDTxt->SetPosition(THEME.id_x,THEME.id_y);
GameIDTxt->SetEffect(EFFECT_FADE, 20);
w.Append(GameIDTxt);
}
if ((Settings.sinfo == GameRegion) || (Settings.sinfo == Both)){
GameRegionTxt = new GuiText(gameregion, 22, (GXColor){THEME.info_r, THEME.info_g, THEME.info_b, 255});
GameRegionTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
GameRegionTxt->SetPosition(THEME.region_x, THEME.region_y);
GameRegionTxt->SetEffect(EFFECT_FADE, 20);
w.Append(GameRegionTxt);
}
}
}
}
if ((gameSelected >= 0) && (gameSelected < (s32)gameCnt))
{
struct discHdr *header = &gameList[gameSelected];
WBFS_GameSize(header->id, &size);
if (strlen(get_title(header)) < (MAX_CHARACTERS + 3)) {
sprintf(text, "%s", get_title(header));
}
else {
strncpy(text, get_title(header), MAX_CHARACTERS);
text[MAX_CHARACTERS] = '\0';
strncat(text, "...", 3);
}
//check if alt Dol and gct file is present
FILE *exeFile = NULL;
char nipple[100];
header = &gameList[gameSelected]; //reset header
snprintf (IDfull,sizeof(IDfull),"%c%c%c%c%c%c", header->id[0], header->id[1], header->id[2],header->id[3], header->id[4], header->id[5]);
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg) {
ocarinaChoice = game_cfg->ocarina;
alternatedol = game_cfg->loadalternatedol;
} else {
alternatedol = off;
ocarinaChoice = Settings.ocarina;
}
if (Settings.qboot == yes)//quickboot game
{ if (alternatedol == on){
/* Open dol File and check exist */
sprintf(nipple, "%s%s.dol",Settings.dolpath,IDfull);
exeFile = fopen (nipple ,"rb");
if (exeFile==NULL)
{
sprintf(nipple, "%s %s",nipple,tr("does not exist!"));
WindowPrompt(tr("Error"),nipple,tr("OK"));
menu = MENU_CHECK;
wiilight(0);
break;
}
}
if (ocarinaChoice != off){
/* Open gct File and check exist */
sprintf(nipple, "%s%s.gct",Settings.Cheatcodespath,IDfull);
exeFile = fopen (nipple ,"rb");
if (exeFile==NULL)
{
sprintf(nipple, "%s %s",nipple,tr("does not exist! Loading game without cheats."));
WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170);
}
else
{
fseek (exeFile, 0, SEEK_END);
long size=ftell (exeFile);
rewind (exeFile);
if (size>2056){
sprintf(nipple, "%s %s",nipple,tr("contains over 255 lines of code. It will produce unexpected results."));
WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170);
}
}
}
SDCard_deInit();
wiilight(0);
if(isInserted(bootDevice)) {
//////////save game play count////////////////
struct Game_NUM* game_num = CFG_get_game_num(header->id);
if (game_num) {
favoritevar = game_num->favorite;
playcount = game_num->count;
} else {
favoritevar = 0;
playcount = 0;
}
playcount += 1;
CFG_save_game_num(header->id);
}
menu = MENU_EXIT;
break;
}
bool returnHere = true;// prompt to start game
while (returnHere)
{
returnHere = false;
if(Settings.wiilight != 2) wiilight(1);
choice = GameWindowPrompt();
// header = &gameList[gameSelected]; //reset header
if(choice == 1)
{
if (alternatedol == on){
/* Open dol File and check exist */
sprintf(nipple, "%s%s.dol",Settings.dolpath,IDfull);
exeFile = fopen (nipple ,"rb");
if (exeFile==NULL)
{
sprintf(nipple, "%s %s",nipple,tr("does not exist! You Messed something up, Idiot."));
WindowPrompt(tr("Error"),nipple,tr("OK"));
menu = MENU_CHECK;
wiilight(0);
break;
}
}
if (ocarinaChoice != off){
/* Open gct File and check exist */
sprintf(nipple, "%s%s.gct",Settings.Cheatcodespath,IDfull);
exeFile = fopen (nipple ,"rb");
if (exeFile==NULL)
{
sprintf(nipple, "%s %s",nipple,tr("does not exist! Loading game without cheats."));
WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170);
}
else
{
fseek (exeFile, 0, SEEK_END);
long size=ftell (exeFile);
rewind (exeFile);
fclose(exeFile);
if (size>2056){
sprintf(nipple, "%s %s",nipple,tr("contains over 255 lines of code. It will produce unexpected results."));
WindowPrompt(tr("Error"),nipple,NULL,NULL,NULL,NULL,170);
}
}
}
SDCard_deInit();
wiilight(0);
returnHere = false;
menu = MENU_EXIT;
}
else if (choice == 2)
{
wiilight(0);
HaltGui();
if (Settings.gameDisplay==list) mainWindow->Remove(gameBrowser);
else if (Settings.gameDisplay==grid) mainWindow->Remove(gameGrid);
else if (Settings.gameDisplay==carousel) mainWindow->Remove(gameCarousel);
mainWindow->Remove(&w);
ResumeGui();
int settret = GameSettings(header);
menu = MENU_DISCLIST; // refresh titles (needed if the language setting has changed)
HaltGui();
if (Settings.gameDisplay==list) mainWindow->Append(gameBrowser);
else if (Settings.gameDisplay==grid) mainWindow->Append(gameGrid);
else if (Settings.gameDisplay==carousel) mainWindow->Append(gameCarousel);
mainWindow->Append(&w);
ResumeGui();
if (settret == 1) //if deleted
{
menu = MENU_DISCLIST;
break;
}
returnHere = true;
}
else if (choice == 3) //WBFS renaming
{
wiilight(0);
//enter new game title
char entered[60];
snprintf(entered, sizeof(entered), "%s", get_title(header));
entered[59] = '\0';
int result = OnScreenKeyboard(entered, 60,0);
if (result == 1) {
WBFS_RenameGame(header->id, entered);
__Menu_GetEntries();
menu = MENU_DISCLIST;
}
}
else if(choice == 0) {
if (Settings.gameDisplay==list){gameBrowser->SetFocus(1);}
else if (Settings.gameDisplay==grid){gameGrid->SetFocus(1);}
else if (Settings.gameDisplay==carousel){gameCarousel->SetFocus(1);}
}
}
}
// to skip the first call of windowScreensaver at startup when wiimote is not connected
if(IsWpadConnected()){check = 1;}
// screensaver is called when wiimote shuts down, depending on the wiimotet idletime
if(!IsWpadConnected() && check !=0 && Settings.screensaver!=0)
{ check++;
int screensaverIsOn=0;
if(check==100) //to allow time for the wii to turn off and not show the screensaver
screensaverIsOn=WindowScreensaver();
if (screensaverIsOn==1)check=0;
}
covertOld=covert;
}
HaltGui();
mainWindow->RemoveAll();
mainWindow->Append(bgImg);
delete gameBrowser;
gameBrowser = NULL;
delete gameGrid;
gameGrid = NULL;
delete gameCarousel;
gameCarousel = NULL;
ResumeGui();
return menu;
}
/****************************************************************************
* MenuInstall
***************************************************************************/
static int MenuInstall()
{
int menu = MENU_NONE;
static struct discHdr headerdisc ATTRIBUTE_ALIGN(32);
Disc_SetUSB(NULL);
int ret, choice = 0;
char name[200];
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
char imgPath[100];
snprintf(imgPath, sizeof(imgPath), "%sbattery.png", CFG.theme_path);
GuiImageData battery(imgPath, battery_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_red.png", CFG.theme_path);
GuiImageData batteryRed(imgPath, battery_red_png);
snprintf(imgPath, sizeof(imgPath), "%sbattery_bar.png", CFG.theme_path);
GuiImageData batteryBar(imgPath, battery_bar_png);
HaltGui();
GuiWindow w(screenwidth, screenheight);
mainWindow->Append(&w);
ResumeGui();
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
ret = DiscWait(tr("Insert Disk"),tr("Waiting..."),tr("Cancel"),0,0);
if (ret < 0) {
WindowPrompt (tr("Error reading Disc"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
}
ret = Disc_Open();
if (ret < 0) {
WindowPrompt (tr("Could not open Disc"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
}
ret = Disc_IsWii();
if (ret < 0) {
choice = WindowPrompt (tr("Not a Wii Disc"),"Insert a Wii Disc!",tr("OK"),tr("Back"));
if (choice == 1) {
menu = MENU_INSTALL;
break;
} else
menu = MENU_DISCLIST;
break;
}
Disc_ReadHeader(&headerdisc);
snprintf(name, sizeof(name), "%s", headerdisc.title);
ret = WBFS_CheckGame(headerdisc.id);
if (ret) {
WindowPrompt (tr("Game is already installed:"),name,tr("Back"));
menu = MENU_DISCLIST;
break;
}
f32 freespace, used;
WBFS_DiskSpace(&used, &freespace);
gamesize = WBFS_EstimeGameSize()/GBSIZE;
char gametxt[50];
sprintf(gametxt, "%s : %.2fGB", name, gamesize);
wiilight(1);
choice = WindowPrompt(tr("Continue to install game?"),gametxt,tr("OK"),tr("Cancel"));
if(choice == 1) {
sprintf(gametxt, "%s", tr("Installing game:"));
if (gamesize > freespace) {
char errortxt[50];
sprintf(errortxt, "%s: %.2fGB, %s: %.2fGB",tr("Game Size"), gamesize, tr("Free Space"), freespace);
WindowPrompt(tr("Not enough free space!"),errortxt,tr("OK"));
menu = MENU_DISCLIST;
break;
}
else {
USBStorage_Watchdog(0);
SetupGameInstallProgress(gametxt, name);
ret = WBFS_AddGame();
ProgressStop();
USBStorage_Watchdog(1);
wiilight(0);
if (ret != 0) {
WindowPrompt(tr("Install Error!"),0,tr("Back"));
menu = MENU_DISCLIST;
break;
} else {
__Menu_GetEntries(); //get the entries again
WindowPrompt (tr("Successfully installed:"),name,tr("OK"));
menu = MENU_DISCLIST;
break;
}
}
} else {
menu = MENU_DISCLIST;
break;
}
if (shutdown == 1) {
wiilight(0);
Sys_Shutdown();
}
if(reset == 1) {
wiilight(0);
Sys_Reboot();
}
}
//Turn off the WiiLight
wiilight(0);
HaltGui();
mainWindow->Remove(&w);
ResumeGui();
return menu;
}
/****************************************************************************
* MenuFormat
***************************************************************************/
static int MenuFormat()
{
USBDevice_deInit();
int menu = MENU_NONE;
char imgPath[100];
OptionList options;
partitionEntry partitions[MAX_PARTITIONS];
u32 cnt, sector_size, selected = 2000;
int choice, ret;
char text[ISFS_MAXPATH];
s32 ret2;
ret2 = Partition_GetEntries(partitions, &sector_size);
//create the partitionlist
for (cnt = 0; cnt < MAX_PARTITIONS; cnt++) {
partitionEntry *entry = &partitions[cnt];
/* Calculate size in gigabytes */
f32 size = entry->size * (sector_size / GBSIZE);
if (size) {
sprintf(options.name[cnt], "%s %d:",tr("Partition"), cnt+1);
sprintf (options.value[cnt],"%.2fGB", size);
} else {
sprintf(options.name[cnt], "%s %d:",tr("Partition"), cnt+1);
sprintf (options.value[cnt],tr("Can't be formated"));
}
}
options.length = cnt;
GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff.png", CFG.theme_path);
GuiImageData btnpwroff(imgPath, wiimote_poweroff_png);
snprintf(imgPath, sizeof(imgPath), "%swiimote_poweroff_over.png", CFG.theme_path);
GuiImageData btnpwroffOver(imgPath, wiimote_poweroff_over_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button.png", CFG.theme_path);
GuiImageData btnhome(imgPath, menu_button_png);
snprintf(imgPath, sizeof(imgPath), "%smenu_button_over.png", CFG.theme_path);
GuiImageData btnhomeOver(imgPath, menu_button_over_png);
GuiImageData battery(battery_png);
GuiImageData batteryRed(battery_red_png);
GuiImageData batteryBar(battery_bar_png);
GuiTrigger trigA;
trigA.SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
GuiTrigger trigHome;
trigHome.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
GuiImage poweroffBtnImg(&btnpwroff);
GuiImage poweroffBtnImgOver(&btnpwroffOver);
poweroffBtnImg.SetWidescreen(CFG.widescreen);
poweroffBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton poweroffBtn(&poweroffBtnImg,&poweroffBtnImgOver, 0, 3, THEME.power_x, THEME.power_y, &trigA, &btnSoundOver, &btnClick,1);
GuiImage exitBtnImg(&btnhome);
GuiImage exitBtnImgOver(&btnhomeOver);
exitBtnImg.SetWidescreen(CFG.widescreen);
exitBtnImgOver.SetWidescreen(CFG.widescreen);
GuiButton exitBtn(&exitBtnImg,&exitBtnImgOver, 0, 3, 0,-10, &trigA, &btnSoundOver, &btnClick,1);
exitBtn.SetTrigger(&trigHome);
GuiOptionBrowser optionBrowser(THEME.selection_w, THEME.selection_h, &options, CFG.theme_path, bg_options_png, 1, 0);
optionBrowser.SetPosition(THEME.selection_x, THEME.selection_y);
optionBrowser.SetAlignment(ALIGN_LEFT, ALIGN_CENTRE);
optionBrowser.SetCol2Position(200);
HaltGui();
GuiWindow w(screenwidth, screenheight);
w.Append(&poweroffBtn);
w.Append(&exitBtn);
mainWindow->Append(&w);
mainWindow->Append(&optionBrowser);
ResumeGui();
while(menu == MENU_NONE)
{
VIDEO_WaitVSync ();
selected = optionBrowser.GetClickedOption();
for (cnt = 0; cnt < MAX_PARTITIONS; cnt++) {
if (cnt == selected) {
partitionEntry *entry = &partitions[selected];
if (entry->size) {
sprintf(text, "%s %d : %.2fGB",tr("Partition"), selected+1, entry->size * (sector_size / GBSIZE));
choice = WindowPrompt(
tr("Do you want to format:"),
text,
tr("Yes"),
tr("No"));
if(choice == 1) {
ret = FormatingPartition(tr("Formatting, please wait..."), entry);
if (ret < 0) {
WindowPrompt(tr("Error !"),tr("Failed formating"),tr("Return"));
menu = MENU_SETTINGS;
} else {
ret = WBFS_Open();
sprintf(text, "%s %s", text,tr("formatted!"));
WindowPrompt(tr("Success:"),text,tr("OK"));
menu = MENU_DISCLIST;
}
}
}
}
}
if (shutdown == 1)
Sys_Shutdown();
if(reset == 1)
Sys_Reboot();
if(poweroffBtn.GetState() == STATE_CLICKED)
{
choice = WindowPrompt (tr("Shutdown System"),tr("Are you sure?"),tr("Yes"),tr("No"));
if(choice == 1)
{
Sys_Shutdown();
}
} else if(exitBtn.GetState() == STATE_CLICKED)
{
choice = WindowPrompt (tr("Return to Wii Menu"),tr("Are you sure?"),tr("Yes"),tr("No"));
if(choice == 1)
{
Sys_LoadMenu();
}
}
}
HaltGui();
mainWindow->Remove(&optionBrowser);
mainWindow->Remove(&w);
ResumeGui();
USBDevice_Init();
return menu;
}
/****************************************************************************
* MenuCheck
***************************************************************************/
static int MenuCheck()
{
int menu = MENU_NONE;
int i = 0;
int choice;
s32 ret2, wbfsinit;
OptionList options;
options.length = i;
partitionEntry partitions[MAX_PARTITIONS];
VIDEO_WaitVSync ();
wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
if (wbfsinit < 0)
{
ret2 = WindowPrompt(tr("No USB Device found."),
tr("Do you want to retry for 30 secs?"),
"cIOS249", "cIOS222",
tr("Back to Wii Menu"));
SDCard_deInit();
USBDevice_deInit();
WPAD_Flush(0);
WPAD_Disconnect(0);
WPAD_Shutdown();
if(ret2 == 1) {
Settings.cios = ios249;
} else if(ret2 == 2) {
Settings.cios = ios222;
} else {
Sys_LoadMenu();
}
ret2 = DiscWait(tr("No USB Device"), tr("Waiting for USB Device"), 0, 0, 1);
//reinitialize SD and USB
Wpad_Init();
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("USB Device not found"), tr("OK"));
Sys_LoadMenu();
}
}
ret2 = Disc_Init();
if (ret2 < 0) {
WindowPrompt (tr("Error !"),tr("Could not initialize DIP module!"),tr("OK"));
Sys_LoadMenu();
}
ret2 = WBFS_Open();
if (ret2 < 0) {
choice = WindowPrompt(tr("No WBFS partition found"),
tr("You need to format a partition"),
tr("Format"),
tr("Return"));
if(choice == 0)
{
Sys_LoadMenu();
} else {
/* Get partition entries */
u32 sector_size;
ret2 = Partition_GetEntries(partitions, &sector_size);
if (ret2 < 0) {
WindowPrompt (tr("No partitions found"),0, tr("Restart"));
Sys_LoadMenu();
}
menu = MENU_FORMAT;
}
}
if(shutdown == 1)
Sys_Shutdown();
if(reset == 1)
Sys_Reboot();
if(wbfsinit < 0) {
sleep(1);
}
//Spieleliste laden
__Menu_GetEntries();
if(menu == MENU_NONE)
menu = MENU_DISCLIST;
//for HDDs with issues
if(wbfsinit < 0) {
sleep(1);
USBDevice_Init();
SDCard_Init();
}
return menu;
}
/****************************************************************************
* MainMenu
***************************************************************************/
int MainMenu(int menu)
{
currentMenu = menu;
char imgPath[100];
#ifdef HW_RVL
snprintf(imgPath, sizeof(imgPath), "%splayer1_point.png", CFG.theme_path);
pointer[0] = new GuiImageData(imgPath, player1_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer2_point.png", CFG.theme_path);
pointer[1] = new GuiImageData(imgPath, player2_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer3_point.png", CFG.theme_path);
pointer[2] = new GuiImageData(imgPath, player3_point_png);
snprintf(imgPath, sizeof(imgPath), "%splayer4_point.png", CFG.theme_path);
pointer[3] = new GuiImageData(imgPath, player4_point_png);
#endif
mainWindow = new GuiWindow(screenwidth, screenheight);
if (CFG.widescreen)
snprintf(imgPath, sizeof(imgPath), "%swbackground.png", CFG.theme_path);
else
snprintf(imgPath, sizeof(imgPath), "%sbackground.png", CFG.theme_path);
background = new GuiImageData(imgPath, CFG.widescreen? wbackground_png : background_png);
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
ResumeGui();
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG, Settings.volume);
bgMusic->SetVolume(Settings.volume);
bgMusic->SetLoop(1); //loop music
// startup music
if(!strcmp("", Settings.oggload_path) || !strcmp("notset", Settings.ogg_path)) {
bgMusic->Play();
} else {
bgMusic->PlayOggFile(Settings.ogg_path);
}
while(currentMenu != MENU_EXIT)
{
SetVolumeOgg(255*(Settings.volume/100.0));
switch (currentMenu)
{
case MENU_CHECK:
currentMenu = MenuCheck();
break;
case MENU_FORMAT:
currentMenu = MenuFormat();
break;
case MENU_INSTALL:
currentMenu = MenuInstall();
break;
case MENU_SETTINGS:
currentMenu = MenuSettings();
break;
case MENU_HOMEBREWBROWSE:
currentMenu = MenuHomebrewBrowse();
break;
case MENU_DISCLIST:
currentMenu = MenuDiscList();
break;
default: // unrecognized menu
currentMenu = MenuCheck();
break;
}
}
CloseXMLDatabase();
ExitGUIThreads();
bgMusic->Stop();
delete bgMusic;
delete background;
delete bgImg;
delete mainWindow;
for(int i = 0; i < 4; i++)
delete pointer[i];
delete GameRegionTxt;
delete GameIDTxt;
delete cover;
delete coverImg;
ShutdownAudio();
StopGX();
if(boothomebrew == true) {
BootHomebrew(Settings.selected_homebrew);
} else {
int ret = 0;
struct discHdr *header = &gameList[gameSelected];
struct Game_CFG* game_cfg = CFG_get_game_opt(header->id);
if (game_cfg) {
videoChoice = game_cfg->video;
languageChoice = game_cfg->language;
ocarinaChoice = game_cfg->ocarina;
viChoice = game_cfg->vipatch;
fix002 = game_cfg->errorfix002;
iosChoice = game_cfg->ios;
countrystrings = game_cfg->patchcountrystrings;
alternatedol = game_cfg->loadalternatedol;
alternatedoloffset = game_cfg->alternatedolstart;
reloadblock = game_cfg->iosreloadblock;
} else {
videoChoice = Settings.video;
languageChoice = Settings.language;
ocarinaChoice = Settings.ocarina;
viChoice = Settings.vpatch;
if(Settings.cios == ios222) {
iosChoice = i222;
} else {
iosChoice = i249;
}
fix002 = Settings.error002;
countrystrings = Settings.patchcountrystrings;
alternatedol = off;
alternatedoloffset = 0;
reloadblock = off;
}
int ios2;
switch(iosChoice) {
case i249:
ios2 = 249;
break;
case i222:
ios2 = 222;
break;
case i223:
ios2 = 223;
break;
default:
ios2 = 249;
break;
}
bool onlinefix = ShutdownWC24();
if(IOS_GetVersion() != ios2 || onlinefix == true) {
ret = Sys_IosReload(ios2);
if(ret < 0) {
Sys_IosReload(249);
}
}
ret = Disc_SetUSB(header->id);
if(ret < 0) Sys_BackToLoader();
ret = Disc_Open();
if(ret < 0) Sys_BackToLoader();
SDCard_deInit();
USBDevice_deInit();
if(reloadblock == on && (IOS_GetVersion() == 222 || IOS_GetVersion() == 223)) {
patch_cios_data();
mload_close();
}
u8 errorfixer002 = 0;
switch(fix002)
{
case on:
errorfixer002 = 1;
break;
case off:
errorfixer002 = 0;
break;
case anti:
errorfixer002 = 2;
break;
}
switch(languageChoice)
{
case ConsoleLangDefault:
configbytes[0] = 0xCD;
break;
case jap:
configbytes[0] = 0x00;
break;
case eng:
configbytes[0] = 0x01;
break;
case ger:
configbytes[0] = 0x02;
break;
case fren:
configbytes[0] = 0x03;
break;
case esp:
configbytes[0] = 0x04;
break;
case it:
configbytes[0] = 0x05;
break;
case dut:
configbytes[0] = 0x06;
break;
case schin:
configbytes[0] = 0x07;
break;
case tchin:
configbytes[0] = 0x08;
break;
case kor:
configbytes[0] = 0x09;
break;
//wenn nicht genau klar ist welches
default:
configbytes[0] = 0xCD;
break;
}
u8 videoselected = 0;
switch(videoChoice)
{
case discdefault:
videoselected = 0;
break;
case pal50:
videoselected = 1;
break;
case pal60:
videoselected = 2;
break;
case ntsc:
videoselected = 3;
break;
case systemdefault:
videoselected = 4;
break;
case patch:
videoselected = 5;
break;
default:
videoselected = 0;
break;
}
u32 cheat = 0;
switch(ocarinaChoice)
{
case on:
cheat = 1;
break;
case off:
cheat = 0;
break;
default:
cheat = 1;
break;
}
u8 vipatch = 0;
switch(viChoice)
{
case on:
vipatch = 1;
break;
case off:
vipatch = 0;
break;
default:
vipatch = 0;
break;
}
ret = Disc_WiiBoot(videoselected, cheat, vipatch, countrystrings, errorfixer002, alternatedol, alternatedoloffset);
if (ret < 0) {
Sys_LoadMenu();
}
}
return 0;
}