usbloadergx/source/settings/GameTitles.cpp
dimok321 d52b7e0ac3 *Fixed little bug which prevented loading games from sub folders on fat/ntfs/ext
*Added a "Details" button on the GameWindowPrompt which calls the game info window
*Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin"
*Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180°
*Increased speed for box rotating with WiiMote D-Pad
2011-02-12 09:50:35 +00:00

266 lines
6.2 KiB
C++

#include <string.h>
#include "GameTitles.h"
#include "CSettings.h"
#include "usbloader/GameList.h"
#include "xml/xml.h"
#include "xml/WiiTDB.hpp"
CGameTitles GameTitles;
void CGameTitles::SetGameTitle(const char * id, const char * title)
{
if(!id || !title)
return;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
{
TitleList[i].Title = title;
return;
}
}
GameTitle newTitle;
newTitle.Title = title;
snprintf(newTitle.GameID, sizeof(newTitle.GameID), id);
TitleList.push_back(newTitle);
}
const char * CGameTitles::GetTitle(const char * id) const
{
if(!id)
return NULL;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
return TitleList[i].Title.c_str();
}
return NULL;
}
const char * CGameTitles::GetTitle(const struct discHdr *header) const
{
if(!header)
return NULL;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp((const char *) header->id, TitleList[i].GameID, 6) == 0)
return TitleList[i].Title.c_str();
}
return header->title;
}
int CGameTitles::GetParentalRating(const char * id) const
{
if(!id)
return -1;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
return TitleList[i].ParentalRating;
}
return -1;
}
int CGameTitles::GetPlayersCount(const char * id) const
{
if(!id)
return 1;
for(u32 i = 0; i < TitleList.size(); ++i)
{
if(strncasecmp(id, TitleList[i].GameID, 6) == 0)
return TitleList[i].PlayersCount;
}
return 1;
}
void CGameTitles::SetDefault()
{
TitleList.clear();
//! Free vector memory
std::vector<GameTitle>().swap(TitleList);
}
typedef struct _CacheTitle
{
char GameID[7];
char Title[100];
int ParentalRating;
int PlayersCount;
} ATTRIBUTE_PACKED CacheTitle;
u32 CGameTitles::ReadCachedTitles(const char * path)
{
//! Load cached least so that the titles are preloaded before reading list
FILE * f = fopen(path, "rb");
if(!f) return 0;
char LangCode[11];
memset(LangCode, 0, sizeof(LangCode));
fread(LangCode, 1, 10, f);
//! Check if cache has correct language code
if(strcmp(LangCode, Settings.db_language) != 0)
{
fclose(f);
return 0;
}
u32 count = 0;
fread(&count, 1, 4, f);
std::vector<CacheTitle> CachedList(count);
TitleList.resize(count);
fread(&CachedList[0], 1, count*sizeof(CacheTitle), f);
fclose(f);
for(u32 i = 0; i < count; ++i)
{
strcpy(TitleList[i].GameID, CachedList[i].GameID);
TitleList[i].Title = CachedList[i].Title;
TitleList[i].ParentalRating = CachedList[i].ParentalRating;
TitleList[i].PlayersCount = CachedList[i].PlayersCount;
}
return count;
}
void CGameTitles::WriteCachedTitles(const char * path)
{
FILE *f = fopen(path, "wb");
if(!f)
return;
CacheTitle Cache;
u32 count = TitleList.size();
fwrite(Settings.db_language, 1, 10, f);
fwrite(&count, 1, 4, f);
for(u32 i = 0; i < count; ++i)
{
memset(&Cache, 0, sizeof(CacheTitle));
strcpy(Cache.GameID, TitleList[i].GameID);
snprintf(Cache.Title, sizeof(Cache.Title), TitleList[i].Title.c_str());
Cache.ParentalRating = TitleList[i].ParentalRating;
Cache.PlayersCount = TitleList[i].PlayersCount;
fwrite(&Cache, 1, sizeof(CacheTitle), f);
}
fclose(f);
}
void CGameTitles::RemoveUnusedCache(std::vector<std::string> &MissingTitles)
{
std::vector<bool> UsedCachedList(TitleList.size(), false);
for(int i = 0; i < gameList.GameCount(); ++i)
{
bool isCached = false;
for(u32 n = 0; n < TitleList.size(); ++n)
{
if(strncmp(TitleList[n].GameID, (const char *) gameList[i]->id, 6) == 0)
{
UsedCachedList[n] = true;
isCached = true;
break;
}
}
if(!isCached)
{
char gameID[7];
snprintf(gameID, sizeof(gameID), (const char *) gameList[i]->id);
MissingTitles.push_back(std::string(gameID));
}
}
for(u32 n = 0; n < TitleList.size(); ++n)
{
if(!UsedCachedList[n])
TitleList.erase(TitleList.begin()+n);
}
}
void CGameTitles::LoadTitlesFromWiiTDB(const char * path)
{
this->SetDefault();
if(!path || !Settings.titlesOverride)
return;
std::string Filepath = path;
if(path[strlen(path)-1] != '/')
Filepath += '/';
std::string Cachepath = Filepath;
Cachepath += "TitlesCache.bin";
Filepath += "wiitdb.xml";
//! Read game titles cache database
if(Settings.CacheTitles)
ReadCachedTitles(Cachepath.c_str());
//! Read game list
gameList.LoadUnfiltered();
//! Removed unused cache titles and get the still missing ones
std::vector<std::string> MissingTitles;
RemoveUnusedCache(MissingTitles);
if(MissingTitles.size() == 0)
{
WriteCachedTitles(Cachepath.c_str());
return;
}
std::string Title;
WiiTDB XML_DB(Filepath.c_str());
XML_DB.SetLanguageCode(Settings.db_language);
int Rating;
std::string RatValTxt;
for(u32 i = 0; i < MissingTitles.size(); ++i)
{
if(!XML_DB.GetTitle(MissingTitles[i].c_str(), Title))
continue;
this->SetGameTitle(MissingTitles[i].c_str(), Title.c_str());
TitleList[TitleList.size()-1].ParentalRating = -1;
TitleList[TitleList.size()-1].PlayersCount = 1;
Rating = XML_DB.GetRating(MissingTitles[i].c_str());
if(Rating < 0)
continue;
if(!XML_DB.GetRatingValue(MissingTitles[i].c_str(), RatValTxt))
continue;
TitleList[TitleList.size()-1].ParentalRating = ConvertRating(RatValTxt.c_str(), WiiTDB::RatingToString(Rating), "PEGI");
int ret = XML_DB.GetPlayers(MissingTitles[i].c_str());
if(ret > 0)
TitleList[TitleList.size()-1].PlayersCount = ret;
}
if(Settings.CacheTitles)
WriteCachedTitles(Cachepath.c_str());
}